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BMW3000 17.11.19 03:46 am

Experience GTA (Grand Theft Auto)

Cool game with good realistic gameplay. Sorry, just not three-dimensional.
Still playing.)
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Rape.n.Blood 17.11.19

Tim Dragon, to what were your sharpness. Boiling - I expressed what I think. Was hoping someone would understand and have some advice. If you fuck some thought I was working on the audience, sorry to disappoint you.

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Egor_Pskov 17.11.19

Rape.n.Blood, you're wrong.

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Rape.n.Blood 17.11.19

Tim Dragon, I'm Glad someone raised the mood of my anger)) I love almost all games from Rockstar, and even then, almost only because some did not play. But the first part of GTA is something... then you start to think that if you're a bad man, after death in Hell you will be chained to the computer and will cause it to go O_O

Egor_Pskov what? That first part made with the aim to turn people into nerds?:) No, I think that's right. Because the game needs to bring at least some fun. And she also psychopy, anger and hostility does not cause me any emotions. And it's not in the graph, and not the overall performance, and in its curvature, and excessive complexity. I love challenging games, and most passed at the highest (or almost most) of difficulty. But, man, at least they can get, because they arranged...

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Rodrigo 93 17.11.19

Rape.n.Blood
About the first agreement. About the second not. GTA 2 was not so magaloni + ability to savitsa, and play it was much more interesting.

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Egor_Pskov 17.11.19

Rape.n.Blood, in fact the whole point is that once hooked on GTA, so it found that flavor that people never found in another game. In some ways you're right, of course.

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XAKEP 8 17.11.19

in gta 1 there are side quests apart from the usual missions? well, supposedly gathering flaps, wheelbarrows for Wang Kar and rampage like in GTA 2

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Chelovechishko 17.11.19

I'm the first GTA I played only once played GTA 2, GTA III, GTA-VC, GTA-SA, but the first part of GTA I was much more vivid than all of the other parts. probably because there original mission. and yet, there was all three cities: LC, SA, VC and they were huge.

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Shephard [U.S.S.R.] 17.11.19

By the way, and the beginner will be there without a map very difficult. To get lost in those tunnels, simple.

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TommyAssassin 17.11.19

Played in 2006 year, after Sana and Weiss. The game is like, normally go on the computer (the computer was very old: Weiss terribly slow on minimum settings, and San I never went, played with a friend).

I wish this epic ported to mobile phones, played with pleasure.

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Healing Cat 17.11.19

But the first part of GTA is something... then you start to think that if you're a bad man, after death in Hell you will be chained to the computer and make it O_O

I subscribe to every word. Killed three weeks of his life to fruitless generation of the inept coders who have decided that they have turned a good game. Yeah, no doubt a take - off on a fast sports car to three seconds to enter someone back, just because you can't see where you're going, and they get out in front of you on the same lane is incredibly fun. A hundred times to beat the level when ruined on the penultimate mission of the space just a mental orgasm. And what a Jolly joke - Can I see your pass? No, not your ass! Carbon than five Martirosyan!
Tell me, good people, what are you so hooked on this game? Even without comparison with the subsequent parts, even without claims to the chart, which I have no love for the old games? Even compared to them this is just some kind of misery, wildest Malaysia nerves and causing, perhaps, the boundless hatred of the developers

Graphics are not important, the main Gameplay. Which in this game is shit in the first place:))

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-SlashuuR- 17.11.19

Healing Cat
What do you expect in 1997? Kruzis with nanographene, a map the size of just couse 2 and features GTA SA with GTA 5 together? For those times, the gameplay was cool.

