How to use MapEditor (Grand Theft Auto: San Andreas)
Agrajag Mapeditorv0.21b, press Visible files, put a checkbox next to e.g. DATA/MAPS/LA/LAe2.IPL, click RENDER,wait...On the screen nothing appears, why?In mapeditor there is a line LOD file, through which you can specify the LOD for any object in the program.
A LOD file is it? http://img3.immage.de/edit_0501its.jpg.jpg
If this is in fact funny that Lod registered there, and it exists, I tested it here... http://img4.immage.de/edit_0501f3this.jpg.jpg but in the game it does not load, however there are 3 Lod in the list (the same) maybe that's the problem? Although I don't think the odd numbers-what is on that object that I copied was the first and I am the first and put, maybe the problem is in something else?
Take then write the LOD manually with Notepad the old fashioned way, Honey - buggy app.
For example:
inst# - the start of a section of the map
...., -1# - a line with the coordinates of the Lod
...., 0# - a line with your object + a pointer to the LOD
end# end of map section
Sorry for stupidity, but... if the object is in data/maps/LA/LAs.IPL where it is necessary to prescribe?
I engaged in mapping started here only last 3 days, so you ain't got it.
Create your own ipl and plug it in to the game, writing the address in the gta.dat.
3000 devils, Nitsche not! Please, give an example, as you prescribe?
I was prescribed...
inst#
3629, arhang_LAS, 0, 1845.4, -2455.94, 18.8828, 0, 0, 0.707106, 0.707107, 198, -1#
3672, LODang_LAS, 0, 1845.4, -2455.94, 18.8828, 0, 0, 0.707106, 0.707107, 198, 0#
end#
but still, the Lod is not loaded! Maybe I'm wrong in the gta.dat has prescribed?
http://img6.immage.de/0601cc9f832781.jpg
Get ,198 in both terms.
Ie should look like this:
inst
3672, LODang_LAS, 0, 1845.4, -2455.94, 18.8828, 0, 0, 0.707107, 0.707107, -1
3629, arhang_LAS, 0, 1845.4, -2455.94, 18.8828, 0, 0, 0.707107, 0.707107, 0
end
Dammmmmnnnnn, again a problem! I put 4 hangar right one for Brahim... http://img6.immage.de/070159f1.jpg prescribed them like normal, but Lod is loaded only on the first hangar and the rest of the texture does not disappear like it's Lod.
inst
3629, arhang_LAS, 0, 1812.51, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 0
3629, arhang_LAS, 0, 1862.92, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 0
3629, arhang_LAS, 0, 1913.3, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 0
3629, arhang_LAS, 0, 1963.7, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 0
3672, LODang_LAS, 0, 1812.51, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1862.92, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1913.3, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1963.7, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
end
Don't forget that the last figure in the line is a reference to the LOD
For example, if the object has no Lod is specified -1, etc., by analogy:
inst
3672, LODang_LAS, 0, 1812.51, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1862.92, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1913.3, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3672, LODang_LAS, 0, 1963.7, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, -1
3629, arhang_LAS, 0, 1812.51, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 0
3629, arhang_LAS, 0, 1862.92, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 1
3629, arhang_LAS, 0, 1913.3, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 2
3629, arhang_LAS, 0, 1963.7, -2455.67, 18.8828, 0, 0, 0.707106, 0.707107, 3
end
Thank you, really works! The truth is far from if a sniper to watch, you can see that between them there is a small opening, probably Lod made smaller than the actual object!
Yes, Rockstar all his Lody to do a little less basic objects. I think this is done so that when the gg movement was less noticeable download the main model of the Lod (for example, in some modes there is a parasitic effect when the LOD and the basic model are superimposed on each other and it turns out the shaking of polygons).
and don't even know how a new object to add. Understand the sequence.
I need to add the gym to the grove and other places. Model names and IPL,IDE know. But how to deliver?
You need a program called Map Editor 0.32 or simply MED 0.32.
But I use two MED's and IPL Editor v1 how to use them I will not write, I think you will understand but if anything, write, help!
Can you please tell me how to fix bug: added the objects in the railway tunnel under Los Santos, and texture of objects in the game are only visible at a certain angle or not at all visible...
(as I understand it, not pririsovyvat texture because there is a hit the player in the game zone, where most of the interiors).
in General, anything you can do?