PASSAGE (Starship Troopers)
As I understand it, there will be all the same questions on the passage, so I'll start.how and with what to soak this spatula with fire at the very beginning, when we protect the fort, in the first game I remember just getting away from it, but here it is necessary to wet this mochin. On the tower, after he brushed it off, not to pour, there seems to be no bouzouki in the area, I thought maybe, like in the film, you have to jump on his back, so you can't jump over the fence. Than to wet that. I fired at him for a long time, I was already tired of him, but at least he had henna, only benefit he fried the whole bug guard.
Good afternoon, Ladies and gentlemen! Regarding the codes ... Menu-START then EXECUTE next-specify the path ... "C: Games Starship Troopers STGame.exe" -devuser and press OK
Hello people please tell me how to destroy the Q-SPECIAL? NO NUCLEAR MISSIONER!
Aleksandr215
My game ends at level 10 Attack, judging by the forum there are also 11 and 12 levels, tell me how to get to these levels, I really want to kill the main beetle, (I played at the middle level).
Guys, where in the mission about the fuel to get a sniper? Thank you in advance ! ! !
edikbl You pick
up a shotgun and run up close (almost) to him and to the head. 20 whistles and kapets.
ReRevival.
You knock down the petals and then there is a broadsword (under them the eyes of an idiot). Beresh Mk carbine (rapid-fire).
ms34 When
you come back from technical equipment , he asks you to check the corridor. There is Morita in the corner with a pizza. Zhukov mochish standing facing the tower look to the right of it and they will fly out in turn.
Karkade
In the generator room you descend (in bunker 2) along the stairs immediately to the left behind the boxes there are ammunition and a shotgun
The game is ancient, but tough, so I think a couple of tips will work, old-school people like me).
If you shoot from a plasma morita not by squeezing fire, but by clicking it frequently, it hits almost a penny. The same applies to rifles.
1. Safe place at Outpost 29 to the left of the hole punched by a tanker ON BRIDGES. The method is the same - from the morita to the lower sides of the head (the tanker periodically shakes his head, so that the place opens). It cannot hit it, and the small things are not there at all.
2. Assignment Fort we carefully look around when we accompany the mechs, we will not pass by the sniper rifle. When the fires go, we look at the tower and keep the right sector. When it is necessary to survive (end of the mission), we can first shoot with mrk at the beetles, then when the blasters (micro plasmoids) go, we run not to the door with a marker, but to the one to the right of it, we hammer there and meet everything with a shot, then we run ...
3. On a mission with a marauder, when the elevator descends, there is meanness - an attack of blasters from both sides. Uncritical, but death is on hard. In the same mission, when we find a marauder, we do not run from him. Beetles can really be shot with a shot or under the barrel of a plasma gun. It will take 20 seconds, VALIM! The bugs don't care, the elevator. When he goes, we run from side to side, leaving the torch of the warrior's attack (there will be less damage), if possible, shoot the blasters. The last corridors are also clogged with them.
4. On the "two bridges" walk along the side ramps and carefully look at the holes in the walls (blasters love them). The first plug with a plasmoid is solved as follows. After landing, you go down, look for a bulldozer, and fire from behind it. When firing, try not to run (the beetle is aiming at you, and the less running around, the more chances it will open its vulnerable backside). When fired, fire a rocket when he lowers his butt, and shoot HIGHER. Until the rocket reaches, he will substitute. When meeting a royal warrior, remember - ANY explosives are ineffective against him, even mrk. Any weapon of direct combat, hit in the eyes. But a grenade under it can confuse him and make him shake his head.
5. "Military intelligence" little tricks. Perhaps the main thing - carefully look at the names of the rooms, and do not miss the "armory" - the arsenal. There you will find a rail that, without options, lays down any tiger. The main difficulty is hangars with a bunch of all sorts of tigers mixed with blasters. Method - fire from MRK with the transfer of the firing sector, near the shotgun. When we go out into the hangars with the x-individual, do not poke the button right away, we go over the hangar and collect the cartridges. When the royal warrior comes out, we hold him behind the containers in front of the camera with the x-individual. The rails can do some serious damage, but in general the tactics are the same.
6. "Bait", the eternal generator of mats for players. There are many tricks. The main one is when we go to the basement. Descent down, a box to the left of the wall - there are two shotguns at once. Further, we are not lazy, we go to the right, where there are three gates. On one of the shelves there we find a box of charges, the rails, on the other - the rail itself. On the way back from the bunkers, there is an MRK in a previously closed box. Carbine and other types of morita can be picked up from the infantry. When we go to tankers, we do not take MRK, the rocket barrage is not effective. We take the rail. Two shots to the jaw lay down the tankers. We bring down the left, then the far one. We quickly run to the machine gun that is to our right, there we take a pack of missiles, and we run to the left corner of the base, where there are stacks of boxes. There we sit down between the boxes to the rock itself (the main difficulty is MANY TIGERS). To confuse them, we hide in the gap between the rock and the boxes for reloading. We shoot mainly trifles from the plasma, we save. Occasionally, you can make a shot from the MRK at a distance of ten meters, clear it. We make sure that the burning beetle does not fly into the shelter, it will take down hits. Another trick: we control the strike timer. Hoser will give the command when we shoot some beetles. You can bring this time closer by running behind the boxes, and while they do not climb close, figach from the mrk into the distance, shooting the entire width of the fort (we will not miss the sea beetles)). When Harris says to take out the x-individual's brains, we clear the area, and run straight to the cage (remember the rhinos!), Bend around the cage from the far side, and into the bunker, while we run, we put shot in all directions. we control the strike timer. Hoser will give the command when we shoot some beetles. You can bring this time closer by running behind the boxes, and while they do not climb close, figach from the mrk into the distance, shooting across the entire width of the fort (we will not miss the sea beetles)). When Harris says to take out the x-individual's brains, we clear the area, and run straight, to the cage (remember the rhinos!), Go around the cage from the far side, and into the bunker, while we run, we put shot in all directions. we control the strike timer. Hoser will give the command when we shoot some beetles. You can bring this time closer by running behind the boxes, and while they do not climb close, figach from the mrk into the distance, shooting the entire width of the fort (we will not miss the sea beetles)). When Harris says to take out the x-individual's brains, we clear the area, and run straight to the cage (remember the rhinos!), Bend around the cage from the far side, and into the bunker, while we run, we put shot in all directions.
7. "hives". There are many difficulties, but still not a fort. The main thing is to look around, to save cartridges. Blowing up the first hives is not a problem. The main thing is to shoot the beetles below in advance, otherwise they will come to visit when mining, carefully monitor the supplies. When the second hive is blown up, we follow the tiers that have passed (an avalanche of beetles will periodically stomp behind us), you can kill a lot in advance with the MRK. At the top there will be tigers, you can solve by pointing mrk, and tankers, rails to help. At the end of the mission, we are not stupid, we jump into the shuttle as soon as possible.
8. Fort Razzhak is relatively easy to pass, the main thing is to distinguish between beetles in advance. When entering the fort, we first extinguish as many little things as possible, and one tanker, we finish off the second by jumping down (game glitch)
9. And finally x-individual. You can infuriate her either by shooting her eyes (petals), or by rolling a grenade under her (you need to sweat) a vulnerable spot - a yellow process visible in case of rabies below (he himself broke the skull for a long time, like nailing an ugly piece)
Here, in general, all the tips, good luck in the game, people !