Fair Games (Diablo 2)
Posony, a new + res command has appeared in the Fair games, showing which resist or other is wearing over the norm.I quote: "In fair games, the command + res <character name> is available to all players.
Shows a list of violations by resists and absorbs (without specifying the numbers). Rules that depend on the enemy, as well as rules for dual claw assassin does not take into account (because in what equipment the player is going to fight and against whom it is impossible in advance) ".
Posted in the general topic, tk. not everyone goes to the server section.
greenstyle
There, the whole telespam game is tied. Joders are not very popular there. <: D
To say that the block is for the weak is wrong. Block is played without bo and oak, which means that necr will suffer greatly from ov and a hellish lack of mana. In this case, Pvp turns out to be sharper, or the necr loses mana and falls. Without a block, nekra has huge opportunities for passiveness and spam, which turns pvp into an endless pursuit of necro. If you do not use walls with iron maiden, which is just some kind of gayness, then the game turns out to be long and not sharp, that is, stupid in every sense. Well, if you use such frank dirt as walls with it, then why not put on a block to the heap?
bd_sm [TDPG]
Without a block, necro has huge opportunities for passiveness and spam, which turns pvp into an endless pursuit of necro
There are opportunities, only a strong passive and spam, on the contrary, simplifies the task of the bar, since the necr becomes predictable and it will not be difficult to squeeze it on the TP (as in the video) and fly after it until it stops to start up at least one spirit. It is much more difficult when necr does not passively much and makes TP less predictable and he drives the bar under spirits and spares, and if the bar still clamps to TP, then from under such a lock it is necessary to fly out to c / t and return back, because it will be less predictable , and it will also reduce the spread of spirits from the level "throughout the map" to a certain place where the bar is trying to lock you in, well, it is advisable to send 1-2 sprites or spears to your nickname, and not just constantly spam away or for yourself.
ZRDn
So it is so, but still this duel has a trivial solution - a passive with invisibles, which means duels of at least minimal value will tend to such behavior of nekra. Any activity is already the fruit of his personal preferences. And a pursuit against any player with a minimal set of convolutions can only yield results in a lag.
bd_sm [TDPG] a
trivial solution - a passive with invisibles
Such a solution and for ng more than half of the nekrov use at the same time having a block, since the very radius of spiritists and the possibility of invisibles seem very tempting for some)
bd_sm [TDPG]
Well basically yes) but we got off topic a bit. In general, I wanted to say that nekru without a block is just as unnecessary to pass as with a block, and in fact the block is compensated quite well by oak and clay golim (from the first hit), but yes, here you need to move more, but it is not at all necessary to pass which usually done in one direction, while the mouse is taken to the very end of the screen, which is why the bar simply does the same and lands right on the nest and makes ww or near it and makes a mistake after which it either attacks ww / zerk or squeezes TP on it (which in principle, it can be done without a blooper). But when the necr makes the TP random in all directions (for the bar), then it's already more difficult, but you should also be afraid of a blooper, and for this you need to either quickly react to it and fly off and / or use the map reliefs.
ZRDn
Stupidity.
And cho to argue. I have a TV screen. Naroy any TV charm with fizataka and try to touch it at least once. Under the symbolic Lo)
ZRDn
Yes, this is nonsense. I used to think like you myself, until I ran a series of tests.