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Alexander Atanov 19.04.22 11:25 pm

Classes and skills. (Payday 2)

Mastermind
Uses the personalities around him to achieve his goals without getting his hands dirty himself. He is also the important person who carries with him a set of medicines that is so necessary in our time.
Abilities
Mastermind has 6 different rows for each ability, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.

1 Ability
Row Bonus - interact with medkit faster

Cable guy

Cable guy Basic (1 ability point and $4,500) - you knit hostages faster than
'''''Cable guy Ultimate (3 ability points $12,500) - Gives additional


Combat medic ties

Combat medic Basic ( 1 ability point and 4,500 $ ) After lifting a comrade, you are given a temporary increase in damage
'''''Combat medic Peak (3 ability points 12,500 $) When you save teammates, they gain more health

Endurance

Endurance Basic ( 1 ability point and $4,500 ) Increases your stamina
'''''Endurance Peak (3 ability points 12,500 $) Now the stamina bonus applies to your team


2nd ability row
Bonus - increases stamina for you and your team

Incide man

Incide man Basic(1 ability point and $23,500) cheaper support cost
'''''Incide man Peak(3 ability points and $69,500) Adds new support "Incide man


Faster learner

Faster learner Basic (1 ability point and $23,500) you get more experience.
'''''Faster learner Spade (3 ability points and $69,500) Ability now applies to the whole team


Leadership

leadership Basic (1 ability point and $23,500) You and your team's pistol recoil is reduced
leadership Spade (3 ability points and $69,500) The recoil of all weapons is reduced


3rd row of abilities
Bonus - increases the range of

Smooth talker

Smooth talker Basic (1 ability point and $44,500) You answer the guards' pager more convincingly
Smooth talker Ultimate (3 ability points and $132,500) Special units you mark receive more

Equilibrium damage

Equilibrium Basic (1 AP and $44,500) Increases Pistol Accuracy and Unhook/Sheath Speed
​​'''''Equilibrium Ultimate (3 AP and $132,500) Increases Pistol Fire Rate

Dominator

Dominator Basic (1 AP and $44,500) You are now you can intimidate normal enemies. The less trained the enemy, the easier it is to intimidate them
. . Stockholm syndrome Stockholm syndrome Basic (4 ability points and $264,500) civilians can resurrect you if you interact with them







'''''Stockholm syndrome ''''''Peak(8 ability points and $528,500) When resurrected by civilians, they give you ammo :3


Combat doctor

Combat doctor Basic (4 ability points and $264,500) you can take 2 bags of medical supplies
'Combat doctor' Peak (8 ability points and $528,500) bag usage increased

Joker

(requires Dominator ability)

Joker Basic (4 ability points and $264,500) you can now make enemies fight on your side. To lure the enemy, you first need to make him surrender.
Joker Spades (8 Ability Points and $528,500) Enemies who are enticed to your side gain more health and deal more damage.

5th row of abilities
Bonus - enemies are poached faster

Kilmer

Kilmer Basic (4 ability points and 356, 500 $)Increases the reload speed of assault rifles
'Kilmer' Ultimate (8 ability points and 712, 500 $) reduces the recoil of assault rifles


Gunslinger

Gunslinger Basic (4 ability points and 356 , $500) pistols reload faster
'''''Gunslinger Ultimate (8 ability points and 712, 500 $) pistols deal more damage


Black marketeer

Blackmarketeer Basic (4 ability points and 356, 500 $) reduces the cost of all purchases of
Blackmarketeer Ultimate (8 ability points and $712,500) further reduces the cost of purchases of the

6th ability row
Bonus - you intimidate everyone more. Reduced support cost

Controll freak

Controll freak Basic (4 ability points and 452,500 $) The noise you make scares civilians
'''''Controll freak Ultimate (8 ability points and 904, $500) Civilians last longer stay scared

Pistol messiah pistol messiah Basic (4 ability points

and $452,500) Being on the ground and killing an enemy miraculously resurrects you. You only have one chance.
abilities and $904,500) you now have 3 attempts

