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Brokenskull 14.05.22 10:40 pm

Game crashes without error on startup (Dying Light 2: Stay Human)

Black screen and crash. I tried everything, I don’t know what to do, can someone come across someone like mine?
(Just in case, I’ll say that I have an account with the game and I didn’t buy the game on my account)
Proc: Xeon-w3550 Vidyuha: Geforce gtx 1660 RAM: 12 GB and 10 Windows
Crashlog:
Spoiler{11:40:18.680} INFO: [ FileSystem] > [CZip_dir::Initialize] 'd:/programs/steam/steamapps/common/dying light 2 / ph/source/data0.pak' took: 0.000000ms
{11:40:18.719} INFO: [FileSystem] > [CZip_dir::Initialize] 'd:/programs/steam/steamapps/common/dying light 2 / ph/source/data1.pak' took: 0.000000ms
{11:40:18.725} INFO: [FileSystem] > [CZip_dir: :Initialize] 'd:/programs/steam/steamapps/common/dying light 2 / ph/source/databt.mpak' took: 0.000000ms
{11:40:18.742} RETL: [GameApp] > Command line: /nolightfx
{11:40:19.071} RETL: [CPUID] > [MEM] Total Page File: 28279 MiB
{11:40:19.071} RETL: [ CPUID] > [MEM] Total Physical: 12279 MiB
{11:40:19.071} RETL: [CPUID] > [MEM] Available Page File: 20660 MiB
{11:40:19.071} RETL: [CPUID] > [MEM] Available Physical: 7333 MiB
{11:40:19.071} RETL: [CPUID] > [MEM] Memory Load: 40%
{11:40:20.275} RETL: [GAME] > arguments (2): 'D:programsSteam steamappscommonDying Light 2phworkbinx64DyingLightGame_x64_rwdi.exe', '/nolightfx'
{11:40:21.158} INFO: [FileSystem] > [CZip_dir::Initialize] 'd:/programs /steam/steamapps/common/dying light 2 /ph/source/data_lang/dataru.pak' took: 0.000000ms
{11:40:21.168} RETL: [CPUID] > [MEM] Total Page File: 28279 MiB
{11:40:21.168} RETL: [CPUID] > [MEM] Total Physical: 12279 MiB
{11:40:21.168} RETL: [CPUID] > [MEM] Available Page File: 20521 MiB
{11:40:21.168} RETL: [CPUID] > [MEM] Available Physical: 7203 MiB
{11:40:21.168} RETL: [CPUID] > [ MEM] Memory Load: 41%
{11:40:21.201} INFO: [Renderer] > [CVideoSettings::LoadSettings] Loading video settings using 'out/Settings/Video.scr'
{11:40:21.201} INFO: [Renderer ] > [CVideoSettings::LoadSettings] Failed to load video settings using 'out/Settings/Video.scr'. Loading defaults...
{11:40:21.212} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{11:40:21.212} INFO: [Renderer] > MonitorIdx=0,
{11:40:21.212} INFO: [Renderer] > Enumerating D3D11 video adapters:
{11:40:21.223} INFO: [Renderer] > Adapter 0: NVIDIA GeForce GTX 1660 5992MB/6139MB/0MB
{11:40:21.223} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \.DISPLAY1
{11:40:21.223} INFO: [Renderer] > Adapter 1: Microsoft Basic Render Driver 0MB/6139MB/0MB
{11:40:21.224} INFO : [Renderer] > Sorted adapter 0: NVIDIA GeForce GTX 1660 5992MB/6139MB/0MB
{11:40:21.224} INFO: [Renderer] > Sorted adapter 1: Microsoft Basic Render Driver 0MB/6139MB/0MB
{11:40:21.224 } INFO: [Renderer] > Picking adapter: NVIDIA GeForce GTX 1660
{11:40:21.224} INFO: [Renderer] | Primary monitor: [0,0 - 1920,1080]
{11:40:21.224} INFO: [Renderer] | Secondary monitor: [0,0 - 1920,1080]
{11:40:22.057} INFO: [Renderer] > Renderer started in DX11 mode.
{11:40:22.057} INFO: [Renderer] > DX11 reported 5'992M free texture memory.
{11:40:22.063} INFO: [Renderer] > [CheckSLI] Single GPU system
{11:40:22.190} INFO: [Renderer] > [d3d12rt-checker] Raytracing tier lower than D3D12_RAYTRACING_TIER_1_1.
{11:40:22.237} INFO: [Renderer] > Renderer: supported display modes:
{11:40:22.237} INFO: [Renderer] | monitor:0, 640x480, bpp:24, hz:72.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 720x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 800x600, bpp:24, hz:72.19, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 800x600, bpp:24, hz:60.32, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 800x600, bpp:24, hz:56.25, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1024x768, bpp:24, hz:70.07, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x768, bpp:24, hz:59.81, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x768, bpp:24, hz:59.81, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x800, bpp:24, hz:59.81, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1360x768, bpp:24, hz:59.89, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1360x768, bpp:24, hz:59.89, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1366x768, bpp:24, hz:59.89, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1366x768, bpp:24, hz:59.89, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1440x900, bpp:24, hz:59.89, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1600x1024, bpp:24, hz:59.95, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1680x1050, bpp:24, hz:59.95, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | monitor:0, 1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
{11:40:22.238} INFO: [Renderer] | Texture streaming mem 0 MB
{11:40:22.238} INFO: [INFO] > Texture streaming buffer set to 0MB
{11:40:22.238} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{11:40: 22.702} DEBG: [DXGI] > WM_SIZE 0, 1920x1061
{11:40:22.704} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1920x1061
{11:40:22.704} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, 1.000000, borderless, 0/0 Hz
{11:40:22.704} DEBG: [DXGI] > was 1920x1080, 1.000000, , 0/1 Hz
{11:40:22.708} DEBG: [DXGI] > WM_SIZE 0, 0x0
{11:40:22.710} DEBG: [ DXGI] > WM_SIZE 0, 1920x1080
{11:40:24.138} INFO: [INFO] > Texture streaming buffer set to 3072MB
{11:40:24.143} INFO: [Video] > //Video settings:
{11:40:24.143 } INFO: [Video] > RendererMode("d3d11")
{11:40:24.143} INFO: [Video] > AsyncCompute(0)
{11:40:24.143} INFO: [Video] > WindowMode(1)
{11: 40:24.143} INFO: [Video] > Resolution(1920,1080)
{11:40:24.143} INFO: [Video] > Scale3D(1.000000)
{11:40:24.143} INFO: [Video] > FSR(0.450000)
{11:40:24.143} INFO: [Video] > Upscaler(0)
{11:40:24.143} INFO: [Video] > Upscaling(3)
{11:40:24.143} INFO: [Video] > Monitor(0)
{11:40:24.143} INFO: [Video] > DisableDWM(0)
{11:40:24.143} INFO: [Video] > TextureQuality(" High")
{11:40:24.143} INFO: [Video] > ShadowsQuality(3)
{11:40:24.143} INFO: [Video] > ShadowMapSize(2048)
9 Comments
Sort by:
L
Loken 14.05.22

