Tricks and Tricks of Driving Wigs (Diablo 2)
So, back to our rams ...I would like to share my experience and maybe learn something new about this subtle science. We kindly ask you not to post anything other than the case of the regulars of our forum.
I will briefly tell you my scheme.
There are 7 akkas, each with 8 mules (only 8 climbs into the character selection window without scrolling down). All mules are created on the basis of the classics and will go their way from normal to act 4 hella in the same place. On a separate account there is a classic FO + nova + FV forty 75 lvl, which pulls on itself all this large load of 56 mules. Why FO + Nova + FV? FD with CM max. this is our main mob-cleaning skill. Nova is needed to finish off the key consul with cold rez. Firewall for cleaning sites from snakes at the altar with an amulet and vampires near the summoner. Who can say that blizzard is better, my sympathy, no comment. And also there is a barb 60 lvl with BO. So we drive empty all 7 accs up to 2 acts of hella. This is where all the most interesting manipulations begin. We put 1 acc of 7 in the map, for any one we do a quest with an altar, picking up an amul and kill the summoner, that's it, this account we have is key for offsetting the rest of the bazaar with tyrael and the transition to act 3. We also have a hole on a separate account with a staff inserted, but a mule that has not spoken to Tyrael. We create a game with a hole, we start a forty, we bring a hole, we start a BO, give and withdraw. We kill duriel with a bitch, leave the TP at Tyrael, fly to the mefa and in the grass, there we kill all the consuls except the key one with the cold craftsmen (it happens that there are 2 of them there, we just leave any 1st one) who is barely breathing from static. We start 6 mules, give a party, then we start and give a party to the 7th mule and we have time to talk to Tyrael with the key mule. We bring it up to act 3, put a key mule in the TP at the consul's day, we get the 7th mule and give it to the party, kill it and do the same with the mef. Everything. Next, an envelope and hf. There is one trick with the transfer of mules from the second to the third act - this trick requires skill with an altab. We make it so that by switching the altab we select windows with those 2 mules that will run to jerkhin - harem - tp -meshiv. We click to the edge of the screen in the direction where the first mule will run, it starts to run, at this moment we altab ourselves on the second mule and poke the mouse at the first one for the trade, immediately switch back to the first one and continue to run until the jerkhin, etc., the second one runs for the first. Maybe I'm bothering a lot, but it really saves time on normal and nightmare. This is how I bring 2 mules to kain in the 3rd act. Therefore, I always manage to finish off the key consul and mef who have not restored their hp. As for the 7th mule, I'm already used to it, although it drops after 5-7 seconds after entering the game, but this is quite enough to do key actions with tyrael, killing the consul and mef.
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Obsessed
well, agree at first all the charms there are half naked, and they dress at the expense of their work) two subtleties are obligatory for me in this case, forty under a bo, and the advice is generated on ppl 1, bo is just enough to go through act 3. and it is not necessary just now to say "nyatets if you run under more" to mine it is so reliable and there is a lot of mana (this is for those clever guys who are pumping teleports xD)
Rivnyanyn
yes, I generally love the classics, less shkolots and noobs, the current wig leaders are just backgrounds that fall on the wards (by the way, the guidedels leave practically no chances for beginners to self-develop, in no guide have I seen that advice would be beaten with telekinesis, and that the armor would not be pumped did not spend the skill) and in xx they gather "all their own" and you can immediately see who is who ... why do I need these runes ... sometimes you can relax, but I'm more interested in the drop from the gidbin than with the xf ^ _ ^
I have not seen in any guide that they would beat advice with telekinesis.
You can be perverted like that (it happened to me), but it is not necessary when there is a new one for 1-2.
so that the armor is not pumped do not spend skill
On xts especially "practical" advice. xD
passed
30 defa under more weather do not do. better to strengthen the damage. but in general, as you like ... I do not understand the current why the themes of wigs come up again and again ... but the same thing too)))
rommel_010
The point of kagbe is not in def, but in slowing down with slate during otake.
passed
all the same, it's not worth it, I never suffered from this ... in general, my nipple on wigs never died without this armor of yours, so flying for two years on the guides I decided to collect my own ... you can throw tomatoes
Well, yes, well, yes .. (a couple) magpies have a fierce lack of skills to squeeze 2 points for this. :) The main thing is that the irata should sit well. ;)
passed
"but in general as you like"
never wore irata on the nipple
ps if someone plays differently it is not necessary that the build should be worse than your version))
Well
, you must admit that at first everyone has a charm there, half naked, and they dress at the expense of their work) rommel_010, well, I just don't. For the last 3 seasons, when I was playing, I did this - paused, then sausage on kl (ench, bo, sora, crooked boor, norm boor), and only then began to drag on gear in a Loda, when prices were already blowing up. :-)
guide-makers leave practically no chance for beginners to develop
themselves; guide-makers simply share their stereotypes. ;-)