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On3sec 19.01.22 10:02 pm

Pirate d3d error (God of War (2018))

When launching God of War, an error occurs, you meed at least D3D_FEATURE_LEVEL_11_1 It is not possible to launch further.
Is it possible to solve this problem somehow? Or is it not possible to play? DirectX Updated.
186 Comments
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Blaccyee145642 19.01.22

jonny22
All this has already been discussed above. Here celik file adjusted. There is no lag, but the screen is black there. We have to wait until he solves this problem.

n
nLem1 19.01.22

tesla707
This option helped with the launch, but after the splash screen a black screen pops up and the game crashes

A
Anatolich94 19.01.22

On3sec

helped me

k
kasapovbogdan 19.01.22

nLem1 xs
I'm on my gtx 650 ti purely for fun, I launched it at 15 fps, this method launches the game on the volcano

B
Blaccyee145642 19.01.22

Anatolich94 Helped
everyone. Only now everyone lags ...

n
nLem1 19.01.22

kasapovbogdan
And I generally have a splash screen after the presentation of Sony at 1 fps and after 5 seconds it crashes

B
Blaccyee145642 19.01.22

nLem1
He started the game for me. The menu is visible, but the screen is black in the game itself

k
kasapovbogdan 19.01.22

nLem1
don't forget it on the volcano, it won't be playable

k
kasapovbogdan 19.01.22

Blaccyee145642
even in his video everything lags, he opened it in a small window and lags

n
nLem1 19.01.22

And I'm wondering if this is a problem only with pirates or in the incentive the same garbage?

B
Blaccyee145642 19.01.22

nLem1
Such garbage for all those whose video card does not support D3D feature level 11_1

V
Vadim Shilkin 19.01.22

tesla707 brother how is it?

B
Blaccyee145642 19.01.22

tesla707
How are the progress?

k
kimych5700 19.01.22

I put it in the game folder. It just crashes on startup and that's it.

t
tesla707 19.01.22

guys, I'm sorry.
I had to leave urgently on business.
I'll continue working a little later.
good news - eliminated the problem with shaders (version 5.0 model is supported on all feature levels starting from 11_0, so there should be no problems with this), and of course it's still a pleasure to edit the shader pipeline.
of the not so good ones - I'm inclined to believe that the problem is in Target-independent rasterization.
this is one of the many components of 11_1 that are not in 11_0, more precisely, the ForcedSampleCount parameter in 11_0 is 1 (and this is a limitation), in 11_1 this parameter can take up to 64 values.
otherwise, the differences between 11_0 and 11_1 are not critical.

B
Blaccyee145642 19.01.22

tesla707
Great, buddy))) Keep up the work)) Everyone really hopes for you))) You're cool)

V
Vadim Shilkin 19.01.22

we only hope for you)

U
Ubey Bandera 19.01.22

tesla707
I'm not special in these matters, but I will say one thing. Launch methods by copying the dxvk-1.9.3 set to the root of the game or using dxcpl.exe (putting version 11_1 there) do not work. The error inscription disappears, but it's like a dead poultice, the game does not start. Stupidly black screen for a few seconds - and crash. Maybe those who understand this issue will come up with something more cunning.

V
Vadim Shilkin 19.01.22

By the way, I have Ubey Banderu
, yes, there is no error, but the game turns on for 4 seconds, a black screen, and that's it, crash to the desktop

B
Blaccyee145642 19.01.22

Ubey Banderu
We'll have to wait a bit. Tomorrow or the day after tomorrow he will post the file. At least there is hope.)