Fatality, Babality, Super Kicks More (Mortal Kombat (2011))
In this thread, I will try to provide all the necessary information about fatalities, super hits, combos, etc. Over time, I will replenish the topic with this information more and more. The fact that the game was released on two gaming platforms Xbox 360 and PS3 is not a secret, and it is not practical to describe the combinations of techniques separately. Therefore, we have the encryption, which you will see below.
Decoding of buttons for PS3 and Xbox 360 consoles:
1 - Square / X
2 - Triangle / Y
3 - Cross / A
4 - Circle / B
R2 - Block
X-Ray Attack - L2 + R2 (if there are 3 segments of the scale)
Enhancer - gain super shock. (Super strike) + R2 (if there is 1 segment of the scale)
Breaker - interception of combo and super attacks → + R2 (if there are 2 segments of the scale)
Before showing a list of all the tricks, I want to explain what Stage Fatality is, for those who have not heard about it before. Stage Fatality is a fatality that can be performed in special arenas, there are six of them in the game, here is the list:
Arenas for Stage Fatality:
Dead Pool
Hell
Living Forest
Pit
Street
Subway
Baraka
Blade Spark: ↓ ↠2
Blade Fury: ↠↠1
Blade Spin: ↓ ↠3
Blade Charge: ↓ → 2
Slicer: ↓ → 1
Fatality 1: ↠→ ↓ → 1 (at hitting distance)
Fatality 2: → → ↓ ↓ 3 (at hitting distance)
Stage Fatality: ↓ ↓ ↓ ↓ 3 (close)
Babality: → ↠→ 4 (jump distance)
Cyber ​​Sub-Zero *
Ice Ball: ↓ → 1
Slide: ↠→ 4
Ice Parry: ↓ ↠2
Ice Bomb Close: ↠↠3
Ice Bomb Middle: → → 3
Ice Bomb Far: ↠→ → 3
Dive Kick Close: ↓ + 3
Dive Kick Middle: ↓ + 4
Teleport: ↓ ↠1 (possible in the air)
Fatality 1: ↓ ↠↓ → 4 (at jump distance)
Fatality 2: ↓ ↓ ↠↓ 1 (at jump distance)
Stage Fatality: ↓ ↓ ↑ R2 (close)
Babality : ↓ ↠→ R2 (at jumping distance)
* To open Cyber ​​Sub-Zero you need to pass 13 level "Story Mode"
Cyrax
Bomb Close: ↠↠4
Bomb Medium: → → 4
Bomb Far: ↠↠→ 4
Net: ↠↠3
Teleport: ↓ ↠1 (possible in the air)
Buzzsaw: ↠→ 2
Reverse Kick: ↓ → 3
Ragdoll: ↓ → 3, R2 (R2 press instantly)
Anti-Air: ↓ → 1 (when the opponent is in the air)
Fatality 1: → ↓ → ↠2 (close)
Fatality 2: ↠↓ ↠→ 1 (at jump distance)
Stage Fatality: ↓ ↓ ↑ R2 (close)
Babality: ↓ → ↠2 (at jump distance)
Ermac
Fireball: ↓ ↠2 (possible in the air)
Teleport Punch: ↓ ↠4
Telekinetic Slam: ↓ ↠1
Telekinetic Push: ↠↓ 1
Ground Slam: ↓ ↓ ↑
Fatality 1: ↓ ↑ ↓ ↓ R2 (at jump distance)
Fatality 2: → ↠→ ↓ 4 (at jump distance)
Stage Fatality: ↓ ↑ ↓ ↓ 3 (close)
Babality: ↓ ↓ ↠↓ 2
Goro
Cross Strike: ↠+ 1
Upward Fist: ↠+ 2
Low Kick: ↠+ 3
Side Kick: ↠+ 4
Fire Ball: ↓ → 1
Stomp: ↓ ↠4
Ground Pound: ↓ ↠3
