Tricks and Tricks of Driving Wigs (Diablo 2)
So, back to our rams ...I would like to share my experience and maybe learn something new about this subtle science. We kindly ask you not to post anything other than the case of the regulars of our forum.
I will briefly tell you my scheme.
There are 7 akkas, each with 8 mules (only 8 climbs into the character selection window without scrolling down). All mules are created on the basis of the classics and will go their way from normal to act 4 hella in the same place. On a separate account there is a classic FO + nova + FV forty 75 lvl, which pulls on itself all this large load of 56 mules. Why FO + Nova + FV? FD with CM max. this is our main mob-cleaning skill. Nova is needed to finish off the key consul with cold rez. Firewall for cleaning sites from snakes at the altar with an amulet and vampires near the summoner. Who can say that blizzard is better, my sympathy, no comment. And also there is a barb 60 lvl with BO. So we drive empty all 7 accs up to 2 acts of hella. This is where all the most interesting manipulations begin. We put 1 acc of 7 in the map, for any one we do a quest with an altar, picking up an amul and kill the summoner, that's it, this account we have is key for offsetting the rest of the bazaar with tyrael and the transition to act 3. We also have a hole on a separate account with a staff inserted, but a mule that has not spoken to Tyrael. We create a game with a hole, we start a forty, we bring a hole, we start a BO, give and withdraw. We kill duriel with a bitch, leave the TP at Tyrael, fly to the mefa and in the grass, there we kill all the consuls except the key one with the cold craftsmen (it happens that there are 2 of them there, we just leave any 1st one) who is barely breathing from static. We start 6 mules, give a party, then we start and give a party to the 7th mule and we have time to talk to Tyrael with the key mule. We bring it up to act 3, put a key mule in the TP at the consul's day, we get the 7th mule and give it to the party, kill it and do the same with the mef. Everything. Next, an envelope and hf. There is one trick with the transfer of mules from the second to the third act - this trick requires skill with an altab. We make it so that by switching the altab we select windows with those 2 mules that will run to jerkhin - harem - tp -meshiv. We click to the edge of the screen in the direction where the first mule will run, it starts to run, at this moment we altab ourselves on the second mule and poke the mouse at the first one for the trade, immediately switch back to the first one and continue to run until the jerkhin, etc., the second one runs for the first. Maybe I'm bothering a lot, but it really saves time on normal and nightmare. This is how I bring 2 mules to kain in the 3rd act. Therefore, I always manage to finish off the key consul and mef who have not restored their hp. As for the 7th mule, I'm already used to it, although it drops after 5-7 seconds after entering the game, but this is quite enough to do key actions with tyrael, killing the consul and mef.
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* burst of no-name? *
On the topic. The hole is ench. I carry 6 each with the altar men, without the feverish tapping at the windows with the running mules. Fewer mules, but also less time for tracheological re-plants (that's what it does, but without crap). : yao:
Heart Carver
Why not play a good game. And not single wigs (so, on trifles, lo-sur, it will be necessary - more). :)
FKDracula a magpie
without a nova, with blizzard and under a static field, urinates under the telekinesis advice generated by 1 pp. the armor is not swung, the fire branch is not touched. onli blizzard. by the way, quite workable assembly
rommel_010, well, the kagbe topic has slightly lost its relevance and the chance that the starter will look here again is a little low .. :-)
Why bring the mules straight to Act 4 on the classic? After all, they can be converted immediately after the transition to act 3? And the advice / Mefa in the expansion is easier to do.
After all, they can be converted immediately after the transition to act 3?
Now that I have someone to cut grass quickly, I do just that. Many people simply first train, and then pump into the lod of charms. I beat each wig at once - there is almost no difference in cell / lod time.
passed, and for some reason, Act 3 in LoD was done faster only with an enihammer. and so - it came out faster on the cell. mb due to the fact that the cl charms were dressed fatter than the Lodov ones? : D
Obsessed
Mb. I just got into the habit of getting gidbin (later, however, I forgot it on rings), but the habit of converting to a3 remained. ;)
passed, and I used to dr #chil Gidbinn, then (very quickly, as it turned out later) I farmed the state ring and tied it up for that season. in the next, nothing was farmed and scored. and then ani came. : D and the craving for d2 is gone .. :-)
yI7bIpb-Huwe6poD
in time, it will take longer to convert the third act into a lod. count. or you can’t beat the advice with a half-naked (even) nipple =)