Insiper

Insiper Basic (4 ability points and $452,500) You raise allies faster
'''''Insiper Spade(8 ability points and 904,500$) You can raise allies from a distance by shouting at them.
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A
Alexander Atanov 19.04.22

Enforcer
Specialist in heavy weapons and armor. It is indispensable in the thick of the fight. Enforcer has a bag of ammo that he can lay out and use as a supply point for his allies, one bag is given (if you do not have the ability to carry two bags), has several uses. Enforcer is the only class that can use the OVE9000 saw and Improved combined tactical vest
Abilities
The Enforcer has 6 rows of different abilities for each, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.

1 Ability
Row Bonus - You can suppress enemies more easily

Oprressor (Oppressor)

Oppressor Basic (1 ability point and $4,500) - your weapon suppresses enemies more effectively
Oppressor Peak (3 ability points $12,500) - your weapon suppresses enemies even more effectively


Bullet storm (Lead rain)

Lead rain Basic (1 ability point and $4,500 ) for a few seconds after you drop the bag of ammo you do not consume
ammo . you carry bags faster. Transporter Spade (3 ability points $12,500) You throw bags further 2nd ability row Bonus - more health










Die hard Die hard Basic

(1 ability point and $23,500) you can use your primary weapon when dropped
Die Hard Spade(3 ability points and $69,500) your armor regenerates faster

Underdog

$23,500) If you are surrounded by three or more enemies, you gain a bonus to your damage.
Defeated Peak (3 ability points and $69,500) If you are surrounded by three or more enemies, you gain increased damage resistance

Pumping iron

Weightlifter Basic (1 ability point and $23,500) Melee attacks against normal enemies deal more damage to the enemy
Weightlifter Peak (3 AP and $69,500) All enemies deal more damage

3rd row of abilities
Bonus - it's even easier for you to suppress enemies

Shotgun impact Shotgun impact Basic

(1 AP and $44,500) Shotgun recoil reduced
AP and $132,500) you deal extra damage with your shotgun

Stun resistance

Basic stun resistance(1 AP and $44,500) Reduces the visual effect of flash grenade impact Stun resistance
Peak (3 AP and $132,500) Radius flash grenade damage reduced

Tough guy (tough guy)

Tough Guy Basic (1 AP and $44,500) Decreased camera shake when taking damage
Tough Guy Ultimate (3 AP and $132,500) Increased prone health

4th row of abilities
Bonus - even more health

Sotgun CQB

Sotgun CQB Basic (4 AP) and $264,500) reload speed increased
Sotgun CQB Spade (8 ability points and $528,500) increases shotgun reach speed.

Amunition specialist(spec) Security specialist

Basic (4 ability points and $264,500) you can take 2 bags of ammo with you Support specialist
Peak (8 ability points and $528,500) bag usage increased by

Berserker( berserk)

Berserk Basic (4 ability points and $264,500) the lower your health, the stronger your melee attacks
Berserk Spade (8 ability points and $528,500) the lower your health, the more damage your weapon does

5th row of abilities
Bonus - you deal more damage

Hard boiled Hard boiled

Basic (4 AP and $356,500) Increases shotgun accuracy when hip fired
Hardboiled Peak (8 AP and 712, $500) Increases hipfire accuracy for all weapons


Fully loaded ( Rooting)

Rooting Basic (4 ability points and $356,500) You carry more ammo
Peaking Rooting (8 ability points and $712,500) Enemies drop more ammo


Potable saw Potable saw

Basic (4 ability points and $356,500) unlocks the OVE9000
portable saw Ultimate (8 ability points and $712,500) Increases the durability of your saw blades

6th ability
row Bonus - you have even more health

OVERKILL

OVERKILL Basic (4 AP and 452,500$) if you use a shotgun or OVE9000 you get a damage bonus for a while after killing an enemy
OVERKILL Peak (8 AP and 904,500$) ability now applies to all weapons but only activated by shotgun or OVE9000

Iron man

Iron Man Basic ( 4 ability points and
$ 452,500) you unlocked Improved combined tactical vest

blade)

(requires the Potable saw ability to get))

Carbon Blade Basic (4 AP and $452,500) Replaces regular blades with carbon ones, which greatly increases the efficiency of the saw
Carbon Blade Ultimate (8 AP and 904,500 $) Saw attacks are more efficient. Also increased the reliability and overall efficiency of the saw.