Taunt: ↠→ 3
Goro Grab: ↓ → 2
Arm Spin: ↠→ 4
Jade
Razor-Rang: ↓ ↠1
Razor-Rang High: ↓ → 1
Razor-Rang Low: ↓ → 3
Glow Kick: ↓ → 4
Shadow Flash: ↠→ 3
Overhead Staff: ↓ ↠2
Staff Grab: ↓ → 2
Fatality 1: ↑ ↑ ↓ → 1 (at the end of the screen)
Fatality 2: ↠↓ ↠↓ 4 (at a distance of 5 steps)
Stage Fatality: ↠→ ↓ R2 (close)
Babality: ↓ ↓ → ↓ 4
Jax
Energy Wave: ↓ ↠2
Dash Punch: ↓ → 2
Ground Pound Close: ↓ ↠3
Ground Pound Medium: ↓ → 3
Ground Pound Far: ↓ ↠→ 3
Gotcha Grab: ↓ → 1
Air Gotcha: ↓ ↠1
Overhead Smash: ↓ ↑ 4
Back Breaker: R2 (in the air)
Fatality 1: ↠→ → ↠2 ( close)
Fatality 2: → → ↠↓ 3 (at hitting distance)
Stage Fatality: ↓ → ↓ 1 (close)
Babality: ↓ ↓ ↓ 3
Johnny Cage
High Ball: ↓ ↠2
Low Ball: ↓ → 2
Shadow Kick: ↠→ 4
Flip Kick: ↓ ↠3
Nut Crunch: ↠↓ 1
Fatality 1: → → ↠↓ 3 (close)
Fatality 2: ↓ → ↓ → 4 (hitting distance)
Stage Fatality: ↓ ↠→ R2 (close)
Babality: → ↠→ 4
Combo 1: → 4 (or jump kick), → →, → 3, 3, 3, ↓ ↠3 (+ R2)
Combo 2: → 4 (or jump kick), → →, 1, 1, ↓ 2
Combo 3: → 4 (or jump kick), → →, 1, 1, → →, ↠→ 4 (+ R2)
Kabal
Gas Blast: ↠→ 1
Nomad Dash: ↠→ 4
Buzzsaw: ↠↠3
Tornado Slam: ↓ ↠2
Fatality 1: → ↠→ ↠1 (at hitting distance)
Fatality 2: ↓ ↓ ↠→ R2 (at 5 steps )
Stage Fatality: ↓ ↓ 4 (close)
Babality: → ↓ ↠3 (at jump distance)
Combo 1: ↠1, 2, 1, ↠→ 4, → 3, 2, ↓ ↠2 (+ R2)
Combo 2: → 3, 2, ↠→ 4, → 3, 2, ↓ ↠2 (+ R2)
Combo 3: jump kick, ↠→ 1, → →, → 3, 2, ↠→ 4, → 3, 2, ↓ ↠2 (+ R2)
Combo 4: 1, 1, ↠4, ↠→ 4, ↠1, 2, 1, → →, → 3, 2, ↓ ↠2 (+ R2)
Kano
Ball: ↠↓ → ↠hold R2 (enemy in the air)
Up Ball: ↓ ↠2
Choke: ↓ ↠1
Knife Throw: ↓ → 2
Air Throw: R2 (in the air)
Fatality 1: ↠↓ ↠→ 1 (at a distance of 5 steps)
Fatality 2: ↓ ↓ → ↠4 (at a distance of 5 steps)
Stage Fatality: ↑ ↑ ↠3 (close)
Babality: → ↓ ↓ 3 (at a distance of a jump)
Kitana
Fan Throw: ↓ → 1
Fan Lift: ↠↠2
Square Boost: ↓ ↠1
Pretty Kick: ↓ ↠3
Cutting Fan: ↓ → 2
Fake Out Kick: ↓ ↠4
Fatality 1: ↓ ↓ ↠→ 2 (at a distance of 5 steps)
Fatality 2: → ↓ → ↠3 (close)
Stage Fatality: → ↓ ↓ 3 (close up)
Babality: → → ↓ → 4 (jump distance)
Kratos
Apollo's Bow: ↓ → 2
Head Of Helios: ↓ ↠2
Hermes Dash: ↠→ 4
Golden Fleece: ↓ ↠1
Zeus Rage: ↓ ↠3
Fatality 1: ↓ ↓ ↠→ 2 (5 steps away)
Fatality 2: ↓ ↠↓ → 1 (at jump distance)
Stage Fatality: ↓ ↓ ↓ 3 (close)
Babality: ↓ → ↠2 (at jump distance)
Kung Lao
Hat Throw: ↠→ 2 (direction ↑ or ↓)
Ground Hat: ↓ ↠2
Dive Kick: ↓ + 4 (in the air)
Whirlwind Spin: ↓ → 1
Teleport: ↓ ↑
Fatality 1: ↠→ → ↠2 (at 5 steps)
Fatality 2: ↓ ↓ → ↠1 (at hitting distance)
Stage Fatality: ↓ → ↓ 3 (close)
Babality: ↓ → ↓ 2 (jump distance)
Liu Kang
High Fireball: ↠→ 1 (possible in the air)
Low Fireball: ↠→ 3