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Healing Cat 17.11.19

_SlashuuR_
Again, the only one of us is talking about graphics and unlimited possibilities - this is clearly not me:)
In those days (mid-late 90s, and not specifically the 97-th, of course) there were lots of decent games. Moreover, not only PC - Fallout, Resident Evil, Postal, Silent Hill, Doom, Duke Nukem for every taste and color. It was interesting to play, they really sucked, and still replay it with pleasure. In platformers too. It claims there are each good and crooked in their own way. But the first GTA is crooked so unimaginable, after it even as it falls in the eyes of the whole subsequent series. Honestly - I play it at that time, to the next, most likely, not even be touched. Okay - that push men on the machine - it's not so crazy reckless fun, according to Fig. The fact is that these small pleasures is the opportunity for someone to crush under the radio in the car, then to fire at and blow - cease to please finally, when you can't reach the destination due to the fact that the in-game map is not invented, and the function of radar is zoom, with every crash into an oncoming car because they spawn right in front of our noses, and they just physically do not have time to go round, when you knocked on the penultimate mission in the Chapter because you didn't know as it can be smart (that is the only possibility, as it turns out, baluchiterium way), and you have to start all over again.
This is only basic and the most annoying. Believe me, not to spoil it raspberry this curvature, I would have played OK without any tuning and whores, which in the last some parts of me personally the fuck didn't give up:)

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-SlashuuR- 17.11.19

Healing Cat
Well curvature to some extent forgivable. First game of the series the same. As the saying goes, the first pancake is always lumpy.

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GTAman 17.11.19

Healing Cat
But the first GTA is crooked so unimaginable, after it even as it falls in the eyes of the whole subsequent series.
Three-dimensional parts have very little relation to the first. I do not see how it can affect the perception others.
PS Maybe the curvature of own hands and do not blame it on the curvature of the game? I can't in two parts, but the problem is obviously in me, not in games.

Nothing hooked. Since I started familiarity with the series since Vice City, the duckling syndrome forcing is considered "normal" GTA's only three-dimensional parts.

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Pavel Krovin 17.11.19

(Healing Cat agnosia with VC)
- Nothing complicated ГТА1 no, it is absolutely curve hands it is necessary to have to go through.)
- Review the Healing Cat is ridiculous, the impression that he ГТА1 and did not play at all.
Of course, this game maybe even a comatose monkey cub with boiled brain, who argues. Pressed men / was nazreval machines to a certain number of points, and [redacted] in the wind to the exit. Somewhere in my carbon monoxide the review I describe the problems associated with this?
By the way, it would be quite funny, if I is real cool, [redacted] GTA1 that everyone loves Patamushta divinatione!!!!, they gave me some shit, but in real I have not played)

In ГТА1 cars spawn not under the nose like in BC or CA, and on the road to go around them very easy if you know how to use the brake button and adjust the speed.
What do I care where and on what algorithms they spawn, if no one will see them until you crash? And some brake button are you talking about? Can you imagine the person who drives the car in this game and never uses the brakes and not slowing down? I can't. I was even a bit sad that I took so indescribable moron:))
The fact is that to develop greater speed in this game is fraught with the fact that she immediately drops to zero by braking on road obstacle. No, I wouldn't mind a ride with the speed of the average pedestrian, but some jobs are still on time, and in some places the speed should not be lost because of the bomb. And in other or the same in certain jobs you can not even damage a machine.
Oh yeah, fuck I raped brains with these zadaniami? After all...IN ГТА1 do not need to replay the mission in case of failure, and especially the level.
The not-t, who would have thought... Well, if we assume that there are people who play the game to complete her mission, because the pressure of pixel rectangles the pixel rectangle - they are not very fun? Yes, the mission, the rollers some... [redacted] is all you need in a game like GTA, you know, well, what if?:)

In ГТА1 not lost corpses after the killings, cops don't fall from the sky, and you can have fun the fact that to arrange a bloodbath on the streets. Also ГТА1 we see a variety of cars on the roads including buses, trucks and subway.
Postal to help you) Even though the first is the contemporary of this helpless DIY. There generally there is nothing superfluous, except for murder (saucy posovremennee yeah, so, like in any GTA, and corpses, too, are not lost). Tasks and missions not at all the same way: stuffed moving objects at certain points, the button to change level and all - nothing superfluous and distracting. Because the game failed, it's cool, and [redacted], because brilliantly gives you the what created. I think there's even a bus was...

Mat (including veiled and distorted) is prohibited.

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zds 17.11.19

Best game in the series. Been playing it for more than a decade.

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Anderby 17.11.19

Passed PS version PS2. Passed all the levels.

