Impressions of the game. (World of Warships)
Honestly, I was waiting for the release of ships. I know well the history of the Navy and three dimensional fighting ships waited a very long time since the potato has announced the creation of a game about ships..From the first days of the game really dragged into their battles, but ... after three weeks I began to notice the boredom of her uniform and started to find its flaws..
1. small map.
2.reaching her run into an invisible wall losing speed and getting the bags could not auto rotate when approaching the border to do eh :( ,,
After the first week of games in the tank from the snails I sucked this game, its high-quality and physics..the flight of the projectile after hitting a very impressive..I remember the sniper elite ))
a link with the above I would like to see in the game.
1.The flight of the projectile with a break..in the game rely mostly on bombs..but the real battle is only used for the destruction of the gun servants in the tower not the artillery or the Barbet..armor-piercing shell here as it is not relevant.
2. Increase the map, just two or three trying to enter the game on different ships.
3. to remove the line HR..damage to include the size of the fire and the amount of accumulated water in the body, as well as the presence of live gun-workers ( if guns do not shoot the good of the ship )
4.about aircraft carriers..the ability to control the aircraft and support from bots.
In General, expect the release of ships from the snails...it is good now to compare with.
I don't play for a long time. And probably missing something. For example an enemy ship may not be visible. Play one on one. The distance of 2 km. We fire each other and he leaves for good rock. And disappears from the screen. I send shells into the expected direction the shells are flying through the rock but probably not fall. The map of the ship. I round the island that used to see him but find nothing. And suddenly I hear a volley and see from the empty space at me the shells fly a distance of 1.5 km. I start to manevrirovali, the map arises, the enemy is very close and of course, my ship comes to an end. I think that someone podgnivat and Canino surcharge. Crappy foul play!