Pirate d3d error (God of War (2018))
When launching God of War, an error occurs, you meed at least D3D_FEATURE_LEVEL_11_1 It is not possible to launch further.Is it possible to solve this problem somehow? Or is it not possible to play? DirectX Updated.
I had the same error and updated everything that was possible, including the driver, nothing helped.
I found this video, installed the files and the game started, but on the 750ti it slows down at the minimum. But the method itself works.
agents
This has already been discussed above. The same files help, only asynchronized github.com/Sporif/dxvk-async/releases/tag/1.9.3. It lags not so much, but still lags
Thanks to all the guys who helped, read the comments, maybe they will roll out a patch) or the fans will come up with something) and so I went through it on ps4 back in 2018))
The solution with the Volcano is good, but you need a solution like in Death Strandings, nothing lags there. I think we have to wait a little more
corrected the feature level, try who got the error http://sendfile.su/1634211
game version 1.0.439.7815
On3sec
In short, I found how to fix an error in the video, do everything as it is a safe file and with it the game pulls on old vidyuhi even on my 750 ti came up
tesla707
it helped, but for some reason the screen is black. You can see the menu type, the background is black, and in the game itself it's just a black screen. Although there are sounds and some actions are taking place
Blaccyee145642
buddy, the link does not work even, but the regular version is in the github. How to find yours?
I have 660 Seokross
, which seems to be a little more powerful than yours, well, or equal, so such lags are at minimum
Blaccyee145642
ok, thanks for checking.
the developers somehow strangely implemented the feature level, there are two of them:
D3D_FEATURE_LEVEL v27[2];
v27[0] = D3D_FEATURE_LEVEL_11_1;
v27[1] = D3D_FEATURE_LEVEL_11_0;
D3D11CreateDevice(
pAdapter,
DriverType,
nullptr,
v6,
v27, // reference to this array here
2, // number of elements in the array that the D3D11CreateDevice function handles
7,
&ppDevice,
&pFeatureLevel, // in the first call to D3D11CreateDevice, one of the FLs must be written here
&ppImmediateContext);
for some reason, 11_1 goes first in the array, and somewhere in the code 11_0 is not taken into account.
then there is the same message (MessageBox) that checks what D3D11CreateDevice returns
if ( pFeatureLevel < D3D_FEATURE_LEVEL_11_1 )
{
LABEL_13:
MessageBoxA(nullptr, "You need at least D3D_FEATURE_LEVEL_11_1.", "Version Not Supported", NULL);
return 0;
}
and in LABEL_13 CreateDXGIFactory1
pAdapter = (IDXGIAdapter *)sub_14098BF70();
if ( !pAdapter )
{
byte_1422E250B = 1;
goto LABEL_13;
}
__int64 sub_14098BF70()
{
if ( CreateDXGIFactory1(&riid, ppFactory) >= 0 )
v2 = sub_14098C320(v21, ppFactory);
}
Gudleifr
Here it is again github.com/Sporif/dxvk-async/releases/tag/1.9.3
You need to download the dxvk-async-1.9.3.tar.gz file. Just click on it