Dragon Kick: ↠→ 2
Bicycle Kick: ↠↠→ 3
Parry: ↓ ↠1
Fatality 1: → ↠↓ ↓ 3 (at hitting distance)
Fatality 2: ↓ ↓ → ↓ 4 (at jump distance)
Stage Fatality: ↓ → ↠3 (close)
Babality: ↓ ↓ ↓ 4 (at jump distance)
Mileena
Sais: ↠→ 1
Drop Kick: → → 3
Ground Roll: ↓ ↠4
Face Chew: ↠→ 2
Fatality 1: ↠→ ↠→ 2 (at jump distance)
Fatality 2: ↠→ ↠↓ 3 (at jump distance)
Stage Fatality: ↓ ↓ ↓ 1 (close)
Babality: ↓ ↓ → ↠2 (Jump Distance)
Nightwolf
Shoulder: → → 4
Lightning: ↓ ↠3
Arrow Shot: ↓ ↠1
Reflect: ↓ ↠2
Ax Swing: ↓ → 1
Choke: ↓ → 2
Fatality 1: ↓ → ↓ ↠4 (at jump distance)
Fatality 2: ↓ ↓ → ↠1 (at strike distance)
Stage Fatality: ↓ ↓ ↓ R2 (close)
Babality: → ↠→ ↠1
Noob Saibot
Disabling Ghostball: ↓ → 1
Teleport Grab: ↓ ↑
Shadow Charge: ↓ → 3
Shadow Upknee: ↓ ↠3
Shadow Slide: ↠→ 4
Black Hole Above: ↓ ↠2
Black Hole Behind: ↓ → 2
Black Hole In Front: ↓ ↠→ 2
Fatality 1: ↠→ ↠↓ 4 (at jump distance)
Fatality 2: ↓ ↓ ↠↓ R2 (at jump distance)
Stage Fatality: → ↓ → R2 (back to back)
Babality: → ↑ → 1 (jump distance)
Quan Chi *
Skeletal Boost: ↓ ↠4
Ground Burst Close: ↓ ↠1
Ground Burst Medium: ↓ → 1
Ground Burst Far: ↓ ↠→ 1
Skull Ball: ↓ ↠2
Sky Drop : ↓ ↠3 (possible when the enemy is in the air)
Trance: ↠→ 3
Fatality 1: → → ↓ ↓ 1 (at a distance of 5 steps)
Fatality 2: ↓ → ↓ → 4 (at a distance of 5 steps)
Stage Fatality: ↠→ ↓ 2 (close)
Babality: → ↓ ↠2 (at jump distance)
* To open Quan Chi you need to pass 16 level "Story Mode"
Raiden
Lightning Bolt: ↓ ↠1
Torpedo: ↠→ 3
Teleport: ↓ ↑
Shocker: ↓ → 2
Vicinity Blast: ↓ ↠2
Fatality 1: ↓ → ↓ → 1 (jump distance)
Fatality 2: ↠→ → ↓ 4 (close)
Stage Fatality: ↓ ↓ ↓ 2 (close)
Babality: ↓ ↠↓ 4 (jump distance)
Reptile
Slow Force Ball: ↠↠1
Fast Force Ball: ↠↠3
Slide: ↠→ 4
Acid Hand: ↓ ↠2
Invisibility: ↓ ↑ 4
Acid Spit: ↓ → 1
Elbow Dash: ↠→ 2
Fatality 1: → → ↓ ↑ 3 (at distance 5 steps)
Fatality 2: ↓ ↓ → ↠1 (at a distance of 5 steps)
Fatality 3 (Reptile Classic): ↠↠→ ↓ R2 (at a distance of a jump)
Stage Fatality: → ↓ ↓ R2 (close)
Babality: ↠→ ↠↓ 3 (jump distance)
Scorpion
Spear: ↠↠1
Teleport Punch: ↓ ↠3
Hell Fire: ↓ ↠2
Take Down: ↓ ↠4
Air Throw: R1 (in the air)
Fatality 1: → ↓ → 2 (close)
Fatality 2: ↠→ ↠3 (close)
Fatality 3 Scorpion Classic: ↓ ↑ ↑ 2 ( at jump distance)
Stage Fatality: → ↑ ↑ 1 (close)
Babality: ↓ ↠→ ↓ 2 (at jump distance)
Sector
Flame Burner: ↠→ 2
Teleport Uppercut: ↓ → 4
Straight Missile: ↠→ 1
Up Missile Above: ↓ ↠3
Up Missile Behind: ↓ ↠→ 3
Up Missile Front: ↓ → ↠3
Fatality 1: → ↓ ↠→ 3 (at the end of the screen)
Fatality 2: ↓ ↓ → ↠1 (at the end of the screen)
Stage Fatality: ↓ → ↓ R2 (close)
Babality: ↠↓ ↓ ↓ 4 (hop distance)
Shang Tsung
