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SergoSG 19.07.22 02:00 am

UFO: Afterlight - Help and Discussion (UFO: Afterlight)

Information on the subject: UFO: Afterlight

Developer: ALTAR Games Publisher :
Cenega Publishing Localizer
and publisher in Russia: 1C (today, it seems, there is no official localization yet) games on the 1C website: _http://games.1c.ru/ufo_afterlight/ UFO: Afterlight is a logical and technical continuation of the two previous games of the updated UFO line: UFO: Aftermath (2003) and UFO: Aftershock (2005) Here which is stated according to the subject on the 1C website: UFO: Afterlight is the next stage in the development of the UFO: Aftermath and UFO: Aftershock series, which makes you take a fresh look at the history of Aftershock, this time from the point of view of a lonely human colony on Mars. Game Features:










- a combination of global strategy and tactical missions;
- a completely new story based on the events of UFO: Aftershock;
- a huge selection of new technologies, weapons and equipment;
- absolutely new climatic conditions of the planet of unearthly type;
- diplomacy and a wealth of technology development paths provide a high potential for replay;
- a pronounced role-playing element - you will remember each fighter in person;
- new enemies and races of aliens, with different weapons and tactics of warfare;
- several character classes, each with their own attributes, skills and combat training;
- huge influence of diplomacy on the plot;
- the possibility of terraforming in the later stages of the game;
- improved management of construction and erection of buildings;
- friendly interface and easy navigation in the game - useful information is available exactly when you need it;
- developed tactical part of the game with the ability to enter buildings, use thermal imagers, etc.;
- the possibility of using height differences and destructible elements of the environment in battles;
- tactical missions controlled by smart scripts that guarantee reasonable behavior of enemies;
- reliable physical model;
- aliens and robots in your team;
- aggressive external environment requiring the use of different types of space suits;
- the ability to control the mind of your enemies and use psionic abilities.

As already mentioned, there is no official localization yet. Currently, work is underway to transfer to Sergeant. There is more or less decent Russification as a result of the work of different people.

In the next 2-3 I will be able to upload this translation (600 Kb) + FixedEXE for v.1.4 (2.1 Mb) + Mini-Image (200 Kb) to some file hosting service. While I can only send to the soap.

Because I did not find any other topic on the subject - I created this one. There are no restrictions on statements (except for the generally accepted ones and naturally on the topic).
Speak out, post useful links, ask questions.
53 Comments
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ZaraZ 19.07.22

long, boring, not always obvious what to do. Help with the passage: what to do after that acc flew to the moons of Mars, explored everything, something-there key (closes all hyperspace gates when it is destroyed) destroyed, received a message (need to get a virus from the earth, spray it into the beastmen fortress) and what deeper?

A
Alex2009PG 19.07.22

Honestly, it doesn't stick like the previous ones ... Solid dampness underfoot and a bunch of useless graphics.

g
gera_k 19.07.22

So I'm wondering what to do next? He opened everything, captured 76 territories out of 79. He updated all the buildings. I sit and only from time to time free the territory from uninvited guests. Flew to the moon. Territory transformation stalled at 62%. What to do next, anyone tell me?

D
DhuMory 19.07.22

1. Thanks for the information about the firewood "Catalyst", without it it was impossible to slow down.

2. The game really sucks, for me it's the best of the line after UFO-1, because after UFO-3 and that one with an interference, in this series they did one thrash. The atmosphere has finally returned to the game. Monsters look like monsters, not freaky freaks from the post-UFO-2 series.
The graphics are lovely, the logic is there.

3. (well, maybe the global scenario will be stretched because why did this humanity lose if we won all the previous games =), and why is our landing ship called UFO? and not something like "falcon". =) But as a tactic-strategy for the exploration of an alien planet - lovely.

