Best Build (Neverwinter Nights 2)
Quite trite, but there is still no such topic.So what's the best build in NVN? (strong, fast, powerful, cool in pvp and simple)? Any suggestions are planned to be discussed.
In general, I have never met anyone more powerful than a wizard. This is about pvp. I liked build 11 monk 9 ass. They showed their viability in pvp against contact people 1 bard 9 fight 10 rdd and 1bard 4 fight 5 berserk 10 rdd.
Who else has any ideas?
Human
Monk6 / Fighter6 / Dualist8
Strength: 12
Dexterity: 17
Telo: 8
Int: 13
Visa: 15
Charize: 10
1: Monk1: Dodge, Improved Parry, (Wis to AC)
2: Fighter1: Two Weapons
3: Monk2: Catch instead siy
4: monk3 +1 lovkast
5: fayter2: protection with two weapons
6: monk4: Mobility
7: fayter3:
8: fayter4: advanced battle with two, one Wisdom
9: dueist1: advanced protection with two
10: dueist2:
11 : Dueist3:
12: Dueist4: Aheral fight with two, +1 in intellect
13: Dueist5:
14: Dueist6:
15: Dueist7: Powerful attack
16: Dueist8: +1 (I put it in force - maybe in vain)
17: fighter 5:
18: fighter 6: slash, great slash
19: monk 5:
20: monk 6: +1 (I stuck in force - maybe in vain)
11 barb 7 frenzi gives +16 strength. At 1.00, the rage flows down to the frenzies, has it really changed in the patches?
With a ranger, it's just a max damage build.
There was also a thought to polymorph this miracle from the scroll, but the improved power attack from the berserker does not work in the polymorph. But as a giant under enlarge, you can shoot anything from a duergar in rage and frenze.
Oranj
maybe you shouldn't shock others, but add a little specifics? a topic for builds, if you have ideas or liked-successful options, it is worth publishing them, if the published builds have significant drawbacks from the point of view, they should be discussed.
there is also an idea that not all freaks are equally lucky and someone cannot spend at nwn 24/7/31 with coffee breaks and they are especially interested in the experience of more sophisticated comrades.
so I ask, either in essence or nothing.
I play as a warlock ... I can't figure out how to add extra. spell damage to the main ... who knows help
votka, you do not know how to swing, swing a clean class, look at least at the stats, monk-mudra, the warrior's strength and you damn how you pushed the monk
cool in battle without weapons, the rest S.
IMHO you can only mix a barbarian + fighter + prestige. the paladin already has his own gadgets obcast that the bonus is better than the
warriors will be. Here they wrote a bard of 1 level. he practically does not sing anything)). monk + priest (or druid) is viable in principle, in the end it is defective because the coolest high spells are lost.
in short, download the clean ones))) this wise thought came when I compared how he shoots from a bow, range.20 and archeryarkany10.
B0TKA
Firstly, I do not sit for HBH even more than 3 hours a day, I do not pretend to be a guru HBH2 and DND 3.5.
1. What are you going to do with 8 const? Any magician will take you out with Isaac alone.
2. Why do I need 10? Enough and 8.
3. Why bryat parry and 2 weapons? Parry is taken to increase the number of attacks, in parry mode you still won't be able to use them
4. For parry to work normally, you need to do all the emphasis on parry, and this is initial dexterity 20, focus on parry, imprinting parry.
5. It makes no sense to take a power of attacks, so your attack bonus is not high, besides, because of 6 levels, the monk loses 2 AB.
6. There is no flush to pump the power, all the same the damage is weak, besides, after taking 10 levels of the duelist, you lose the bonus to damage 1d6
In general, there is no point in considering this build, because it is very crooked. If you want to play in parry mode, go to the nwnzone.net forum, there is such a build, but it has many drawbacks and few advantages. If you want 2 weapons, then this is a completely different build and there are a lot of variations on it.
Wrong:
>> 3. Why bryat parry and 2 weapons? Parry is taken to increase the number of attacks, in parry mode you still cannot use
them.It means that 2 weapons are taken to increase the number of attacks
in general I want to consult.
I usually play monk, so there are a couple of questions.
1. I don’t understand what a visa monk can do, except for a high KB and spas. weapon finess does not work for wisdom, that is, he will not be able to fight normally.
2.It seems to me that monks should extend weapon finess to the staff, which is true in role-playing and in essence. in any case, tell me if there is a normal build for a clean monk, sharpened for a staff.
thank you in advance.
1.Do you_call_kb_monk_HIGH? _Lol)))
2.person_requires_working.nu_type_inborn_30% _tangung, attack_several_ opponents_and_t.c.
Improving meat fighters:
barbarian 4 / bard 1 / rdd 10 / frenzied berserker 5 - immunes and yumd. Strength +18 without magic. Bab
17.barbarian 5 / bard 1 / rdd 4 / frenzied berserker 10 - strength +20. There are no immunes. Bab 18. Should be the biggest damage from the power attack.
