Random bosses, random content \"great\" idea developers
Well, no, it had to guess - not to go to all the bosses, not to allow to see all the unique locations and characters in one pass.In fact the player will not see all the unique content, but will fully load up random useless, same locations.
They held up to be honest, I'm such nonsense I have not seen.
After hearing this, no desire to go further there is the benefit of just five hours played.
dmsg
Now tasted another mod - Explosive shot. Put it in a rifle instead of fire bullets. In fact it is a grenade launcher, 6 or 7 shots. Will crafteda of shrapnel, which, in my opinion tropolis with BRABUS.
Grandfather Mastday
I just a flaming shot across which is logical, because the BRABUS that I have never seen. Have a patch waiting to see this chip. Well fire bullets in addition to burning and even the damage percentage, which is their main plus. Underneath the gun of the hunter gives 4 thousand damage per head roots. With bosses too, still helps. Still the most useful mod that I have. Besides them I only the built-in mod Mora - spears. In some situations it is also good. Although mostly embedded in weapon mods I don't like.
Grandfather Mastday
Killed Me today, was lucky to meet. Tried mod. Well of course that does not waste ammunition and that all damage goes right, usually such mods it is periodic, crowds of puny enemies to blow up the most. I have it in a gun of the hunter was inserted. Deals 450 damage, he crits me was not given, maybe unlucky so far, can these mods not Crete. Fire bullets accurately Crete, the damage from 800 to 4000 (depending on where you'll Crete) + fire damage. So bold against enemies and bosses bullets demagogue. Although maybe the weapons depends.
Fucking random, I can't spawn the ENT. 20 times restarted the world and all 20 times the Dragon.
Grandfather Mastday
I have a similar thing with root armor. Location is another generally never caught.
And why is it, ENT. Shotgun with it not really, a hammer is needed?
Me yesterday for the first time has been spawned by the Scourge. Mod with radiation good, homing, does almost a thousand damage (without crits), the game fansatic almost all the mobs.
And another has been spawned by the breeder, as a consequence activated an ancient machine from a dealer and got mod on the turret. 9 points of damage per shot. For half an hour can kill except the frail, the homeless, and if it will get)
dmsg
Need ENT himself, not his weapon. I pass the game on record, and need all the bosses.
dmsg
Yes, this game mocks me. 30 restarts, and no ENT. I have a route to the last boss of the Earth run without the use of campfires and all the bosses of here the first time. May not be so random curve. Apparently there is some kind of pattern. But I finally procola the Gallows, which I also never saw.
Grandfather Mastday
Me too, the first time the Gallows had today, well, at least Bron'ka's on. Random is really very curve, che is there to say. He is already a bunch of times passed the game and have a lot of generally never saw. And that is - it always comes across from time to time.
Well to 3 September briefly tormented there, there will be better.
dmsg
But the adventure mode will still be available only after beating the game in normal mode. And it is not known how it will be implemented. Maybe that's just the choice of locations.
Chet natchinaet already burnt. Location Land. 9 passages of the earth.
For the last 7 playthroughs ENT fell exactly 0. That is. on a new character, which steadily restarted the earth. ENT did not exist. The same does not fall Dang to receive talent charge modifier, this gang never fell, but Dang Hunter drops a pass, in a single playthrough fell as much as 3 times. Also never had the location mess with a crazy dealer.
Stanislavich
Stanislavich wrote:
For the last 7 playthroughs ENT fell exactly 0
7 restarts, bye, that's all? Patience my friend.
Spoiler
Grandfather Mastday wrote:
Yes, this game mocks me. 30 restarts, and no ENT. I have a route to the last boss of the Earth run without the use of campfires and all the bosses of here the first time. May not be so random curve. Apparently there is some kind of pattern. But I finally procola the Gallows, which I also never saw.
Grandfather Mastday wrote:
I restarted the world 32 times, skimming the ground to the boss of the world. This location, land was sceneries only 2 times, 2 times Hangman, 2 times the area with assault rifle, 2 times rolling Hedgehog. Once the Garbage tooth along with a BRABUS (other times always separately), 3 times dungeon with a Hunter. From the first boss 3 times Shadow, all the other restarts the Ripper. This files most often caught weeping tree, a guy with a mask and a dungeon with sectarian and trees. Here is such a random. What is most interesting, for the very first time, I had one passage from both the boss and the Shadow and Ripper. And then, after the updates, I've restarted, always either the one or the other.