Single Fireball: ↠↠1
Upwards Fireskull Above: ↓ ↑ 2
Upwards Fireskull Behind: ↓ → 2
Upwards Fireskull In Front: ↓ ↠2
Ground Fireskull Close: ↓ ↑ 4
Ground Fireskull Middle: ↓ → 4
Ground Fireskull Far: ↓ ↠4
Soul Steal / Morph: → ↠↓ 3
Fatality 1: ↓ ↠↓ → 3 (at jump distance)
Fatality 2: ↓ ↓ ↠↓ 2 (at jump distance)
Stage Fatality: hold R2 ↑ ↑ ↠1 (close)
Babality: ↓ ↠↓ 3 (at jump distance)
Sheeva
Fireball: ↓ → 2
Teleport Slam: ↓ ↑
Ground Slam: ↓ ↠4
Grab And Punch: ↠→ 3
Air Grab: ↓ → 1 (in the air)
Low Grab: ↓ ↠3
Fatality 1: → ↓ ↓ → 1 (at 5 steps)
Fatality 2: → ↠→ ↠4 (at 5 steps)
Stage Fatality: ↓ ↓ ↓ ↓ 1 (close)
Babality: ↓ ↓ ↓ ↠4 (at jump distance )
Sindel
Banshee Scream: ↓ ↠2
Fireball: ↓ → 1 (possible in the air)
Low Fireball: ↓ → 3 (possible in the air)
Levitate: ↓ ↓ ↑
Hair Whip: ↓ → 2
Step Up: ↓ → 4
Fatality 1: ↠→ ↓ → 1 (at 5 steps)
Fatality 2: ↠→ ↑ 2 (at 5 steps)
Stage Fatality: ↓ ↓ ↓ 1 (close)
Babality: ↓ ↓ ↓ ↑ (at hop distance)
Smoke
Teleport: ↓ ↠4
Invisibility: ↓ ↑ 3
Smoke Cloud: ↓ ↠2
Shake: ↠→ 1
Smoke Towards: ↠→ 3
Smoke Away: → ↠3
Air Throw: R2 (in the air)
Fatality 1: ↠→ ↠→ 1 (at 5 steps)
Fatality 2: ↠↠↓ → 2 (at 5 steps)
Stage Fatality : hold R2 → ↑ ↑ 1 (close)
Babality: ↓ ↠↓ → ↓ (at jump distance)
Sonya
Energy Ring Blast: ↠→ 2
Leg Grab: ↠→ 4
Kiss: ↓ ↠1
Arc Kick: ↓ ↠4
Kartwheel: ↓ → 3
Air Drop: ↓ + 4
Air Throw: R2 (in the air)
Fatality 1: ↓ ↓ ↠→ 1 (at jump distance)
Fatality 2: ↓ ↠→ ↠4 (at 5 steps distance)
Stage Fatality: ↠→ ↓ 2 (close up)
Babality: ↓ ↓ → 3 (jump distance)
Stryker
Baton Sweep: ↓ ↠4
Grenade Throw High: ↓ ↠2
Grenade Throw Low: ↓ ↠1
Gun Shot: ↠→ 1
Roll Toss: ↠→ 4
Fatality 1: → ↓ → 3 (at a distance of 5 steps)
Fatality 2: ↓ → ↓ → R2 (at 5 steps)
Stage Fatality: → ↑ ↑ 4 (close)
Babality: ↓ → ↓ ↠2 (at jump distance)
Sub-Zero
Freeze: ↓ → 3
Ground Freeze: ↓ ↠3
Clone: ​​↓ ↠1
Slide: ↠→ 4
Fatality 1: ↠→ ↓ → 4 (5 steps away)
Fatality 2: ↓ ↠↓ → 2 (close)
Fatality 3 (Sub-Zero Classic): → ↓ → 2 (close)
Stage Fatality: → ↓ ↠2 (close)
Babality: ↓ ↠↓ 3 (jump distance)
Download "Collectible Cards for PS3"
If the AI ​​is playing, then the transformation can be any fighter.
If the player is, then only the one with whom he is fighting.
Guys, how can you do at least one fatality on the joystick? Tell the noob)) I'm playing for Jade.
how to make a combo breaker? or whatever it is ... actually a counterattack, because sometimes it comes out by accident, the valuable x ray scale drops to zero.
Kartuz
Open the move list and press enter, shake it to the bottom and that yes !! That’s fatality and buybality, by the way, stage fatality is translated as equal fatality.
