I have a question about the technical condition of the computer.
Yesterday I downloaded Repak, installed it, I think now I'll rub it into a toy.
I was ready to play at minimum wages. I was even ready for the fact that the game would MEGA slow down. But what the game gave me, I was not ready for this at all.
She gave me "your computer cannot run this game. A CPU supporting SSE4.1, whith 4 HW threads (4 cores or 2 cores with hyper-threading) is required".
Over insulting, the computer could be pulled would. But the hardware developers said NO (((
I tried to run it with the SSE4.1 emulator, it doesn’t start.
In this regard, the question arose:
Maybe there will be some kind of patch (from the players) that removes this smelly SSE4.1?
Launched on an old laptop with i5 - 4210u, GeForce 840m, 8 gb of RAM in a single.
Only DirectX 11 works - low settings, 720p, 20 fps on average)
And on ryzens with Vega 3, the equivalent of my card, the testers from YouTube play at a stable 30 FPS.
Well, old is old
I assembled another PC for the customer on the R5 5600 + ASUS TUF GAMING B550M PLUS (from Ali for 17), Crucial balistics 16GB RAM (for 4.7 then + 16 more), with a delay the EVGA GeForce RTX 3070 FTW3 Ultra rides for 37k, well, SSD M2 on 1Tb Samsung PM9A1 for 9.7k is not enough. While I drove the GTX1060 with a solid working GTX1060 on the test bench, you still need to check it. A disk with Windows and a game from under Intel. This game is personal. I liked the previous parts (4, 3), especially 4 and the simulation of a virtual world in a virtual world. And of course the music that I ripped out of there. Let's see how this one plays. But it is unlikely that the four will surpass, there the level of absurdity was very high. Every year, on December 25, we save Christmas with Santa.
Spoiler
There is no difference between DX11 and DX12, it would be where to look, the game is simple, and it seemed old to me. It's good that 1060 pulled up, it's much more interesting to find a minimum of some kind, since you can play it at high FullHD. Ride: 42-60 frames, 50 on average. I think stable 60 will be on medium settings. Although here do not care and at 40 everything is quite suitable. In principle, you can put 1070 in the recommendations.
The overlay does not work on the Vulcan API, I did not understand why. And so it would be a set. But went the same way. Yes, and earlier during the shooting, explosions, the game went well. So I didn’t see any difference in the API, in FPS the advantages are the same, the difference is at the level of error (well, except for the volcano, there was no counter). Then I’ll debug it and check it for myself on the RTX 3070.
liltveyn
Gta 5 is no longer an indicator, the game was released in 2015. How much can you compare?
alik12345
SSE 4.1 was already on 2011 processors, more than 10 years have passed. What patches?
The processor load floats then 90 then 30 and the cooler howls, the i3 12100f percent, can anyone have it !?
GTX1080ti on ultra in DX11 at 4k 35-40 frames. and in DX12 15 frames but the shadows look better. In the volcano, monitoring does not work, but it feels like it is somewhere around 25-30 frames with friezes. And there are no crashes on DX11.
Evil in the flash
And suddenly, I have no idea at all. This is the first time I've come across this kind of bullshit.
And in any case, the game is a complete copy of Saints Row 3, I already looked at YouTube. So I didn't really lose anything.
Pavel Volokin
Worse? Are you kidding? I was freaked out by the sharpness of the picture without smoothing. In this game, anti-aliasing, on the contrary, incredibly soaps the image. 2k monitor, 3700x and 6600xt
01001000 01101001 wrote: Overlay
does not work on the Vulcan API, did not understand why.
Vor Piratych wrote:
Monitoring does not work in the volcano, but it feels like it is somewhere around 25-30 frames with friezes.
It works for me, update msi ab and riva statistics server
Piratych thief wrote:
GTX1080ti on ultras in DX11 at 4k 35-40 frames. and in DX12 15 frames but the shadows look better.
on 6900xt, all APIs for fps work in the same way, but I stopped at dx12, because. it has no stats
IDeadDooMI
The same shit happens friend, at first I played on a pirate, I thought it was a problem of a pirate, and decided and did not regret spending money to check, apparently it's in the game, a 6 GB patch came out, I thought they would fix it, they didn't fix it, they only hope.
The question is off topic. When he runs, the sound is like from a maracas (a musical instrument), it pisses me off straight. Does everyone have it?
The question is to the audience there is no sound of music in the radio and playlists, AI dance without music, it happens that the application does not open at all "PIRATS" Who knows what is the reason, and how is it treated?
Alexey Glinka
It happened to me too. It is necessary to enable licensed music playback in the game settings, I don’t remember exactly in which section, rummage around. At the very beginning, before playing the game, I turned off this chip, and then I broke my whole head, what ..... the radio in the car does not play.
Duck, music doesn’t play even for musicians who are playing guitar on the street, and in the base of saints they dance without music, and on a mission to the gang you come to the party, they also dance without music, and this function is turned on, well, maybe it’s a pirate
Vvvvd
In short, somehow it was decided by itself you know it, but I poked the regulator like you wrote