I have a feeling that your 2009 zevon is simply not supported by this game.
And even if it was supported, it would still be 20 FPS.

B
Brokenskull 14.05.22

Loken
I expected such answers
In general, I already found a
solution Solution: Go to the root folder of the game / ph / work / bin / x64 / And delete the file runtime_dx11.dll
PS fps stable

L
Loken 14.05.22

Brokenskull wrote: how much
stable fps
, if not a secret?
Brokenskull wrote:
In general, I already found a solution
Here in the next topic we already wrote about it
https://forums.playground.ru/dying_light_2/tech/vyletaet_posle_obnovleniya_1_3_0-1012307/

1
1_Alexandr_1 14.05.22

i have the same problem the game crashes a new update of the game 1.31 patch came out after patch 1.30 1.31 the game started to crash before everything was fine the game started normally and I played on ultra and normal fps gave out fps 55 and higher I have such a system amd fx 8120 16 ram ddr3 1600 amd radeon asus rog strix gaming oc rx 570 4g 256bit motherboard asus m5 a97 le r2.0 if you find a way then write to me I have a telegram I will write you my number +3 380963273118 I myself am from Ukraine

1
1_Alexandr_1 14.05.22

I bought the game epik games ultimate edition before the release a week before the release, I bought myself a game on January 30th

K
Kartonkratos 14.05.22

1_Alexsandr_1
You still haven't learned how to write! what is this porridge in your comments?

Q
Qiwi4ka 20.08.22

Brokenskull
The method with the removal is working, it does not crash at startup. Highlight! Helped)

t
treffff 20.08.22

Qiwi4ka
this method did not help me

O
Opus Defender 08.10.22

Brokenskull
Thanks, friend, it helped!