Mods (King Arthur: Knight's Tale)
The game was released by ASIS without repackaging. All game configs are edited manually easily (there is json).This is just expanse for mods initially.
For example, you can easily charge yourself a drop from chests to rare loot from a simple one by changing
\ \ KingArthur \ Cfg \ Config\ LootTypes.cfg (backup is required!!!)
uncommon=1.0000
to
relic=1.0000
The whole game changes via config. And who carries what kind of gun and how many bonuses from the act and how many moves.
You don't need cheats, but there is already a sign for the lazy ones;)
gekans
Obviously in \ cfg \ hero \
Edit ActionPoints=
You can deduct action point costs there. At the same time, remove the cooldown from skills.
TypeSkill
{
ActionPoints=0
Cooldown
{
Value=0
DemoSqpeN
Drop into chests LootTypes.cfgLootDrops
{
RelicDustLootDrop
{
Max=999999
Min=999999
}
}
You can also drop as a reward from missions in act1.cfg, act2.cfg, etc.
Sky. Net.
About books - I threw it above under the spoiler. Everything works norms.
Just add LootTypes.cfg to the shop_supply section
again -shop_supply
{
LootDrops
{
ItemLootDrop
{
Chance=1.000
Rarities
{
relic=1.0000
}
Types
{
tome=1.0000
}
You can also drop rewards from missions in act1.cfg, act2.cfg, etc.
xoen Thank you
figured it out) just didn’t understand where you can tighten the skill points (
xoen wrote:
Obviously in \ cfg \ hero \
Edit ActionPoints=
You can deduct action point costs there. At the same time, remove the cooldown from skills.
Type
Skill
{
ActionPoints=0
Cooldown
{
Value=0
I can't find the path "\ cfg \ hero \", there is only "CfgHeroes", and then there are no lines with
SpoilerSkill
{
ActionPoints=0
Cooldown
{
Value= 0
DemoSqpeN
Why spin skill points if you can set their cost to zero for an up in SkillTree.cfg
Cost=2 change to Cost=0
in Config.cfg change levels=1,2,3,4,5 etc. The heroes will be immediately uprooted, enough points to open everything.
Cost=1 do not need to be touched otherwise you will not open tier2 and 3.
KosticK 666
Cant, the correct path \ Cfg \ Skills \ Hero \
guys, do you know how to change the skin of a knight, for example, mordred to a black knight
Remove Greed for Merlin, put a Bridge Defender in its place and appoint him to the post. And also change the Old Faith to Christianity for him (if you play from him), - he will surprise you)). In short , in
Heroes.cfg , change like this
_
_
_ =2 change to Cost=1. Then the skills will fall twice as often and more fun)). But it's a long time to edit)).
sasha9858
You can register ten, but only four are graphically displayed in the game.
I didn't do more than 4. Here are the most necessary Skilled, FastMetabolism,, Wise, Progressive + all NPCs to prescribe Religion=christian Morality=rightful if playing a Christian righteous. An increase of 20% damage + 1 od is enough for the eyes. I already have a pumped team. There is no balance in the game - 2 mystics + LadyGuinevere and SirGalahad (they disperse OD) burn everyone on the first move.
changed the sirBors skill Dash to the Charged Arrow skill - it works :) but you must specify the position of the icons
Spoiler
It turned out to put volumes in each chest. But pzdts, the same one always falls out, which removes the negative trait ... hahahahah Does
n't go to the store in any way.
Understood. This means that in order for different books to fall out of the chests, you need to register in the Rarities section, commonness, unusualness and relic. I put common=1.0000 in a normal chest, uncommon=1.0000 in an average chest, but left the big one unchanged there, and so the chance of a random unusual book falling out is high.