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Chuck_Norris_ 15.11.19 10:06 pm

Finally a complete solution trouble textures! (Fallout 4)

Finally a complete solution trouble textures!

It is a complete solution of the soap, brake, load textures with delays and trouble.

The test was conducted on the system:
Intel i5-3470 3200 MHz 3400 MHz Boost
GTX 960 (2 GB)
8 GB RAM
Monitor 60Hz 1920x1080

For weak systems have: Wasteland 512, Faraway Area Reform. It should work if you have at least a bucket of rusty...

Download:
Texture Optimization Project http://www.nexusmods.com/fallout4/mods/978/
Faraway Area Reform, or F. A. R. http://www.nexusmods.com/fallout4/mods/20713/ by the way: Fallout 4\Data\Textures\Terrain delete the files detailnormals.dds and noise.dds to remove the effect of noise (Ripples in the distance)
Vivid Fallout - Landscapes http://www.nexusmods.com/fallout4/mods/1769
This is all definitely need to download, or links, or with other trusted sites.
Then unzip the folder 2 in that order as they go. (Should be \Working\2\Textures)
Note if you have a very weak PC that download only Wasteland 512 Textures http://www.nexusmods.com/fallout4/mods/606
Faraway Area Reform, or F. A. R. http://www.nexusmods.com/fallout4/mods/20713/

Now working pens and spend a lot of time to fix all the brakes and myltse in this miracle game.

1. Create a folder on your desktop called Working
2. Create folder 1 and 2 inside this folder.
3. To extract the contents of the TOP's to 2, leave the folder 1 is empty. (You can also fold and other fashion refectory to 2, for example Vivid Fallout - Landscapes, FAR, etc.) (Should be \Working\2\Textures)
4. Open Archive2 and select Vanilla Textures1.ba2 (e.g. Fallout4 - Textures1.ba2) and otkroite it inside archive2(File>Open)
5. After the opening of the extract(Archive>Extract All To...) the Vanilla content of the archive in the folder 1 in Working. (Should be \Working\1\Textures)
6. Now in the Working folder, hold Shift on keyboard and right click mouse at any place, click to Open a command window (open command window).
7. Now in the command prompt, type this exactly as I do! (with spaces!),

Drive robocopy put a space
Drag folder 2 into the command line put a space
Then drag the folder 1 to the command line and another space
Then type /s /xl
Press Enter and wait until it's over

1 folder should now be ready to be archived!

8. Back to Archive2 and do File>New, select the DDC Format, and select the settings that you like.

Then Archive>Add Folder... select the folder textures in the folder 1 then Select folder (Select Folder)
Now File>Save As... from the original .name .ba2's (e.g. Fallout4 - Textures1.ba2)
Create a folder wherever you want and throw all the creation of the archives there


9. Then delete everything from the 1 and repeat steps 4-8 with each archive .ba2 from the folder with the game separate, until you have all the necessary files .ba2 will be completed!
(it should again be noted that it is absolutely necessary that you do every vanilla BA2 individually!)

10. Move the original files .ba2 in the backup folder on your computer, and then put in their place created us archives .ba2

If each step is followed this guide correctly, you should get the oil-smooth Fallout4! Congratulations!

Here's a video example:


Then download this archive Fallout 4 Boost v0.11.1.rar
https://yadi.sk/d/MkMV2nUl3MzwBc

In this archive there are all the instructions listed above and the required mods(Read the Readme there is all infa):
ENBoost by Boris Vorontsov enbdev.com and www.nexusmods.com/fallout4/mods/332
ReShade reshade SweetFX 2.0.me

The secret is that the format of the textures .ba2 is read by the engine much faster and requires less video memory. Texture Optimization Project and other re texture to help us so pack them in .ba2 and 2 GB of memory. Plus ENBoost, properly configured and Fallout4Prefs.ini and Fallout4.ini, SweetFX 2.0 for color images...