PS. Once in Rome I had already 100 talent points.
Just needed boss ENT, which finally appeared (the Dragon was 30 times in a row). If not for this fact, what stared this farm.
Grandfather Mastday
Yes I know you have already written. By the way, the analyzer saves work? I do it and not used and not maintained. now no where can find.
But in my case, I almost completely run locations on earth. One run takes almost 2 hours.
Stanislavich
I mean, 30 times can you get lucky to see ENT)).
The analyzer works, but shows not all. Well, ENT, show. And that patch is delayed. Already the 13th and no updates.
Something long 2 hours, I'm 30 minutes ran the Whole Earth to the boss of the World. Seth tramp + grandfather clocks and rush through locations on the Ripper/the shadow on the mother for 3 minutes (of course after everyone had gathered, and the first restarts were examined every angle and all killed).
Grandfather Mastday
So I need dungeons. two dungeons needed. In the end run locations almost completely, in particular dungeons. By the way, the Trash as responise? as some dungeons, like subway hunter?
Stanislavich
https://www.remnantgame.com/en/news-article/11253473 again, a whole bunch of edits of weapons and armor.
Grandfather Mastday
Looked. It is believed that the game more balanced under the co-operative.
The snipe cut, Most of the armor is cut. Apnuli Rifle hunter, but nesilno not changed the eye of the Storm.
For a solo game from the remote it remains only a Rifle, a crossbow, a storm. The snipe to solo the game becomes practically useless. While in the opposite coop. show himself to be better than in solo.
Stanislavich
Where is her range nerf?
Sniper rifle
Increased chance to crit from 10% to 20%
Increased ammo from 25 to 27
Increased reload speed by 10%
Reduced size of the sight without optics, and it is considered increased accuracy without the use of sight, when there is no time and need to quickly kill the approaching within striking distance of the enemy.
On the contrary apnuli. Now this is really a normal snipe, but not something slow and inaccurate shit that was.
And hunting rifles only increased the clip by 1 bullet and added 5% damage on vulnerable sites.
And the armor of Utilisima added almost 50% protection and increased damage buff. You can now tank.
And since almost every armor, increased defense value and added bonuses.
Grandfather Mastday
She is in melee now much weaker. I say, for the cooperative - very fit, but if you're playing solo and need to tank and start. now the snipe was much worse, as it is at the expense of accurate shooting from shoulder and critical hits in melee a good show. Her accuracy was only in the snipe scope, where in melee against a crowd of mobs not play. The essence of coop is. the location to share. accordingly, there is posizioni and player can snipe from a distance throw, while the bulk will Tanchev other player.
*Sniper Rifle: Added a minimum crit range of 12.5 m* - to kitawala, we need a minimum distance of 12.5 m, don't know if it will work at vulnerable places, but consider, she loses all of his crits in most dancey and bosses.
I. if I understand correctly. then it is Vice versa while shooting without snipe sight, increased the number of scatter, that is. it became even more slanted than before. But the accuracy increased only with the full information, which the snipe in the usual sight practically no (need ogidanie the order of 2 seconds without movement)
The rifle hunter in addition to critical and the cage, increased maximum bullets from 45 to 50, and added +5% damage at vulnerable locations, with no penalties. In the end, she now by as much as 5 bullets more ammo and crits without reference to distance. With the talent the chance to crit, so 30% crit, which works in melee
Stanislavich
So sniper is not a shotgun, so you could use it for melee. It is just designed for long distances, for example in combination with armor of the hunter.
Without smoothie rifle and so very rarely kitawala, she won only by shooting in the head, and the talent on crits can be pumped only
at the end of the game.
As for me the game is too easy even playing in one, I have not experienced difficulties. Penalties for death still no. Koop here purely for fun.
The snipe 20% crit +the executioner 20% +armor radiant 25% + of the twisted spikes of 15% + mark hunter of 15.5%. We will have almost 100% chance to crit from a distance of 12 metres. Yes, it's IMBA))).