South Wall (The Elder Scrolls 3: Morrowind)
Are you going through all this in anticipation of the next part? ... (=No, I just want to play, lol. I won’t take a new one, and I won’t be able to pull it.
heh, it’s good that I didn’t expect it ...
I didn’t expect it either, but I’m unlikely to play in the four. The game was caught up with all these fancy crap like micro-strategy and simplified dialogues.
Are snip
settlements destroyed even with protection? O_o
From personal experience, the most maximum in terms of the level of protection - a settlement with a parameter of this 55 units was made (while I was doing other quests). GG WP
with a spoonful of negativity in the form of friezes =))
Well, then, there, on quests, you only have to visit Oxenfurt (from places where it can slow down in view of all different dynamic). And so the add-on mainly uses places that are more sparing for the system. And in any case, the add-on itself was polished enough for release, so there only layouts can spoil the emotions from the gameplay)
Alas, they caught up with the game , as Von Kelt's Steam interview showed that this is the future of RPG ... it is not excluded = (After all, in fact, more or less for this role, over the past couple of years, the current witcher is suitable: /
was made
hmm .. ? .mozhet is due to a bug in the well, which shows information pipboya garbage If the calculation is carried out according to the fights pipboya, then unfortunately not surprising, there still water protection are reset in the first place? /
where can slow down since all different dynamic
yes the problem is not in the dynamic, but in the patches that changed something and the game started to work a little differently, more often the buffer began to be cleared ... and because of this microfreeze ... not critical, of course, but a fly in the ointment is still adds =)
zs Damn, at the very beginning of the game I thought that the power armor is something unique ... and here is the 5th frame ... in total, in fact, two fullbronies, and 3 not completely ... but apparently I found only a small part ....)))
Alas, as Von Kelt's interview with Steam showed, they say that the future is behind this and there will be RPG ... it is possible The
gaming industry gives out what the player asks for. Yes, we may not be one of these players, but in general, what suits the buyers is what they are given, this is a completely natural development of the genre and the industry as a whole, cho.
PS The only good thing I can say is that the weapon breakage system has been removed. She was dumb and pointless. There were two options - either to remove it altogether, which they did, or to rethink the system. For example, so that the weapon requires maintenance (it is not necessary to hit uberrealism, but still), and as a debuff something like a stuck bolt or stuck cartridges in the store would be filed down. Nadrotznost, but the old repair system in the form of "shoot => do less damage because the gun breaks => fix it with the same cannon" was a fierce stupid, even in New Vegas they tried to fix it slightly and added repair kits, which, albeit rare, but looked adequate in terms of gameplay than the dude who twists two plasma rifles into one to deal more damage.
and the industry as a whole,
well, yes, but we can either play with everyone, or play "good old" =)
removed the weapon breakage system I
completely agree, of course it was not a cool way to reduce inventory, when suddenly there was an advantage, but that's that after one battle it was possible to kill the barrel in the trash ... not well, this is certainly too much ...
But in F4, I would also mention craft, it's good, not perfect, but much better than it was even in FNV. And what I read there, they say, "all the same, everyone will end up with the latest upgrades", but nifiga, not that concerning the trigger and the barrel, most likely yes, and in the store too, because the capacity still plays a role, but here are the muffled bells and whistles and the sight ... here the approach is individual, I made the best upgrade out of stupidity ... but it turned out that I put a cool telescopic sight on a smoothbore rifle ... well, to put it mildly, too much ... I had to roll back to a more convenient one =)) Well then that envy of the skills, and the level along the way, not all upgrades are available at once, and you have to run a lot with intermediate improvements =)
But in F4, I would also mention craft, it's good, not perfect, but much better than it was even in FNV.
There was so much crafting in New Vegas that people didn't bother with it. It was solely as a support skill, not as a collection of cool weapons.
but here's the fact that after one battle it was possible to kill the barrel in the trash ...
Especially if the repair / possession of the gun has not been pumped over. The weapon broke down almost before our eyes (in the third fall, the weapon literally broke before our eyes, that is, the gun's hpbar was reduced from a couple of blows / shots).
Mostly that wouldn't be a problem, but it beats the role-playing part. Folach could be passed earlier with any set of skills, with any perks / stats, and the passing style depended on this. And from the third fallout, you seem to be given a set of skills, but in fact there is a must-have section and a not-very-must-have section. Annoys.
So you need to first carefully flip through everything ... it turns out in wooden buildings in the floor section, there is a foundation with which a robust platform can be leveled and, if desired, can be used as a concrete wall, and the wall is obtained in this case without cracks ... in general, an interesting discovery for me, and immediately solving a bunch of problems ... somehow I patched the holes in the castle with these blocks, it turned out very well =)
Well, of course, all this is much better than trying to build a wooden fence ... without cracks))
h. NS. yeah, the mortar of the minutemans is certainly a funny thing, the truth is to put this in every settlement as for me too much ... =)
you take this foundation and fill up the holes in the Castle, ideally) in two levels ..
PitheS
Why two levels? there one would be enough, well, maybe then for beauty certainly will, but for now keep stock of "limit" you never know where useful =)
And that really pipboy these settlers garbage some cities, do not get it there appears =)
willfully already over 50 hours in total, but so far I have not really seen anything ... I have explored the map by 50%, of course there are more locations open, but very often I just run past before the quest, without cleaning the passing locks ...: /
Why two levels?
to walk on top)
I keep a stock of "limit" you
never know where the SHTO will come in handy ?! The limit is not the number of inhabitants?
over 50 hours the
diet shield) sometimes I run, because there are a bunch of quests, I can’t / don’t want to take it yet .. I
spoiled myself after reading about my companions, ruined the whole intrigue! Paladin Dance!
