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Spyroke 12.12.21 10:38 pm

Fighting AT-AT (Star Wars: Battlefront (2015))

UPDATE.
Actually, a little more than a day has passed since the beginning of the general test. The map is terribly unbalanced, BUT if there is a competent team for the rebels (which is extremely rare, there may be 5-10 normal people, and 10-15 dumb **** c) there is a chance of victory. And now, in order.
First moment. The ability to attack AT-AT is presented only 3 times per game. This is the moment when each line of defense falls and AT-AT bombard the bots of the allied bombers. At this moment, a shield falls off from them (it burned out from this) and it becomes possible, during the bombing of bots, to inflict damage to AT-AT. This is where the literacy of the team manifests itself, how well they kept the transmitters on the line of defense before they fell. The longer the rebels control their transmitters, the more bomber bots will attack the AT-AT and the longer it will take to deal damage with their own hands. Alas, this happens very rarely, and the entire rebel team jerks off frags for stones, etc. putting frankly a bolt on these transmitters.
Second point. Air superiority is the key to success. During the first two drops of the AT-AT shield, the most juicy damage can be inflicted with the help of planes. Ground support is of course important, but airplanes are the key.
Third point. The last line of defense. Here we have the opportunity to punish AT-AT in two ways.
The first way. Difficult. This is to use an airplane with a cable (like T-47). And here we have a huge problem in the form of fucking **** in the team and the system for obtaining technology through holograms on the ground (I think this is moronism). Everything is exactly the same as before. The more bot bombers accumulated for holding points, the longer AT-ATs will be vulnerable. Take the T-47 is at the very end at the time of the fall of the defense line and the approach of bombers. This plane is absolutely uncontrollable in comparison with others (like a log). Therefore, it makes no sense to take it early, you will be shot down. Now everything depends on you. Fly up to the feet of the AT-AT when the shields were asleep. A message will appear, after which you need to press the number 4 and the cable will attach to the legs of the AT-AT. At this moment, a kind of mini-game will begin, where you need to keep the small plane icon on the scale exactly in the center, until the plane makes the required number of turns. It is better to do this using the up and down arrows. An unpleasant bug may happen here, when this icon flies out of the scale for no reason at all and it is impossible to return it from there, alas, in this case there is nothing to be done, the cable will break and you need to fasten it again. With this sorted out.
Second way. Lighter, but random (as luck would have it). Its essence lies in the banal destruction of AT-AT by concentrated fire of everyone and everything. And there is one key point here. On the third line of defense, an orbital strike can fall in the pick-up icons (those that give a thermogrenade, shield, turrets, etc.)! It is extremely important for a team to win by inflicting direct damage. If used on AT-AT without a shield, this blow can take more than half of the HP! So, if you pick it up next time, remember it and do it right to prevent the Imperials from winning;)
PS In one battle, my team and I managed to destroy one AT-AT on the very first line of defense, we seized the advantage in the air and accumulated about 10 bomber bombs. During the time they were bombing, we dismantled one AT-AT together with the aviation, and left half of the HP on the second one. On the second line, we removed only a quarter of his HP, but on the last line we already finished off))
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in_text 12.12.21

Remember, if you didn’t get at least 1 bomber on the first line of defense, then the chances of victory are extremely small, just don’t waste electrical charges, don’t even waste it on the AT-ST, this thing very cool removes HP from the AT-AT (even if you shoot him alone). I also advise you to start shooting at the farthest walker, because they pay the least attention to him, as a result, everyone destroys one walker, but they forget about the other, which is punishable by losing the battle, do not spend an orbital strike on the infantry, if you get it, consider that you are lucky, you can destroy the walker without much effort, so but do not forget about mines (these are such cone-shaped things (who knows, he will understand)), put them right at the satellite points so that the deactivating imperial does not seem a little)). Put the machine on. turrets near satellite points, krch protect them as you can. Also throw grenades, etc. in walkers, krch use all means that cause at least some damage.

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Evgeny Alexandrov1 12.12.21

and I generally flunked AT-AT with a blow from orbit, immediately removed 60-70 percent

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DielGood 12.12.21

The biggest fan of playground.ru
I would not agree with the opinion that you first need to destroy the distant at-at, because the one that is closer throughout the battle has the best view for shooting infantry, and besides, at the end it stands like this, that it cannot be screwed up and therefore this makes it a priority target

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in_text 12.12.21

DielGood Everyone forgets
about the long-range, when he approaches the third line of defense with almost full HP, the outcome is unpleasant)

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vitek10007 12.12.21

Evgeny Aleksandrov1
Lol, instead of giving it to at-at, I gave it to emptiness: D

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zoomukc 12.12.21

In 3 days he won 1-2 times for the rebels. The imbalance is wild: noobs shoot at the AT-AT, even when the shield is activated)

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in_text 12.12.21

zoomukc On the
first day of beta, I also pecked at the protected AT-AT: DD