You can not be distracted by the production of laser guns, and saws, all the same diynamite is cooler. First of all, there are old weapons and aquatoid blasters, it has been noticed that in the warehouse the last clip is getting nasty. So, the revolver, the beret and the primitive automaton will steer for a long time. When automata are invented, the conversation is different.
At the initial stage, the very thing is to use dynamite in battle. Put a mine and slip away. Dynamite must be produced better than 30-40 charges with a margin. But before that, at least 5 sets for repairing spacesuits. At the initial stage, smart and technicians chop up more territory and rummage, which is easier. And then, when the boundaries settle down, start learning. But for the military in battle, the main thing is speed, so athletics should be taught first of all, but before that, the smart ones should open, and the techies should build simulators =)

Then there will be problems with the environment and the level of protection of the spacesuits, it is more profitable to make peace with aquatoids, which will give two m..dacs, but in level 17 spacesuits, opposite the 3rd earth ones. First of all, they need to protect the pole with the water supply. But in general, aquatoids, apart from dubious psi forces, do not rule, because. brakes and brakes. But they will give a bit more weapons, including a couple of unlimited psi guns and a healer at a distance with a shot, only those two aquatoids can use psi equipment, but that's good, an extra healer will come in handy.

All in all.
There is where to turn around. Of course, I play on hard and Prus for a week now.
More to come =)

D
DhuMory 19.07.22

with all the goodies described earlier, I found a clear flaw in the game.

NO DESTRUCTIBLE ENVIRONMENT.
But in UFO-1 it was, but it was about 7 games of this series ago. So that's sad. Well, there is no way for developers to achieve at least functionality =) UFO-1. Woodpeckers in pursuit of bucks. bl ...

And the rest of the plot is funny, the game is pleasant. While I'm cutting.


...
However, the more I cut, the more I feel sad about UFO-1, where you could destroy houses, shoot through walls, soar among treetops or jump on roofs, throwing a bunch of dynamite at the enemy =) A wide range of other tactics.
Fan is gone. 290r paid (in some places (in the Titanic) the price reached 450r), but nevertheless the game does not cause antipathy, such as "World War II", resting on a shelf. =)

M
MGR80 19.07.22

Did any of you pass it? And then I have questions about the passage and I don’t even know who and where to ask them ...
1. 4 projects are not available for research, since I exhausted the Martians, but there was no mission "Get the tongue". Will it go like this until the end or not?
2. Terraforming 100% and what's next?
3. A ship was sent from the Earth, which should arrive within a few days, it still doesn’t exist :-( It seems that the virus should bring people to help ... Glitch or not?

Game version 1.4

g
gera_k 19.07.22

I also have unavailable projects. New assignments are not given. Hooks
are terrible when passing the game. And this despite the installed patch 1.5.
It is written about the availability of 8 missions, although there is no enemy other than the main base. glitch.

M
MGR80 19.07.22

Here are those on! I have 2 missions written, and the current base of the enemy is available, which I can’t capture either ...
I’m just asking if it’s worth waiting for a ship from Earth, since it’s been gone for a long time. If he arrives within 5 days, then I have already waited there ... if within a month, then wait a long time!
It's embarrassing damn! All holidays killed on this part of UFO. I didn’t pass the previous one, too, some hitches ...

g
gera_k 19.07.22

Yes glitches in the game! We need to wait for more patches. The game turned out to be very raw.
The next part of UFO Extraterrestrials has already been released. Maybe she'll be normal.

D
DhuMory 19.07.22

I would like to read comments about UFO Extraterrestrials, because the screenshots are not impressive, the graphics are too toy.
Of course, you can also move the cubes, imagining them with anything. But ...

We will look at the comments.

M
MGR80 19.07.22

UFO Extraterrestrials is not from ALTAR. It is trying to revive the old Microprose X-COM, it should also be with an oblique projection. There are descriptions in the internet, as well as screenshots!
By the way! Waited yesterday, another 5 days scrolled and a ship arrived from the Earth and brought the virus! Then he attacked the main base of the Weremen and... - A long-awaited victory!!!!!!!
Well, that's all! Passed! Only 4 studies have not been studied. One of them is a PSI weapon.

D
DhuMory 19.07.22

MGR80
Thank you.

And according to the description of this UFO Afterligth, the creators of the game also tried to revive the UFO-1 X-COM from Microprose. As you can see, the revival turned out to be not completely fair. =) But for me it is still the best revival since UFO-3 =)
Personally, I hardly understand why it was impossible to make segments fall off (and disappear) from buildings in case of hits and the area turned black after the explosions. But theoretically, it is even possible to change nodes in a 3-d grid so that real funnels are obtained.
But wait, pull the texture of burntness, it would seem that it’s easier.

I remembered the game Silent Storm from Nival - the destructibility is coolly done there, you can shoot through the wall with a machine gun, the bricks will fall down and you are welcome to the neighbors. And if you lay dynamite, then hello basement =) Well, in general, with a destructible environment and a UFO-like game (but on the subject of World 2), Silent Storm is the mildest for me to this day.