PS
In Optimized Vanilla Textures www.nexusmods.com/fallout4/mods/1204 the texture quality is better than Texture Optimization Project so some of the textures can be taken from the Optimized Vanilla Textures for example I took: clothes, armor, power armor, weapons.(This is a folder Clothes, Armor, PowerArmor, Weapons)

DLC for weaker PC:
Wasteland 512 Textures Reloaded www.nexusmods.com/fallout4/mods/606

For who did not understand that:
(All re texture throw in folder 2 all together; robocopy /s /xl select and replace only those files that are similar by name, ie copy the replacement files from folder 2 to folder 1, and then you pack them in .ba2, then remove everything from the folder 1, the next unpack the archive for example Fallout4 - Textures2.ba2 to the folder 1, repeat steps 4-8 with each archive .ba2 from the game folder separate ie Fallout4 - Textures1.ba2 for Fallout4 - Textures9.ba2; For 4 DLC: DLCCoast - Textures.ba2, DLCRobot - Textures.ba2, DLCworkshop01 - Textures.ba2, DLCworkshop02 - Textures.ba2)

New guide from the author of the Texture Optimization Project
46 Comments
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C
Chuck_Norris_ 15.11.19

anartikov
All updated the link to the archive Fallout 4 Boost v0.7.7.rar
True for 1-2gb graphics cards

s
speednova 15.11.19

19lexa19
Is that generally still true? After all OVT FAR and has already released a version in the archives. I tried to do the described procedure with the repacked game archives, but the difference from the game with the archival versions of these two mods didn't notice.
And contributed to the Habor in your files came one downside, to identify the causes of which, I spent half the night spent, until he finally realized what the problem is. When taking the lever of the rifle, there has been a steady departure. Of course I do not presume to say that it is in the texture and not the glitch in the process of packing, but to Repack and check gone. By the way, what and whose is this, if not a secret certainly?

V
Vadim Mys 15.11.19

speednоva
Psst, lad, tell me, what is OVT?

s
speednova 15.11.19

Vadim Mys
Optimized Vanilla Textures

V
Vadim Mys 15.11.19

speednоva
Thank you.

V
VitalyBogatyr 15.11.19

did everything according to instructions, all the textures are now pink, how to fix it?

B
BlackTigerTK 15.11.19

VitalyBogatyr
Pink means that the texture did not load. Something not so made. Check all again.

r
ravshan555 15.11.19

In General one does not progruzhat textures / progruzhat not completely / not at all: 1)you will need ENBost the latest version (http://www.playground.ru/files/fallout_4_enboost_versii_v_0_291-113283/) and file enblocal prescription
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=8192(not reacomend to put more the game is not able to use a greater number of CMV memory)

This is quite enough. On 1680*1050 resolution with medium to high settings is enough to put 4096. Be ready to lower FPS by about 25%. This is not a school of this method, and just completely download texture consume PC resources, primarily the video card. Of RAM while you need at least 8 GB. When working third-party apps will have to activate the swap file, which if on an ordinary HDD of course slower operatives. SOLUTION - SSD disk!!!

My config : XEON E5450 3GhZ, GTX 560 1 GB, 8 GB RAM gives 32-33 FPS. All textures on ultra, the rest is secondary. FPS better lochit, the game will be much more comfortable.

IT IS NOT NECESSARY TO CARRY OUT 25,000 POINTS AND SPEND A LOT OF TIME!!!

Thanks a lot

C
Chuck_Norris_ 15.11.19

ravshan555
Done ) I did not helped fully ) Simplification of texture closed in .ba2 efficient if the disk is not ssd

M
Murovei565 15.11.19

now sitting and doing all this. the first time of course it is very long and dreary, but I hope not in vain)

h
heifer 15.11.19

The author, well, that in point 4?! First told to create a Working folder, in it create two folders, call them 1 and 2, it's all clear!
But where it came from in paragraph 4 Archive2 I can not understand?! Where in our Working folder/1 and 2 took another Archive2, where it is taken, with a fright/the camel, like a normal person to understand?!


By the way, downloaded Faraway Area Reform, or F. A. R. is 2 file, FAR - Textures.ba2 and FAR.esp that they too in Working/2/Textures (?)

M
Murzbest 15.11.19

heifer
Archive2 is part Сreation kit . FAR - Textures.ba2 need to unzip and throw the textures in Working/2 .

M
Murzbest 15.11.19

19lexa19
What should I enter in the command prompt to folder 2 in folder 1 is not copied , and moved with the replacement of only similar file ?