The bard can be replaced with a magpie for the kawaii familiar and its bonuses ^ _ ^
cleric 2 / barbarian 11 / frenzied berserker 7
or cleric 1 / fighter 1 / barbarian 11 / frenzied berserker 7 - strength +16. Bab 19. Cleric's domains count two free fit. You can remember the enlardzh person at the first level and play well, you can speed up your movement, etc. There are many options, much better than scoring with a fighter.
cleric 11 / barbarian 2 / frenzied berserker 7 - a variant with an emphasis on casting. Bab 17. Fights under the devine paver. The protective capabilities of the 11 levels of cleric in combination with domains are obvious.
I, of course, will be an archaeologist and a necroposter, but ... please comment on the build (or rather the pros and cons of this build). How is he as a tank? Var 20 / Dwarf Protector 10 (race, naturally, dwarf).
Vitality and evasion are taken (for an epic, the dwarf defender. shield, fit for saving throws, luck of heroes, indomitable spirit.
Starting stats:
Strength - 14
Dexterity - 16
Constitution - 20
Intelligence - 8
Wisdom - 8
Charisma - 6
The armor is mithril, heavy, with a protection of 8 and a bonus to dexterity of 3 (because of this, dexterity is taken 16) with enchantment for magic resistance 22 and immunity to crits.
Adamantine dwarven battle ax enchanted with
lifesteal 5. Growth shield made of the skin of a brown giant, also enchanted with magic resistance 22.
Naturally, all this is also enchanted by +5.
Helmet of darkness.
Great amulet of health.
Cloak of Fortification +5.
Storm Giant's Belt of Strength.
Gloves of Long Death +5 (the skill for the use of magical items was specially pumped for this).
Boots of Travel +8.
Regeneration ring.
Ring of Aribeth
End stats without buffs:
Strength - 24
Dexterity - 16
Constitution - 35
Intelligence - 8
Wisdom - 8
Charm - 6.
Tagnar
Defender loveful, and barb chaotic do not converge on alignment. Why are there a lot of spell resist items when they don't add up? Why monkovskie feathers, are you going to distribute from the cam? Why so much physique when you need 22?
Yes. It does not fit in terms of elimination. It was difficult to do, but did. At first I played neutral, then I went in order until I got the defender up to level 10. Then he went into neutral again. But abilities are not lost from this. As for the Monk gloves ... Weapons can be knocked out. And the rest of the gloves did not like at all. About such a large amount of physique ... These are pluses for hits (which already have the most in this bundle). All the same, the tank must be fat. Plus, due to the high physique, the stamina saving throw grows. And also, due to the taken "Fortitude" perk, the saving throw grows at will. Here, about the spell resist stuff. Didn't know they didn't add up. I'll do the enchantment in a different way.
Yes. It does not fit in terms of elimination. It was difficult to do, but did. At first I played neutral, then I went in order until I got the defender up to level 10.
Sirech is it for the campaign and not for the shards? Then the meaning is generally lost, because in a company, especially with an eye on the GG mask, as a tank is useless in principle. You need either a wagon - a puncher, or a horn (if kind). Try to go not through the barb, but through the RDD, something like Bard (1) / Warrior (9) / RDD (10) / Dwarf Defender (10). Starting from stats 16 14 16 12 8 12, he will already have a status of 25 14 22 14 8 14 366 hp 20 kb immunity to fire and paralysis by level 20 without a body kit. By level 30, 28 14 22 14 8 14 606 hp 23 kb and 15 damage reduction plus the ability to pump up a couple of skills like diplomacy, etc. If the defender dwarf is not critical, it is better to take the damage path and take Bard (1) / Warrior (14) / RDD (10) / Franzi Bers (5) there will be a little less survivability, but the damage is cosmic.
As for the Monk gloves ... Weapons can be knocked out. And the rest of the gloves did not like at all.
Well, first of all, no one will do this in the campaign. Secondly, anyone other than a monk and psycho taking ipruvd unarmed strike hits from the fist with a free attack on it, which is not cool at all. It is better to carry a spare drin in a backpack. Any gloves with a bonus to agile will be much more useful.
About such a large amount of physique ... These are pluses for hits (which already have the most in this bundle). All the same, the tank must be fat. Plus, due to the high physique, the stamina saving throw grows. And also, due to the taken "Fortitude" perk, the saving throw grows at will.
He has these extra HP will hang as a dead weight, the durability of the bvrb and defender is high by default, so it is not needed either, the will is also not needed because gear with mind immun is on the edge. Physique needs 21 to pump damage resistance, but because it is pointless to pump up to odd numbers to 22. 22 with a plus from obcast and body kit will give more than enough hp.
Here, about the spell resist stuff. Didn't know they didn't add up. I'll do the enchantment in a different way.
not only spell resist. In general, all items with the same buff do not stack.