I got to the Good Neighborhood .. the center of the city .. realized the coolness of the fallach, Boston! Whoever has been there probably experiences the same sensations, you know in advance where something is located .. almost nothing has changed .. The Path of Freedom to Bunker Hill .. ehh .. nostalgia ..
PitheS
STO ?! The limit is not the number of inhabitants?
this is the limit on the number of everything that you build)
to walk on top)
well, considering how "often" I go there, it is very doubtful whether I need it))
STO ?! The limit is not the number of inhabitants?
lol, no, of course, this is a restriction on objects in the construction zone ... I'm on the same lok, there is like a mansion of something there, three-story, in general I tried to first patch up holes in the floor inside it, build a roof, fill up the walls ... in general, I realized that this was a waste of time and decided to build my castle in the air ... I actually built this over the roof of the mansion ... and swung at first with such a large scale ... until mnu said the limit ... I had to shrink to what something more modest)))
I can’t / I don’t want to take it yet ..
and here I take everything ... I have the whole map in markers ... and now half of them are already in diamond city))) well, there are a couple of quests around, but the BS hasn’t touched yet, well, I feel that it’s time))
Paladin Dance
yeah, not quite a paladin ... just spoiled)))
although in good neighborliness makridi like? took it, ran a little and sent it home, nevertheless with a dog +100 to weight (yeah perks) and I drag everything into the house ... but I can't take everything away ... and I'm not sure if I really need perks from fellow party members =)
The Path of Freedom
did not understand where to go there ... let it be somehow then I will deal with this quest))
But I’m dragging everything into the house ... and so it’s impossible to drag everything away ... and I’m not sure that I really need perks from the party members,
I want to knock out all the perks) now I’m driving with a strongman .. I
still don’t understand where to go there.
follow the lane on the road ..
I want to knock out all the perks)
I read what they need there ... it comes out if I complete all the quests ... well, except for the repetitive ones and the plot, will I get their location? there is not only a need
for
burglary , but also all sorts of good / evil deeds: / follow the lane on the road .. hmmm .. the second point is a cemetery with a stele in honor of some president?
yes .. this path should lead to the "Subway" where for the first quest you get a makar with a silencer .. did not pass yet ((
Clearly, well, for now, let him wait, all the same I run errands at the BS =) I
changed the concept of settlements a little, even began to re-equip some of them, and of course I started with Senchuari ... where else? quite large, and at first I wanted to equip the houses there that cannot be disassembled, but it turned out to be a bad idea ... firstly, they are too scattered, and secondly, they are too full of holes)) and it is also not very convenient to guard, in general, I decided to abandon this idea to build a multi-storey a building, a high-rise, in fact, one, where everyone can be accommodated ... and it is easier to cram pictures, and defend, and electrify too, well, of course it will not be very beautiful, but it is practical ... like a barracks, but again we well in post-apocalypse, and not in a country house at the weekend =)
while there are two floors, but the capacity is very, very ... there are 40 people somewhere, I will need to build another floor more))
And finally I laid another colony ... the one with an open-air cinema ... and here already a major approach ... concrete walls, only one entrance, where about a dozen heavy turrets are concentrated (rockets and laser ones have so far decided not to put there ... generators are needed)), well, the house is not modular, but detailed, but compact, in type barracks, I think some of my other settlements will also need to be enclosed with concrete, nicely convenient, well, I hope reliably))
Well, this was originally an attempt to renovate the house, then make a residential ring around the house, and then a floating castle ... which had to be cut due to the limit ... but it's a pity before it almost stood on the roof of the mansion and it could have been written off for such a miracle structures, but I had to shrink ... and drag everything cleanly above the house ... in the air ... in general, let it be better to keep the structure on the ladder ... and so it took a couple of hours to build and rebuild: /
I look at the new folach and vomit, they say that the action has gotten better, but I don’t see it, it’s probably felt in the game itself, lol.
nevertheless, the loka is quite large,
seize the island, there is a whole island for arrangement ..
Starlight made the rules, concrete walls must be tried
.. Senchuari garbage of course)) what kind of attacks are such .. the imbalance is complete .. the farm of two people is attacked by super mutants with rocket launchers and superhammers fire at everything once or twice, that you die right away as soon as you spawn ... why ... call the minutemans to help them, they also kill)
probably it is felt in the game itself,
yes, good joker ... cool animations of death)
They say that the action has become better,
well, Duc Watts is there more for show than a constantly used feature ... well, and therefore a joke ... well, either manually, in general, depending on what it is sharpened =)
concrete walls should be tried
there, the main thing is to set the first cube of norms , and then the construction proceeds simply and quickly =)
I still have one closed area, there the construction is really not with concrete blocks but with an ordinary wooden wall, but in fact it is also normal ... if the first section is normally set up, then everything goes on as simple as =)
the farm of two people is attacked by super mutants with rocket launchers and super hammers, they fire at everything at once,
so they came to take food from two cripples ... with full weapons =))
And cha has no protection there or what? Even the same machine guns mow them down very effectively;)
Well, my seenkchuari is not even protected by a fence, it's just that there are heavy turrets on the roofs all over the territory ... I just figured out how many resources I will have to pump up ... and even this limit ... in general, I mainly focus on water and a place to live .. well, your market is also protection ... where can you go without it =)