A
Alexander Atanov 19.04.22

Technician
Demonstrates a master class in handling special equipment that helps to carry out robberies. The best friends of the robber are available to the technician: an automatic turret and explosives.
Abilities
The technician has 6 rows of different abilities for each, each row contains 3 abilities, when you get all the abilities of the row, you get the corresponding bonus.

1 ability
row Bonus - price for weapons and crafting masks reduced

Rifleman

Rifleman Basic ( 1 ability point and 4,500 $ ) - increased aiming speed for assault rifles
Rifleman Ultimate (3 ability points 12,500 $) - 'Increased zoom when aiming with


Demolition assault rifles man

Demolition man Basic (1 ability point and $4,500) unlocks mines
Demolition man Ultimate (3 ability points $12,500) 'Mine laying time reduced


Nerves of steel


'Nerves of steel Ultimate (3 ability points $12,500) when you fall you can use the front sight your weapons.
Nerves of steel Basic ( 1 ability point and 4,500 $ ) Interacting with things will cause you less damage



2nd row of abilities


Bonus - Your weapon's stability is increased

Unloking the sharpshooter

Unloking the sharpshooter Basic (1 ability point and 23,500 $ ) you are more accurate with the leader's weapon single fire
Unloking the sharpshooter Spade(3 ability points and $69,500) increased the stability of your rifles

Combat egineer

Combat engineer Basic (1 ability point and $23,500) you can now turn mines on and off
'''''Faster learner Ultimate (3 ability points and $69,500)'' gives your mines a motion sensor



Hardware expert

Hardware expert Basic (1 point abilities and $23,500) you repair the drill faster and plant mines faster Hardware expert Peak (3 ability points and $
69,500) 'Gives a small chance that the drill will restart itself. Sentry gun Sentry gun Basic (1 ability point and $44,500) Unlocks the 'Sentry gun' turret Ultimate (3 ability points and 132,$500) the turret has more durability











Improved crafting


Improved crafting base (1 ability point and $44,500) weapon upgrade price reduced
Improved crafting Ultimate (3 ability points and $132,500) 'mask crafting price reduced


Drill sergeant


Drill sergeant Basic (1 ability point and $44,500) Drill works faster
Drill sergeant Peak (3 AP and $132,500) Drill is even faster


4th row of abilities
Bonus - headshots deal more damage

Sentry targeting package


(requires Sentry gun ability)

Sentry targeting pacage Basic (4 AP and $264,500) turret becomes more accurate
'''''Stockholm syndrome ''''''Peak(8 ability points and 528,500$)'The turret spins faster'


blast radius

blast radius Base (4 ability points and $264,500) Mines' blast radius is greater than
blast radius Peak (8 ability points and $528,500) radius increases even more

Silent drilling

Silent drilling Basic (4 ability points and 264 , $500) the drill is less noisy. The chance that security and civilians will hear the drill or alarms is reduced
. Silent drilling Peak (8 ability points and $528,500) the drill is completely silent. Civilians or security can see the drill and raise the alarm.