Explanation of buttons for pc
1. Fp-U (left hand) U-BUTTONS ON PC
2. Bp-T (right hand) T-BUTTONS ON PC
3 Fk-J (left leg) J-BUTTONS ON PC
4. Bk-G (right leg) G-BUTTONS ON PC
BL-block-space SPACE-BUTTONS ON PC
X-Ray Attack - SHIFT + BL (if there are 3 segments of the scale)
Enhancer - amplification of the super strike. (Super strike) + R2 (if there is 1 segment of the scale)
Breaker - interception of combo and super attacks U94; + R2 (if there are 2 scale segments)
Before showing a list of all the tricks, I want to explain what Stage Fatality is, for those who have not heard about it before. Stage Fatality is a fatality that can be performed in special arenas, there are six of them in the game, here is the list:
Arenas for Stage Fatality: [show]
Baraka
Blade Spark: U95; U92; 2
Blade Fury: U92; U92; 1
Blade Spin: U95; U92; 3
Blade Charge: U95; U94; 2
Slicer: U95; U94; 1
Fatality 1: U92; U94; U95; U94; 1 (striking distance)
Fatality 2: U94; U94; U95; U95; 3 (at hitting distance)
Stage Fatality: U95; U95; U95; U95; 3 (back to back)
Babality: U94; U92; U94; 4 (jump distance)
Cyber ​​Sub-Zero *
Ice Ball: U95; U94; 1
Slide: U92; U94; 4
Ice Parry: U95; U92; 2
Ice Bomb Close: U92; U92; 3
Ice Bomb Middle: U94; U94; 3
Ice Bomb Far: U92; U94; U94; 3
Dive Kick Close: U95; + 3
Dive Kick Middle: U95; + 4
Teleport: U95; U92; 1 (possible in the air)
Fatality 1: U95; U92; U95; U94; 4 (jump distance)
Fatality 2: U95; U95; U92; U95; 1 (jump distance)
Stage Fatality: U95; U95; U93; BL (back to back)
Babality: U95; U92; U94; BL (jump distance)
* To open Cyber ​​Sub-Zero you need to pass level 13 "Story Mode"
Cyrax
Bomb Close: U92; U92; 4
Bomb Medium: U94; U94; 4
Bomb Far: U92; U92; U94; 4
Net: U92; U92; 3
Teleport: U95; U92; 1 (possible in the air)
Buzzsaw: U92; U94; 2
Reverse Kick: U95; U94; 3
Ragdoll: U95; U94; 3, BL (BL press instantly)
Anti-Air: U95; U94; 1 (when enemy is airborne)
Fatality 1: U94; U95; U94; U92; 2 (back to back)
Fatality 2: U92; U95; U92; U94; 1 (jump distance)
Stage Fatality: U95; U95; U93; BL (back to back)
Babality: U95; U94; U92; 2 (jump distance)
Ermac
Fireball: U95; U92; 2 (possible in the air)
Teleport Punch: U95; U92; 4
Telekinetic Slam: U95; U92; 1
Telekinetic Push: U92; U95; 1
Ground Slam: U95; U95; U93;
Fatality 1: U95; U93; U95; U95; BL (jump distance)
Fatality 2: U94; U92; U94; U95; 4 (jump distance)
Stage Fatality: U95; U93; U95; U95; 3 (back to back)
Babality: U95; U95; U92; U95; 2
Goro
Cross Strike: U92; + 1
Upward Fist: U92; + 2
Low Kick: U92; + 3
Side Kick: U92; + 4
Fire Ball: U95; U94; 1
Stomp: U95; U92; 4
Ground Pound: U95; U92; 3
Taunt: U92; U94; 3
Goro Grab: U95; U94; 2
Arm Spin: U92; U94; 4
Jade
Razor-Rang: U95; U92; 1
Razor-Rang High: U95; U94; 1
Razor-Rang Low: U95; U94; 3
Glow Kick: U95; U94; 4
Shadow Flash: U92; U94; 3
Overhead Staff: U95; U92; 2
Staff Grab: U95; U94; 2
Fatality 1: U93; U93; U95; U94; 1 (end of screen)
Fatality 2: U92; U95; U92; U95; 4 (5 paces away)
Stage Fatality: U92; U94; U95; BL (back to back)
Babality: U95; U95; U94; U95; 4
Jax
Energy Wave: U95; U92; 2
Dash Punch: U95; U94; 2
Ground Pound Close: U95; U92; 3
Ground Pound Medium: U95; U94; 3
Ground Pound Far: U95; U92; U94; 3
