How long will Rome last? (Total War: Rome)
we all know that Rome is a great thing. But today's gamers prefer more ''advanced games'' to it, so how long will you give Rome before it's forgotten?No, I don't do any chemicals. Here the topic has long been about the "Provincial Campaign". I put it, tried it - I liked it very much)))
____Andrey____
Yes, please http://forums.playground.ru/rome_total_war/57092/, called "Provincial Campaign Mundus Magnus"
It is strange that one raw Mundus inserts someone. Two or three superpowers and dwarf ones, squeezed by powerful rebels, and therefore incapable of expanding factions. The only thing that can force you to play this is paid traffic.
Isn't it easier to download mods?
What's strange? The taste and color of the felt-tip pens are different))) Personally, I like it))) So I play, but about superpowers and dwarfs, that's how it was in history. Yes, and that's interesting, to redraw the story, so to speak)))
I didn’t understand about paid traffic.
but somehow I don’t like Mundus either, yes, the map is big, yes, the cities are dodgy, there is space, but, it seems to me there is no spirit of RTW, well, I don’t know, no, that’s all
TDI
About paid traffic did not understand.
The only reason why they downloaded and played it was because a couple of years ago many had paid traffic and people did not want to pay five hundred or six hundred rubles for one mod, not the fact that it was a worker. Now what are the difficulties? Moreover, the download is very decent, and not for ten hours.
____Andrey____, TDI
http://www.internetwars.ru/Allmods/Allmods.htm
or
http://www.torrentino.com/torrents/98633
Rome is eternal! I remember reading about him in the magazine Igromania, I really wanted to play! I remember I bought it, 3 discs, litsuha, there was no Internet) I had fun in the campaign, and I didn’t forget the usual battles either
if rome 2 comes out with a beautiful graph, but with crooked diplomacy, stupid politics, and incredible stupidity ai, then such a game is worthless!
-advanced diplomacy (preferably like in shogun 2, but even better, more realistic), basically protectorate, giving up areas, regular payments
-naval battles
-scripted uprisings -smarter auto-battles
(rather than crushing defeats at a ratio of 30:0,001
-authority of the ruling dynasty , political
tops - take prisoners
- surrendering fortresses to the mercy of the winner, with a garrison of one or two detachments
- tough economy, advanced trade (I liked it in Shogun 2) - the
presence of new characters, such as a merchant, the daughter of a general
- unsurpassed AI as a stratum. card and on the clock card
-ambushes, again, like in the shoguns -and the
characteristics of each faction (Carthaginians-choir merchants and sailors, Egyptians - farmers, etc.
yes, let's do some confusing diplomacy, elevate trade to an academic level, all sorts of dynastic relations there. And we will have a type of Paradox strategy, where when you want to fight, you just stupidly spit on all these ingenious troubles and fight.
Rome is both good and special because the developers focused all their attention primarily on the military component. Yes, everyone here will now say: what kind of war without diplomacy, without economics, without politics. The fact of the matter is that it's all there, it just goes in the background and does not distract from the main thing - that is, from your mighty campaigns.
Therefore, of course, obvious absurdities should be removed from all aspects of the game, but first of all, continue to refine the military component. I would even sacrifice naval battles - to hell with them.
prisoners+
capitulation of the garrisons, and not their complete sawing out, as if they were under tranquilizers +
AI - understandable, no comment
Naval battles for example (historical) could be distinguished separately from the main company
Modest Mint
Well, naval battles on the galleys definitely won’t interfere. In his youth, the film “Cleopatra†impressed in this regard.