Since you are here to see the first passed, share comments and a description of how it was. Who rules and who doesn't. What weapons turned out to be preferable and what tactics. How did you smash the Martians and various reticulan aquatoids, or did you make peace with them?

M
MGR80 19.07.22

Well, in X-COM, even in the 1st, the walls collapsed (or fences only) ... I agree with this! Doesn't call here! I didn't like X-COM 3 Apocalipce at all, the 4th one kept crashing for me. I recently ran into the 5th one, but it's not possible to play on a dual core.
Probably liked the 1st and 2nd games more. The 1st is short, and the 2nd is very long, and because of the change of races, it was possible not to examine a thread and then no further development, only all over again.
I heard about Silent Storm, and only good ones, but I didn’t see it myself (even screenshots) and didn’t play it.

He used weapons: laser (gun) 4 people (2 with 2 dynamites), 1 more with a rocket launcher and 1 with a grenade launcher (combat and stunning grenades) and the second thing he gave was a shotgun for everyone.
When weapons and armor were weak, he led people in groups of three, then 3 groups of 2 people.
Reticulan is usually rockets and grenades (always clustered) upon detection and finished off with a laser gun. Martian just from a shotgun and a Laser gun ... I never tried the new ones for them, when they were studied, the Martians were gone :-( There were beastmen from a plasma gun. And robots - I just lined up and shot, at the weak one soldier in big three.
About two different Rektikulan. With those that were in an alliance on Mars, who flew later, they themselves attacked, probably because they did not break the alliance with the existing ones, they had to be removed. I dealt with allies with the recticulans only when one base of beastmen remained.
As for the research, I started with a simple one, it was faster.

M
MGR80 19.07.22

Ahhh...I also liked the training of soldiers more, as in the previous part. It is a pity that there are no Commandos, Snappers, etc. in this one.
Although the sniper here is not so hot ... but of course the Commandos was not enough! Sword in his hands and into the crowd! When it is well pumped, it quickly kneads everyone with little damage...although of course sometimes the Cultists clamped it well and killed it...

A
Avernan 19.07.22

People! There is a question!
I can’t cope with some kind of glitch, either the game, or the hardware ... Karoch in the game, if you set the background in the settings, the globe becomes monotonously gray, and if you turn off the background, then the globe becomes normal against the background of all objects on the globe it becomes black and the background behind the globe is also black! How to make it all right??? So I don't know what to do! Advise a thread ... (only do not change the iron) ...

g
gera_k 19.07.22

People! When it becomes possible to invent the magnetron and the earth's magnetic field. Without these inventions, there is no way I can continue the transformation of Mars. It seems that he collected all the artifacts, captured everyone, flew to the moon 2 times. Maybe there is some secret when passing missions? Maybe you should not immediately kill all the aliens?

s
seva11 19.07.22

People! He captured half the globe and built all kinds of mines, and there are not enough resources even for the production of sniper rifles. In mining, metal costs 8, and resources are stuck at 3.

H
Heretic 19.07.22

I'll do my part. The most effective weapon in the game is the pistol. Or rather, two pistols. Even the Gatling machine gun is superior in rate of fire, and even more so in accuracy and range. One gunslinger fighter has filled more enemies by the end of the game than all the others combined. I didn't like the lasers at all. Tolerably work only after improvements. The only plus is the range. Grenade launchers and rocket launchers began to be used only towards the end. Also not impressed. Is it just phosphorus rockets. And I can't say anything about plasma weapons, because the Beastmen massacred the Martians before I got to them. Accordingly, I did not receive their technologies. In short, we pump the Persian with Armament and Possession with one-handed weapons, give each hand a pistol - and the Terminator is ready. And after the invention of Muzzle Capacitors and Gyrostabilizers with Armor-Piercing Bullets... One thing is bad - there are few cartridges in the clip, even if you fill the suit to the eyeballs with clips - in the end it may not be enough. The rate of fire is terrible.

M
Mozenrat 19.07.22

I have a problem with the fonts, I don’t see what is written there! :(
Help someone than mozhet!!!!!!

A
Apollonius 19.07.22

Help people... The task is given to capture the miracle pluzvere. Valu everyone, and at the same time falls under this batch and a weirdo marked with a red bird. Well, so he lies with his half-life on the ground and does not breathe. How do I get him on board.