Decided to play the GTA series (played, like all in VC, SA, IV, but since 2010, the series hardly touched, except for V at the time of its release), I decided to start, of course, with the first part.
And it was a very tough nut to crack. The game is divided into three cities, two level in each. The levels differ in the set of missions and a requirement for the amount of money to complete. The problems start from the very beginning. Tank management. Well-proven in a pile of games on the PS, I love him. But here, where cars fly at tremendous speeds, the traffic is tightly Packed and the cops constantly on your tail, it is painful. Camera. The camera moves away as you increase speed and therefore constantly crawl closer. However, these two factors can be used after some time. The rest get used harder. Mission replay can't flunked -- walk. Failed a few missions -- I think that level you don't finish because each mission multipliers and a substantial amount of money on which the end of the level and tied. Money is also given for any activity (killing people, selling cars), but to recruit them so almost impossible even with a very high multiplier. Can only be saved between levels! Each level takes about four to five hours, during which the need is to complete most of the missions, it is very desirable not pomira at all. Yes, there is life, died more than four times -- the game is over. There is no health, one hit and you spent (you can find body armor on three hits, but it still need to find). All the bonuses and weapons are in the crates which are scattered throughout the city. If the mission needed something to blow up, and you have no guns -- your problem. So between missions you have to go to grindith. The missions boil down to the same as usual-somewhere to go, something to steal, to kill somebody, to blow something up. Meanwhile, yet it is surprising how these missions are varied, for 1997 and contained, in fact, gameplay. Somewhere you need to beat, but not kill, to catch, somewhere to plant a bomb in the car and drive back, shoot one of your allies in a firefight, etc.. exploding Toy cars, netanyahuhousekeeper and a full tank is present. Unfortunately, the missions are full of nuances and a lot of them the first time almost impassable. Went to the phone and BAM, you have 60 seconds to arrive at the other end of the city. Move your car, and the fact that it explodes from a couple of touches a word. Maximum wanted list for no reason at all. The absence of the target indicator, and senseless chatter on the radio at the same time. Timers here and there, and all this against the background of constant senseless travel through the city. Honest shooting is not so much (most of all passing), but those that are -- damn random. Everything associated with shooting here is disgusting. Aimed fire is impossible, PP grab, run and shoot fan hoping that somebody will get. The slightest slip -- the bullet past, however, sometimes a contact does not guarantee results -- the bullet still just flies through. Cops arrested just running up to the hero. Cars collected damage and visual damage, but it is always difficult to say as they left, but they are not illuminated like in the 3D parts, they explode immediately. In missions where the wheels can not be changed, it's crazy annoying. Save only Respray here like manna from heaven. By the way, the car gameplay is implemented almost perfectly. Cars strongly differ from each other and felt, by the way, almost the same as in the 3D parts. Still driving in the city did not resemble a trek through the Vietnamese jungle, was generally fine. To butt heads with the cops is fun as always.
The plot here is almost none. The main character completes tasks of the local kingpin and saves money. Even the ending is not. The protagonist, by the way, you can choose, but only in the beginning of the game. Mission very much in the spirit of GTA -- murder, money, blood, thousands of dead cops, dirty politicians, children left orphaned (and in one mission you can and the car with the kids to spend), piles Themas, Mat, satire and black humor.
The music is good, all written specifically for the game. Radio stations pleasant to listen to, the truth can't be changed. And very funny how a lot of the sounds here are found in subsequent parts.
The graphics are quite decent, though outdated for its time (late 1997ого, the era of the dawn of 3D gaming). Although now I want to say that for many 3D games of that time played a much more crooked.

Here it is, the first part of GTA. It's amazing how much of it became pillars for the subsequent parts. Itself is quite unpleasant, tight, the gameplay is clumsy, monotonous and unforgivable, but the story is missing. But it is very distinctive.
Spoiler

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Pirat_V_Zakone 17.11.19

Not had a chance to play in the first two Gtaški in childhood unfortunately, and today they certainly will not get it.

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BMW3000 17.11.19

Anderby
Anderby wrote:
It's amazing how much of it became pillars for the subsequent parts. Itself is quite unpleasant, tight, the gameplay is clumsy, monotonous and unforgivable, but the story is missing.
Nothing surprising at the time, she was perfect in every way. It is quite normal gameplay.
for example, it is possible to arrange that such a reign of terror on the streets:

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Carbon8909 03.11.21

The entire Grand Theft Auto franchise began with this game. All in all, Grand Theft Auto 1 is a classic.