Gotcha Grab: U95; U94; 1
Air Gotcha: U95; U92; 1
Overhead Smash: U95; U93; 4
Back Breaker: R2 (in the air)
Fatality 1: U92; U94; U94; U92; 2 (back to back)
Fatality 2: U94; U94; U92; U95; 3 (at hitting distance)
Stage Fatality: U95; U94; U95; 1 (back to back)
Babality: U95; U95; U95; 3
Johnny Cage
High Ball: U95; U92; 2
Low Ball: U95; U94; 2
Shadow Kick: U92; U94; 4
Flip Kick: U95; U92; 3
Nut Crunch: U92; U95; 1
Fatality 1: U94; U94; U92; U95; 3 (back to back)
Fatality 2: U95; U94; U95; U94; 4 (at hitting distance)
Stage Fatality: U95; U92; U94; BL (back to back)
Babality: U94; U92; U94; 4
Combo 1: U94; 4 (or jump kick), U94; U94 ;, U94; 3, 3, 3, U95; U92; 3 (+ R2)
Combo 2: U94; 4 (or jump kick), U94; U94 ;, 1, 1, U95; 2
Combo 3: U94; 4 (or jump kick), U94; U94 ;, 1, 1, U94; U94 ;, U92; U94; 4 (+ R2)
Kabal
Gas Blast: U92; U94; 1
Nomad Dash: U92; U94; 4
Buzzsaw: U92; U92; 3
Tornado Slam: U95; U92; 2
Fatality 1: U94; U92; U94; U92; 1 (striking distance)
Fatality 2: U95; U95; U92; U94; BL (5 paces away)
Stage Fatality: U95; U95; 4 (back to back)
Babality: U94; U95; U92; 3 (at jump distance)
Combo 1: U92; 1, 2, 1, U92; U94; 4, U94; 3, 2, U95; U92; 2 (+ R2)
Combo 2: U94; 3, 2, U92; U94; 4, U94; 3, 2, U95; U92; 2 (+ R2)
Combo 3: jump kick, U92; U94; 1, U94; U94 ;, U94; 3, 2, U92; U94; 4, U94; 3, 2, U95; U92; 2 (+ R2)
Combo 4: 1, 1, U92; 4, U92; U94; 4, U92; 1, 2, 1, U94; U94 ;, U94; 3, 2, U95; U92; 2 (+ R2)
Kano
Ball: U92; U95; U94; U92; hold BL (enemy in the air)
Up Ball: U95; U92; 2
Choke: U95; U92; 1
Knife Throw: U95; U94; 2
Air Throw: BL (in the air)
Fatality 1: U92; U95; U92; U94; 1 (at 5 steps)
Fatality 2: U95; U95; U94; U92; 4 (5 paces away)
Stage Fatality: U93; U93; U92; 3 (back to back)
Babality: U94; U95; U95; 3 (at jump distance)
Kitana
Fan Throw: U95; U94; 1
Fan Lift: U92; U92; 2
Square Boost: U95; U92; 1
Pretty Kick: U95; U92; 3
Cutting Fan: U95; U94; 2
Fake Out Kick: U95; U92; 4
Fatality 1: U95; U95; U92; U94; 2 (at 5 steps)
Fatality 2: U94; U95; U94; U92; 3 (back to back)
Stage Fatality: U94; U95; U95; 3 (back to back)
Babality: U94; U94; U95; U94; 4 (jump distance)
Kratos
Apollo's Bow: U95; U94; 2
Head Of Helios: U95; U92; 2
Hermes Dash: U92; U94; 4
Golden Fleece: U95; U92; 1
Zeus Rage: U95; U92; 3
Fatality 1: U95; U95; U92; U94; 2 (at a distance of 5 steps)
Fatality 2: U95; U92; U95; U94; 1 (jump distance)
Stage Fatality: U95; U95; U95; 3 (back to back)
Babality: U95; U94; U92; 2 (jump distance)
Kung Lao
Hat Throw: U92; U94; 2 (direction U93; or U95;)
Ground Hat: U95; U92; 2
Dive Kick: U95; + 4 (in the air)
Whirlwind Spin: U95; U94; 1
Teleport: U95; U93;
Fatality 1: U92; U94; U94; U92; 2 (at a distance of 5 steps)
Fatality 2: U95; U95; U94; U92; 1 (at hitting distance)
Stage Fatality: U95; U94; U95; 3 (back to back)
Babality: U95; U94; U95; 2 (jump distance)
Liu Kang
High Fireball: U92; U94; 1 (possible in the air)
Low Fireball: U92; U94; 3
Dragon Kick: U92; U94; 2
Bicycle Kick: U92; U92; U94; 3
Parry: U95; U92; 1
Fatality 1: U94; U92; U95; U95; 3 (striking distance)
Fatality 2: U95; U95; U94; U95; 4 (jump distance)
Stage Fatality: U95; U94; U92; 3 (back to back)
Babality: U95; U95; U95; 4 (jump distance)
Mileena
Sais: U92; U94; 1