5th row of abilities
Bonus - the price for weapons and crafting masks has been reduced

sentry combat upgrade

(requires the Sentry gun ability)

sentry combat upgrade Basic (4 ability points and $356,500)Increases the ammo capacity of your turret
sentry combat upgrade Ultimate (8 ability points and $712,500) adds protective shields to your turret


sharped charge

sharped charge Basic (4 ability points and 356,500 $) gives more mines
sharped charge Spade (8 ability points and $712,500) 'Mines can now be converted into C4 charges to blow up doors and safes


shokproof

shokproof Basic (4 ability points and $356,500) when you are shocked there is a small chance to reflect the attack to the "sender"
shokproof Peak (8 ability points and 712, 500 $) interacting with a taser that shocks you de-energizes it.

6th row of abilities
Bonus - All weapon stability has been increased. You gain more armor. Reduced the time before armor regeneration starts for you and your team.

sentry tower defense

(requires Sentry gun ability)

sentry tower defense Basic (4 AP and 452,500$) you can now take 2 turrets
'sentry tower defense Ultimate (8 AP and 904,500$) 'turret damage increased


mag plus

mag plus Basic (4 AP and 452, $500) magazine capacity increased for all weapons
mag plus Ultimate (8 AP and 904, $500) magazine capacity for all weapons increased even more

bulletproof

bulletproof' Basic (4 AP and 452 , $500) your armor can withstand more damage
bulletproof Spade(8 Ability Points & 904, $500) 'Armor regeneration rate increased for you and your team

A
Alexander Atanov 19.04.22

Ghost
This is a stealth class, a master of silent passage, capable of looting without the use of force or violence. Uses an ECM jammer to temporarily disable electronic devices such as Unlocking the Ghost.png alarms, cell phones, and cameras.
AbilitiesEdit
The Ghost has 6 different rows for each ability, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.

Ability Row 1
Bonus - Chance to dodge bullets increased.

Dead Presidents

Basic (1 ability point and $4,500):
Increases the amount of money you pick up in small bundles.
Spade (3 ability points and $12,500):
Even more increases the amount of money picked up by you in small bundles.

Sprinter

Basic (1 AP and $4,500):
Decreased time before regenerating stamina, and increased regeneration speed.
Ultimate (3 Ability Points and $12,500):
Your movement speed while sprinting is increased and your chance to dodge bullets while sprinting is increased.

Cat Burglar (Night Plunder)

Basic (1 AP and $4,500):
You take less fall damage.
Peak (3 ability points and $12,500): Fall damage is reduced so much that you only spend armor. On easy difficulties, the time spent under arrest has been reduced.

2 row abilities
Bonus - Switching time between weapons is reduced.

Fast Hands

Basic (1 ability point and $23,500):
You pack and interact with bags, loot faster.
Peak (3 ability points and $69,500):
Packing and bag interaction speed is increased

. Chameleon

Basic (1 ability point and $23,500):
Civilians find you less suspicious.
Spades (3 ability points and $69,500):
You are less suspicious when wearing a mask.

Cleaner

Basic (1 AP and $23,500):
You deal extra damage against special enemies.
Spade (3 ability points and $69,500):
You can pick up corpses in bags and throw them away.


3 row of abilities
Bonus - Chance to dodge bullets increased.

Shinobi (Assassin)

Basic (1 ability point and $44,500):
Your normal movement speed and crouch movement speed have been increased.
Spade (3 ability points and $132,500):
Enemies do not scream when they are fatally shot or hit with a rifle butt.

Martial Arts

Basic (1 ability point and $44,500):
You can knock out an enemy with your melee attack.
Peak (3 ability points and $132,500):
You take less damage from all melee attacks due to training.

SMG Specialist (Submachine Gun Specialist)

Basic (1 ability point and $44,500):
Increased the reload speed of submachine guns.
Spade (3 ability points and $132,500):
The recoil of submachine guns has been reduced.

4th row of abilities
Bonus - Your stealth is increased.

Nine Lives

Basic (4 ability points and $264,500):
You can take more damage before being arrested.
Spade (8 ability points and $528,500):
When you are knocked down, you have a chance to get back up.

