As I sat down on grafinchik)
The following happened literally a year ago could easily play old games, but then it so happened that first played in Fallout 4, then Far Cry 5, Shadow of the Tomb Raider, Assasin's Creed Odyssey.In General somewhere half a year I only played games 2018 release. And then when I tried to play past gen, I realized that all of which is wood, causes physical irritation and total rejection.
Did you have something? Write about it below.
upd. Admins! Delete the topic so as not to clutter up the forum, I would have removed, but there is no such button.
saa0891
Well, for example the shooter that in ' 96 we were shooting and now we shoot, but now more realistic behavior of weapons, enemies, hits. Appeared RPG elements. Better animation.
The gameplay remains the same, to shoot at enemies, but now to do it nicer.
Damonl
Not enough grafonola old Igor.Brought now b Return To Castle Wolfenstein with new grafonola, with arms and legs torn off would be
Damonl
Yes there are many such games.I've recently started Stalker Shadow of Chernobyl
Soilerosion Lost v 1 0004
Like all anything, but on the big telly lacking teksturkami permission
In Mafia 1 there is not enough smoothing:
Spoilers myltse striking)))
[Denis]
Well, due to the fact that the game is PC exclusive. Though she looks fine.
Would come out on a console would be much worse. I such textures like on the bus and in modern games you see.
as pixels and low-poly enemies can for someone to look better than cartoonish modern graphics Modern graphics are just the same. Stamping, stamping soulless, devoured almost the entire budget of the game. The first time is cool, in the twentieth - not mesh perfectly. Similar to the situation in the electronics market, which is littered with the sad remnants of the same type that the cars punched the robots on the conveyor and which must die within a year, to release a new model. But old games often resemble any pre-war Telefunken, which outright loses in the parameters and the service, but cool just because it is hand-assembled and there is no longer and never will be. The opportunity to touch real in the age of surrogates is very valuable. True art is distinguished, it does not seek to replicate reality. The above mentioned Goldenland, with all the shoals of gameplay, and generally a failure at loggerheads Fallout, there outstanding quality locations. Yes, pixels on them left a little, but it is time to learn to pay attention to what is drawn and what is not. BG, Torment, Arcatera, pestilence, Death Gate, Shannara, classic Fallout, the first Diablo, Kheksen...the list can be quite long, but all these products have in common one thing - they visually represent let coarse, but the picture. There the artists worked, not the plagiarist and the masters of copy-paste from the editor.
And the gazebo I completely lost respect for them in recent years. As they bought for the surrender of smokes your engine and teksturki to it, so all the games they put. In all games the ugly faces, the same techniques in design locations, the same bugs, the same color, or rather the desire to fill all of one color...scored the Indians and they happily copy-paste for a bowl of rice a day.
well, for example tou when I got your pitch with schöder model 1.1 or 1.2 is that tou is very steep I couldn't stand the 3D grafonola older than 1998. and still I have a kind of milestone in 3D
then when you change of console generation the 2006-7 year I found out that mine hate to play astheno who do not have the minimum system requirements Shader model 2.0 and in the whole game where there are no shads of mapping and the normal mapping. so for example when I upgraded Pitch I thought I Cho schA GTA San Andres soulcrate with 32 bit color at a resolution of 1024x768 and not 640x480 but then I got so wound up oblivion and Gothic 3 to play GTA became a very unpleasant and uninteresting.
so then I started to divide the era of soap kintz about 2010 code games were normally introduced soap effects ambien alugen and all bogalusa. without these effects, like the already outdated from the moment of the game was very dull.
now perhaps OU this border lies approximately at the PBR shading and SSR in games and in General games era soap kintz I not strong enough normal multi shadowmapping. in fact, he of the garlic was time to нвн2 and a couple of games.
after some time, perhaps there will be new grafone installation and I will distinguish grafonola d-x-SAR and standard modern grafon.
all this is true for 3D games I have played in my time and they were impressive Havona.
the desire and interest I in principle, can be immersed in the era and play the unknown with shaders first generation and pixelize mode software.
Damonl
Damonl wrote:
Well, due to the fact that the game is PC exclusive. Though she looks fine.
