Why is the system requirements of The Phantom Pain one-on-one like Ground Zeroes? (Metal Gear Solid 5: The Phantom Pain)
Ground Zeroes:The Phantom Pain:
They said they will be much higher.
I played GrihanTrojan on high-medium on a pentium dual-core 2.4gz and 1GB viduhe 7750 and fps sagged noticeably only in the additional mission on a helicopter, and the rest is almost normal. So what should go
NVIDIA GeForce GTX 560 Ti (1 GB) Can't See Metal Gear Solid?
I definitely had Ground Zeroes on my 560ti, and it went quite briskly.
hmm if Metal Gear Solid V: Ground Zeroes played fine then The Phantom Pain: will it be the same? or are different systems?
stalker_stas
Well, what do you think, a tiny piece of base in GZ and a huge world in PP require the same amount of system resources?
I noticed a difference !!! at minimum wages for GZ: i5-4460 (3.20GHz) And for PP: i5-4460 (3.40GHz)
GG4
If technologies are used there, as in The Witcher, the latter, where objects that are not displayed on the screen are not processed, then it doesn't matter what the world is.
Toxa95
No, there will be a different technology, there are no binoculars and sniper rifles in the witcher;)
However, my hardware (GT 720M (512MB) 4GB RAM INTEL CORE I3 (1.13 GHz) It pulls at lows GZ of 30-40 fps) I'm happy with the picture) I really hope that TPP will be the same. I remember I heard something like "TPP optimization will be done by the team that worked on GZ optimization" It's a pity that tomorrow I won't be able to try this masterpiece, but I can only on September 15th (Oh, this Softclub)
The world is bigger, but the optimization has improved compared to Ground Zeroes. For example:
Ground Zeroes PS4: 1600x900 (30fps)
Phantom Pain PS4: 1920x1080 (60fps)
A lot of work was done on the engine on the bugs.