ECM Specialist

Basic (4 ability points and $264,500):
You can install two jammers instead of one.
Peak (8 ability points and $528,500):
Device battery power and feedback duration increased

Silent Killer

Basic (4 ability points and $264,500):
You deal more damage with all silent weapons.
Peaked (8 ability points and $528,500):
You deal even more damage with all silent weapons.

5 row of abilities
Bonus - Switching time between weapons is reduced.


Lockpicking Expert

Basic (4 ability points and $356,500):
You lockpick faster.
Peak (8 ability points and $712,500):
You can silently pick safes manually.

ECM Overdrive

Basic (4 ability points and $356,500):
The duration of the ECM (Jammer) has been increased.
Peak (8 ability points and $712,500):
You can open doors with
a trigger (jamming device).

The Professional

Basic (4 ability points and $356,500): The
recoil of all silent weapons has been reduced.
Spade (8 ability points and $712,500): Increased
the accuracy of all silent weapons.


6 Row of Ability
Bonus - Chance to get a superior quality item during PAYDAY has been increased.

Lucky Charm (Lucky Amulet)

Basic (4 ability points and $452,500):
The chance to get a premium item during PAYDAY has been increased.
Peak (8 ability points and $904,500):
Chance increased even more.

ECM Feedback (Feedback to Jammer Device)

Basic (4 ability points and $452,500):
A switch appears in the device, turning on which, the device has a chance to incapacitate your opponent in a certain radius.
Peak (8 ability points and $904,500):
ECM (Jamming Device) feedback duration increased.

Moving Target

Basic (4 ability points and $452,500):
You
sprint while being
strafed. Spade (8 ability points and $904,500):
You can sprint in any direction.

A
Alexander Atanov 19.04.22

You can also watch a short video that tells you what skills you will need for successful stealth

F
FISHEREVANDS 19.04.22

Alexander Atanov
A good description of the skills, though the voice in the vidyuhi is annoying.

L
Leo1337 19.04.22

A wonderful guide, now in the beta I will put everything on the shelves and get ready for the release. lois to the author.

A
Alexander Atanov 19.04.22

Thank you Leo1337
)

a
artwaps 19.04.22

Hello everyone Who knows how to cook in this Rats mission

A
Alexander Atanov 19.04.22

artwaps
They say that you need to throw ... Asid on the left, Soda in the center, Hydrochloride on the right .... Everything seems to be clear ...

m
manspider 19.04.22

I personally, because of the "girl u're amazing" voice, as such, did not hear at all
the work done is grandiose and, of course, will help many at first without localization in helping to master the values ​​of perks. well done, a person
less aggression on someone else's opinion. maybe he didn't mean to offend you. maybe
582 points is good, definitely

A
Alexander Atanov 19.04.22

manspider
582 I cheated to see which skills in the future are worth downloading and which are not))) Here is a video that shows what set of skills I play with

F
FISHEREVANDS 19.04.22

Alexander Atanov
No, there is something to add. Regarding the guide and description of skills, everything is done well and informatively. Sorry if offended...

A
Alexander Atanov 19.04.22

FISHEREVANDS
It's hard to offend me) But you are also sorry for the fact that I answered too rudely, I just got a little angry because I decided to help people, and only my "nasty voice" was noticed ...

F
FISHEREVANDS 19.04.22

Alexander Atanov
I just watched the video after reading it, and this is supposedly the last thought I got.

f
flyMix 19.04.22

Alexander Atanov,
thanks for the video guide, everything is detailed and clear.

F
FISHEREVANDS 19.04.22

Oh, the evil comments disappeared somewhere, okay)))

H
HHardOOldSSChool 19.04.22

Guys help how to put the corpses in a bag, otherwise I don’t understand how

F
FISHEREVANDS 19.04.22

HHardOOldSSChool
You need to upgrade the skill with Ghos, and like everything else, on F (default)

B
BuckAngel 19.04.22

Who can describe Incide man in detail?

F
Fitter 19.04.22

BuckAngel
Who can describe Incide man in detail?
Reduces the price of secret materials that can be bought before the mission by 50%.