Combat (The Witcher 3: Wild Hunt)
I have a question about Opinik (Archgryphon lvl 35).At the beginning of the battle, when he demolished the Quen sign for me, lives were not affected, of course, you need to dodge the next blow. And then, with grief in half, I demolished him with Zerrikan (GG 18-19lvl) three strips, and with the subsequent blow from him, he demolishes the Quen sign for me and .. Geralt dies .. immediately.
This, what the??, not synchronization of animation with damage (oh yes, the game has been suffering from this since part 2, if anyone noticed), two hits in a row? Or does it increase strength / damage with decreasing lives? If there are such not obvious things in the game?
And he also threw himself on my back once (if I saw it correctly), is it possible to immediately knock him down, as with ordinary NPCs? I didn't have time to run. Why did they make this animation, hmm.
Another question about "Lightness of the legs" dodge, damage reduction. Pumped up to 5, but I don’t understand = I don’t see the effect. How does he work?
TponuH
Don't worry, we'll get chests in the patch soon)). And if there was also a hut where you could hang trophies, as in the movie Predator 2, it would be cool in general))
bleeding from fast attacks takes him down quickly and without much risk, quen on cd, dodge from a dive, or shoot down with a bolt, a couple of quick blows for bleeding, a rebound for safety, and we don’t break, we watch how he gradually dies. if necessary, repeat.
in general, I'm a little upset that in part 3 there are no most of the animations from part 2, for example, when the hero approached the enemy with a quick attack and a blow a la Achilles from Troy .. they promised 90 animations, in fact, not so. But this is just a tiny minus sign for me .. but still .. I hope to add it in the future!