Drop Kick: U94; U94; 3
Ground Roll: U95; U92; 4
Face Chew: U92; U94; 2
Fatality 1: U92; U94; U92; U94; 2 (jump distance)
Fatality 2: U92; U94; U92; U95; 3 (jump distance)
Stage Fatality: U95; U95; U95; 1 (back to back)
Babality: U95; U95; U94; U92; 2 (jump distance)
Nightwolf
Shoulder: U94; U94; 4
Lightning: U95; U92; 3
Arrow Shot: U95; U92; 1
Reflect: U95; U92; 2
Ax Swing: U95; U94; 1
Choke: U95; U94; 2
Fatality 1: U95; U94; U95; U92; 4 (jump distance)
Fatality 2: U95; U95; U94; U92; 1 (at hitting distance)
Stage Fatality: U95; U95; U95; BL (back to back)
Babality: U94; U92; U94; U92; 1
Noob Saibot
Disabling Ghostball: U95; U94; 1
Teleport Grab: U95; U93;
Shadow Charge: U95; U94; 3
Shadow Upknee: U95; U92; 3
Shadow Slide: U92; U94; 4
Black Hole Above: U95; U92; 2
Black Hole Behind: U95; U94; 2
Black Hole In Front: U95; U92; U94; 2
Fatality 1: U92; U94; U92; U95; 4 (jump distance)
Fatality 2: U95; U95; U92; U95; BL (jump distance)
Stage Fatality: U94; U95; U94; BL (back to back)
Babality: U94; U93; U94; 1 (Jump Distance)
Quan Chi *
Skeletal Boost: U95; U92; 4
Ground Burst Close: U95; U92; 1
Ground Burst Medium: U95; U94; 1
Ground Burst Far: U95; U92; U94; 1
Skull Ball: U95; U92; 2
Sky Drop: U95; U92; 3 (possible when the enemy is in the air)
Trance: U92; U94; 3
Fatality 1: U94; U94; U95; U95; 1 (at 5 steps)
Fatality 2: U95; U94; U95; U94; 4 (5 paces away)
Stage Fatality: U92; U94; U95; 2 (back to back)
Babality: U94; U95; U92; 2 (jump distance)
* To unlock Quan Chi you need to complete level 16 "Story Mode"
Raiden
Lightning Bolt: U95; U92; 1
Torpedo: U92; U94; 3
Teleport: U95; U93;
Shocker: U95; U94; 2
Vicinity Blast: U95; U92; 2
Fatality 1: U95; U94; U95; U94; 1 (jump distance)
Fatality 2: U92; U94; U94; U95; 4 (back to back)
Stage Fatality: U95; U95; U95; 2 (back to back)
Babality: U95; U92; U95; 4 (jump distance)
Reptile
Slow Force Ball: U92; U92; 1
Fast Force Ball: U92; U92; 3
Slide: U92; U94; 4
Acid Hand: U95; U92; 2
Invisibility: U95; U93; 4
Acid Spit: U95; U94; 1
Elbow Dash: U92; U94; 2
Fatality 1: U94; U94; U95; U93; 3 (at 5 steps)
Fatality 2: U95; U95; U94; U92; 1 (at a distance of 5 steps)
Fatality 3 (Reptile Classic): U92; U92; U94; U95; R2 (jump distance)
Stage Fatality: U94; U95; U95; BL (back to back)
Babality: U92; U94; U92; U95; 3 (jump distance)
Scorpion
Spear: U92; U92; 1
Teleport Punch: U95; U92; 3
Hell Fire: U95; U92; 2
Take Down: U95; U92; 4
Air Throw: R1 (in the air)
Fatality 1: U94; U95; U94; 2 (back to back)
Fatality 2: U92; U94; U92; 3 (
Back to Back ) Fatality 3 Scorpion Classic: U95; U93; U93; 2 (jump distance)
Stage Fatality: U94; U93; U93; 1 (back to back)
Babality: U95; U92; U94; U95; 2 (jump distance)
Sector
Flame Burner: U92; U94; 2
Teleport Uppercut: U95; U94; 4
Straight Missile: U92; U94; 1
Up Missile Above: U95; U92; 3
Up Missile Behind: U95; U92; U94; 3
Up Missile Front: U95; U94; U92; 3
Fatality 1: U94; U95; U92; U94; 3 (end of screen)
Fatality 2: U95; U95; U94; U92; 1 (end of screen)
Stage Fatality: U95; U94; U95; BL (back to back)
Babality: U92; U95; U95; U95; 4 (jump distance)
Shang Tsung
Single Fireball: U92; U92; 1
Upwards Fireskull Above: U95; U93; 2
Upwards Fireskull Behind: U95; U94; 2