C
Chuck_Norris_ 15.11.19

Murzbest
Drive robocopy put a space
Drag folder 2 into the command line put a space
Then drag the folder 1 to the command line and another space
Then type /s /xl
Press Enter and wait until it's over

C
Chuck_Norris_ 15.11.19

Murzbest
Yes, it is included in Сreation kit but works fine standalone )
FAR - Textures.ba2 need to unzip and throw the textures in Working/2 (right)
Can other textures you need to throw in Working/2, for example from a fashion Fallout Vivid - Landscapes the main thing that the way where the throw was doctored

S
Souldray 15.11.19

Maybe not the topic, but it's not easier to throw on the torrent client is ready with the progress report on the steps already, so don't screw it up?

C
Chuck_Norris_ 15.11.19

Souldray
But recently appeared ready PhyOp - Overhauled Optimized Textures, but the textures are worse than in the Texture Optimization Project, to throw into a torrent, my Internet does not allow )

Here it is a simple solution, I have not tested it but by weight it is evident that the texture is worse than the TOP,and
I weigh of 9.3 GB, the author of PhyOp 5.44 GB, 13.5 GB standard.
https://www.nexusmods.com/fallout4/mods/27038/?

S
Souldray 15.11.19

I'm not so much concerned about the texture, default was fine for me, I have problems with the primary testing of these textures, they are for the most part zamienie. Put Enb from Boris Voracova, fps greatly subsided, although the textures are clear. But sometimes fps unplayable.

C
Chuck_Norris_ 15.11.19

Souldray
Try to download PhyOp - Overhauled and Optimized Textures to roll Fallout 4 Boost v0.11.1.rar there's a folder of Fallout 4 its contents into game folder then top Nakata Update\02.09.17 G. 7z
Necessarily text files ( Fallout4Prefs.ini, Fallout4.ini Fallout4Custom.ini and Fallout4Prefs_Custom.ini ) on the path C:\Users\...\Documents\My Games\Fallout4

Then take a value read only in their properties Fallout4Prefs.ini, Fallout4.ini Fallout4Custom.ini and Fallout4Prefs_Custom.ini

In the file Fallout4Prefs.ini prescribe:
The resolution of your screen
iSize H=1080
iSize W=1920

His card
sD3DDevice=NVIDIA GeForce GTX 960

In files Fallout4Custom.ini and Fallout4Prefs_Custom.ini can reduce the value by half
iTextureUpgradeDistance1=4400
iTextureUpgradeDistance0=3200
iTextureDegradeDistance1=5000
iTextureDegradeDistance0=3100

For example, as is the author of the Optimized Vanilla Textures
iTextureUpgradeDistance1=2400 -- (default is 1200)
iTextureUpgradeDistance0=1200 (default is 600)
iTextureDegradeDistance1=3000 -- (default 1500)
iTextureDegradeDistance0=1600 -- (default 800)

Now necessarily appropriate files Fallout4Prefs.ini, Fallout4.ini Fallout4Custom.ini and Fallout4Prefs_Custom.ini value is read only in their properties. (Otherwise when you start the game they change)

This should remove all the blurry textures are blurry and delayed transitions, I have them now there.

If the PC is weak you should find a special configuration for low PC.
But that would remove all blurry loading textures, use these values and get them for yourself, just after they removed along with almost all ENB blurring of textures, and pack it optimized textures in the original files of the game solves the problem with lack of memory and reduces the load on the PC (And Yes, if I put textures in .ba2 then delete them in the open files in the folder with the game folder Textures or the game will grab them from the open format and the use of zapakovki in .ba2 will not be enough.

Here are the main parameters that rule the blurring:

Add the line:

Fallout4.ini
[General]
iTextureUpgradeDistance1=9600
iTextureUpgradeDistance0=4800
iTextureDegradeDistance1=12000
iTextureDegradeDistance0=4400

For low PC:
iTextureUpgradeDistance1=2400
iTextureUpgradeDistance0=1200
iTextureDegradeDistance1=3000
iTextureDegradeDistance0=1600

Fallout4Prefs.ini
iTexMipMapSkip - set -1

fLODFadeOutMultObjects - set 11.0 (This is the range of detail lod textures at lower values in the cities can zamylilsya the texture of the buildings at medium ranges.)

Greatly reduces the stuttering and fps drops in the cities imaxdesir in file Fallout4prefs.ini, if it is to reduce that stutter and drop fps decreases.
I have for example is now written:
iMaxDesired=1

S
Souldray 15.11.19

19lexa19
Wow, I'll try to use it all. Thanks for the tip.