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lom13 11.11.21 09:35 pm

Loading textures (Tom Clancy's The Division)

I ran into such a problem that the textures are drawn after a while, that is, let's say the signs at the stores are at first blurry, and only then they become readable. The system is not too weak Intel i5-4440 3.10GHz, GTX 760 2GB, 8GB RAM. Various manipulations with the settings did not help. All drivers are updated. Who can tell you what can be done?



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Z
Zenux 11.11.21

This happens when high-resolution textures have nowhere to be stored and they are loaded from the screw.

N
Nikita237 11.11.21

lom13
Same

N
N. Romanoff 11.11.21

lom13
I think buying an SSD will solve your problems.

Z
Zenux 11.11.21

N. Romanoff wrote:
I think buying an SSD will solve your problems.
Partially.

l
lom13 11.11.21

Zenux
Without buying a loan, can you somehow fix it?

N
Nikita237 11.11.21

Zenux
How is there nowhere? ram, vram enough space

Z
Zenux 11.11.21

lom13 wrote:
Without buying ssd, can I somehow fix it?
We can patches slightly improve the situation, but I would not hope so much.

Nikita237 wrote:
How is there nowhere? ram, vram enough space.
Well, if it's easy for a person to post a screen of any monitoring program and everything will become clear, I bet everything is packed to the limit.

N
Nikita237 11.11.21

Zenux wrote:
Well, if it is not difficult for a person to lay out a screen of any monitoring program and everything becomes clear, I bet that everything is crammed to the limit.
I have the same problem, 3 vram 16 ram, the video is clogged at 2.5, I did not monitor the RAM, but if it was hammered, then the Windows would close the division

Z
Zenux 11.11.21

Nikita237 wrote:
then Windows would close the division
With the swap file is unlikely, and even if it is disabled, the game is unlikely to close, rather it will just start hard freezing (before the update it was GTX780 + 8GB of frames without swapping).

J
Joxan911 11.11.21

Look in the graphics settings Increase the broadcast range set to 00 if you have more and see.

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lom13 11.11.21

Joxan911
Nothing has changed

G
GG4 11.11.21

lom13
Video memory is not enough, what is there to think then.

N
Nikita237 11.11.21

GG4
You don't think correctly, my download does not exceed 2800, but it still happens

Z
Zenux 11.11.21

Nikita237 wrote:
GG4
You do not think correctly, my download does not exceed 2800, but it still happens
It's just right and the fact that you have a problem with 3 gigs as well as with 2 as the author of the topic says that the game needs a lot vram for normal operation.

PS: http://forums.overclockers.ru/viewtopic.php?p=13637993#p13637993 there is no mention of such a problem, but there all have 4-12 gigabytes of cards, we conclude that the game does not like cards less than 4 gigabytes.

N
Nikita237 11.11.21

Zenux
Did you read "Not Thinking Right " further?

s
sources 11.11.21

lom13
Try to lower the graphics settings, swap, monitor how the ram and the system are loaded in the game. But most likely, I think, you will see a banal lack of vram, ram, the only way out is to lower the graphics settings, disable all sorts of graphic buns. The gamer is very demanding on the computer resam. My not weak system gives the game all 6GB of Vram, almost 16GB of Ram, this is at absolute ultra settings and at a resolution of 1440p. If you lower the settings a little, the situation becomes better. He eats a lot of HBAO + resources. Anti-aliasing post-effect can be set to the lowest. The shadows are medium or just high. Well, as mentioned above, buying an SSD will also help a lot. Now you can safely put igruhi on modern SSDs, their resource more than allows you to do this without fear for their health for many years

R
Royal_King 11.11.21

There is already such a topic, and I wrote there:
More precisely, such a "nice" feature of the engine ... This was intended from the very beginning, so it is unlikely that something will be fixed here (Textures are not loaded immediately to save video memory. , although the video memory is used 1700/2048. Whatever I tried to sense zero - some signs, textures of boxes, garbage bags, walls are loaded after 2-3 seconds, and sometimes more (
Source:
www.ixbt.com/video4/games- division-radeon.shtml
namely, we look at the paragraph:
Of the curious features of the game, one can single out the complete lack of setting the quality of textures. The thing is that the Snowdrop engine dynamically loads the required resources, when they are needed and in the required quality, depending on the "Extra Streaming Distance" and "Object Detail" settings. This is done in such a way as to use about three quarters of the available video memory for game resources, leaving room for other software that uses GPU acceleration. Memory is divided between textures, geometry and other resources, and the remaining volume is clogged with additional textures and objects that may be needed soon so as not to load them later, causing unpleasant streaming artifacts when textures and geometry change right in front of the camera. This was done for the sake of performance,
That is why, although we wrote earlier that 4 GB of video memory is enough for the game, this is not entirely true. This is true only for a resolution of 1920x1080, in which four gigabytes of video memory is really enough even with the maximum settings. But users of video cards with less than 6 GB of memory will not always see textures of the highest quality, provided that the rendering resolution is higher and depending on the specific scene and the selected game settings. In the case of high resolution with maximum settings on video cards with 4 GB and lower, it is sometimes noticeable that although the game engine tries to show the highest possible quality of the surrounding world, some textures and objects still have a reduced quality relative to the maximum. But the performance remains at a high level, which is much more important for an online shooter.

R
Royal_King 11.11.21

So everyone who has less than 4 GB of video memory, despite its incomplete consumption, needs to get used to this "feature" and play as it is (

l
lom13 11.11.21

Royal_King
Today still waited for a response from technical support, in general, here:
"We are sorry that you are not able to enjoy the game properly. We will make every effort to resolve the situation that has arisen.
We would like to inform you that our specialists are aware of this problem and they are working to eliminate it as soon as possible. "
So maybe they will release a patch that will fix something.

C
Cold blood 11.11.21

On my 970 GTX (4 gb vram), I noticed this only when quickly moving to the shelter. Video memory for monitoring is stably occupied about 3350 MB, as in Watch Dogs (1920 × 1080, high graphics settings, sliders at 100%). It bothered me more that some shadows in 20 meters from the character are drawn after a second, and it is worth turning away - they disappear and are drawn again. It looks very shabby, but this is a rather rare situation.