Call of Duty: Vanguard on PS4. Passed the campaign.
Apparently, after a qualitative update of the engine in MW2019, they decided to pull on it all the existing settings of the series, in particular, WWII. They returned 2005, so much so that it turned out to be the same faceless shooter about the Second World War. There is everything here - the assault on cramped bunkers and narrow trenches, the narrow streets of Stalingrad, endless crowds of dumb-headed Germans with three visuals who love to cluster under machine guns, "Things" firing at infantry, faceless jungles with the Japanese, faceless deserts of North Africa, faceless farms of Europe and even a dull dogfight episode. The most innovative and successful is the battle with snipers and machine gunners bosses. I also remember for its absurdity the moment where you want to shoot down a plane with a conventional machine gun. Instead of the finale, again some kind of hangar with not the strongest opponents.
The story is as banal as possible, although it tries not to be. They couldn't come up with anything interesting. As if the second world obliges to follow the most banal stamps. Well, at least they abandoned the idea "Germans are also people and in general" from WWII2017. And the ending seems to be canonizing zombie mode, wtf.
Technically, the game is made in some ways better, in some ways worse than BO Cold War. Comparing versions for the base PS4. Vanguard doesn't load before our eyes and screenshots are taken quickly. But the state of the graphics as a whole is worse, in battle everything turns into soapy soap (even with the blur turned off). Feels like I'm playing on a portable, not the best port on the Nintendo Switch. WWII2017 had its own engine and it gave the game a unique feeling, but this is not the case here.
Vanguard has brought the series back down to earth, from MW2019 to World at War.
Spoiler