Upwards Fireskull In Front: U95; U92; 2
Ground Fireskull Close: U95; U93; 4
Ground Fireskull Middle: U95; U94; 4
Ground Fireskull Far: U95; U92; 4
Soul Steal / Morph: U94; U92; U95; 3
Fatality 1: U95; U92; U95; U94; 3 (jump distance)
Fatality 2: U95; U95; U92; U95; 2 (at jump distance)
Stage Fatality: hold BL U93; U93; U92; 1 (back to back)
Babality: U95; U92; U95; 3 (jump distance)
Sheeva
Fireball: U95; U94; 2
Teleport Slam: U95; U93;
Ground Slam: U95; U92; 4
Grab And Punch: U92; U94; 3
Air Grab: U95; U94; 1 (in air)
Low Grab: U95; U92; 3
Fatality 1: U94; U95; U95; U94; 1 (at 5 steps)
Fatality 2: U94; U92; U94; U92; 4 (5 paces away)
Stage Fatality: U95; U95; U95; U95; 1 (back to back)
Babality: U95; U95; U95; U92; 4 (jump distance)
Sindel
Banshee Scream: U95; U92; 2
Fireball: U95; U94; 1 (possible in the air)
Low Fireball: U95; U94; 3 (possible in the air)
Levitate: U95; U95; U93;
Hair Whip: U95; U94; 2
Step Up: U95; U94; 4
Fatality 1: U92; U94; U95; U94; 1 (at 5 steps)
Fatality 2: U92; U94; U93; 2 (5 steps away)
Stage Fatality: U95; U95; U95; 1 (back to back)
Babality: U95; U95; U95; U93; (jump distance)
Smoke
Teleport: U95; U92; 4
Invisibility: U95; U93; 3
Smoke Cloud: U95; U92; 2
Shake: U92; U94; 1
Smoke Towards: U92; U94; 3
Smoke Away: U94; U92; 3
Air Throw: R2 (in the air)
Fatality 1: U92; U94; U92; U94; 1 (at a distance of 5 steps)
Fatality 2: U92; U92; U95; U94; 2 (5 steps away)
Stage Fatality: Hold BL U94; U93; U93; 1 (back to back)
Babality: U95; U92; U95; U94; U95; (jump distance)
Sonya
Energy Ring Blast: U92; U94; 2
Leg Grab: U92; U94; 4
Kiss: U95; U92; 1
Arc Kick: U95; U92; 4
Kartwheel: U95; U94; 3
Air Drop: U95; + 4
Air Throw: R2 (in the air)
Fatality 1: U95; U95; U92; U94; 1 (jump distance)
Fatality 2: U95; U92; U94; U92; 4 (5 paces away)
Stage Fatality: U92; U94; U95; 2 (back to back)
Babality: U95; U95; U94; 3 (at jump distance)
Stryker
Baton Sweep: U95; U92; 4
Grenade Throw High: U95; U92; 2
Grenade Throw Low: U95; U92; 1
Gun Shot: U92; U94; 1
Roll Toss: U92; U94; 4
Fatality 1: U94; U95; U94; 3 (at 5 steps)
Fatality 2: U95; U94; U95; U94; BL (5 steps away)
Stage Fatality: U94; U93; U93; 4 (back to back)
Babality: U95; U94; U95; U92; 2 (at hop distance)
Sub-Zero
Freeze: U95; U94; 3
Ground Freeze: U95; U92; 3
Clone: ​​U95; U92; 1
Slide: U92; U94; 4
Fatality 1: U92; U94; U95; U94; 4 (at a distance of 5 steps)
Fatality 2: U95; U92; U95; U94; 2 (Back to
Back ) Fatality 3 (Sub-Zero Classic): U94; U95; U94; 2 (back to back)
Stage Fatality: U94; U95; U92; 2 (back to back)
Babality: U95; U92; U95; 3 (at jump distance)
Sorry if something is wrong with the blows on the PC I did myself! Do not judge the first work too much if you notice somewhere R2 then just replace it with BL ,.
And who ever managed to do babality?
I see it clearly written: forward, up, forward, 3 - useless.
I pressed quickly, slowly, changed the distance - zero reaction.
Maybe I missed something?
but how is it done, for example, a fatality
down up up 1 in a scorpion?
clamp the block so that you don't jump?)
or just do it quickly?
on the shoga I remember the same garbage was, but there I knew how to do everything, but right now I don’t remember :)