Would come out on a console would be much worse
By the way, Yes.The console ports on the background of the PM looked shabby.Especially, rushed difference in teksturki on the weapon in shooter games.
And when in Metro 2033 on DX10 for the first time saw the smoke from the shot, actually stunned.I like this smoke not seen anywhere else in shooters, except LL
And in the new Igor is often a problem with shadows
requiemmm
Just the same in modern games graphics because the textures drawn by artists from scratch, in the old games quite often used a photo texture for the reason that it is cheaper. It is for this old game look more cold, which in turn causes the feeling of realism.
This is just what you wrote about stamping, copy-paste etc. are more applicable to old games. But playing new games such as in the Fallout 4 you just feel at every step the work of the artist, take any item from the peep fight to a gas station or a car on the street, you can see that all were drawn from scratch.
I played Fallout 2, and copy-paste with stamping there has noticed much more, but it is not surprising, the game is old, money was scarce, for 98 looks cool, but in 2018 to say that 4-ka stamping, and the 2nd is a masterpiece of art no copy-paste bullshit.
physical irritation for me personally, evoke a modern govnoigry with graphics of the seventies, tons of soap like on consoles and insane system requirements. all modern games shove only support temporal smoothing, which dramatically Soaps picture. I've tried Just cause 4 masimalno, so barely withstood two hours of a game with such a miserable picture, where not only billions of soap, but also textures are drawn tight. my passion is playing old and not so old games in 4K. now just get bliss from the first Witcher with mods and almost went through the dead space trilogy. the same modern shooters I prefer the old doom and quake. not even because of graphics, but in a normal, dynamic gameplay, without any distraction elements of the type of craft or curves rpg mechanic.
recently a huge pereproshel clive barker's undying and nosferatu. such feelings I from the modern games get, because they're mostly all genre impersonal and does not save any of the graphics. the same stool fallout 4, I tried to start three times, and the fact that the bakery pulls supertexture resolution 3200х1800, absolutely not influenced me to stay in the game, because it's not fallout, and a faceless stool where mixed porridge of everything you can.
same thing with the tomb riders. the first four parts of the game from the distant nineties, I still pereprohozhu, catching the buzz like the first time, but a new countrylove I actually ran indifferently, and shadow of tomb raider enough for me, even before reaching the first settlement. but there really beautiful graphics, but that's the game itself – dummy.
with basename the same problem. Yes, in the last two games the best graphics in the series, but from the gameplay I almost barfed. huge world map, filled with hundreds of tasks with two kinds of activities, no plot at all, wooden characters and moronic gameplay mechanics suit with the numbers.
replaying the first assassin, my point whenever I meet a crowd of enemies or Templar – immersion in the interview is that I feel like in each fight, as many palms are sweating. and what a miracle there was to beat the idiots and listen to how they scream hysterically... and the point I it comes to 4K.
something like that.
I also got hooked on grafinchik when even old games launched in 4k resolution. Opened a new game world!
legusor
Modern games shove shit-soap-aliasing because the games became so many details that MSAA doesn't cope at all, try for example in Hitman Absolution, to put msaa at 8x and you will realize that it is on, switch off, like Chu a little better, but ladders or where it is not going away, as it was in the old games.
This soap-aliasing for those who can not stomach the ladder at all, such a placebo. Or ladders see or myltse.
That will save us, 8K resolution + anti-aliasing based on the tensor blocks that rtx shove.
The point is that many do not increase the resolution of the ladder is no where to go, because the higher the resolution the more necessary to draw details and the more details the more ladders, hence the whole story with the aggressive prepaymania NVIDIA's rtx, the tensor blocks, crazy prices on video cards. Just released another how to deal with the ladders did not come up.
Damonl wrote:
Pinch me
Sure, if you see under the spoilers anything but emptiness. While there is nothing there.
requiemmm
That even without pictures, there were screenshots of Fallout the second and fourth, and it is strange to deny that the fourth artistry much more.
All of last year and this, too, I think:should I upgrade the Pitch to do, replacing the clip?After all, more to the old games stalling than for new.Grafinchik froze,only requirements are increased