3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
l
leviofanh 20.01.23 03:28 pm

Next Gen crashes at DX12 (The Witcher 3: Wild Hunt)

After updating to next gen the game crashes when using directx 12, after loading a save or after a cutscene of a new game, on 11 everything works fine but there is no support for ray tracing. Everything is updated, Windows is new, clean. RTX 2060 graphics card
40 Comments
Sort by:
A
Astarus 20.01.23

Guys, here is the solution with departures at 4:14 Happy New Year!

l
leviofanh 20.01.23

KIBERMAX
Oh, is it possible to replace these dlls with the old ones? Can you tell me where to get and what version of this sdk package?

l
leviofanh 20.01.23

By the way, am I the only one who didn't have a baron's pointer?

R
Rlier22 20.01.23

leviofanh
As soon as you complete the quest with the bloody baron, a pointer will appear right in the yard

b
benites 20.01.23

Once you've completed the quest, you won't need it anymore. But the developers have their own logic.

B
Brown9000 20.01.23

leviofanh
I tried to replace it with the latest version, it did not help. It also crashes after loading a save.

K
KIBERMAX 20.01.23

leviofanh
Let's just say, even though my game doesn't crash, stable 50-60 fps, at extreme + without RTX, since the computer is ancient, I also replaced the dll, nothing has changed, everything needs to be done at the engine level and coding, but as you can see Reda of this are not going to do.

PS so replacing the DLL makes no sense.

K
KIBERMAX 20.01.23

leviofanh
But purely for the sake of experiment it is possible to try.

There are 3 folders located in bin, x64 and x64_dx12 folders (in it the D3D12 folder)
In the x64 folder, replace 2 dll files dxcompiler.dll and dxil.dll (x64_dx12 folder is the same situation)
In the D3D12 folder (which is in the x64_dx12 folder) replace 2 dll D3D12Core.dll and
d3d12SDKLayers.dll

Windows 11 22H2, well, of course, actual firewood.

K
Kartonkratos 20.01.23

KIBERMAX
KIBERMAX wrote:
Let's put it this way, even though my game doesn't crash, stable 50-60 fps, on the outrageous+
Maybe you mean average? because on the extreme you will have 30-35 fps, and on the extreme + 25-30 fps! but not 50-60.

K
KIBERMAX 20.01.23

Kartonkratos Outrageous
+, fps didn't drop below 45, but stutters from time to time

K
Kartonkratos 20.01.23

KIBERMAX
On the system what is indicated in the profile?

K
KIBERMAX 20.01.23


Yes Kartonkratos

K
Kartonkratos 20.01.23

KIBERMAX

F
Fox4555 20.01.23

If after the last patch the game crashes for you, just run the integrity check of the game files through Steam, 4 files will be re-uploaded, the game will stop crashing.

l
leviofanh 20.01.23

KIBERMAX
Hmm. After that, I started to get an error saying that my card does not support directx12. Winda is the last, recently installed.

l
leviofanh 20.01.23

If you do not replace D3D12core.dll in D3D12, the error disappears, but the crashes do not disappear anywhere. So the experiment is not successful.

S
SkyN6T 20.01.23

Kartonkratos
from where on 1060 RTX?

K
KIBERMAX 20.01.23

SkyN6T
Well, formally NVIDIA implemented RT at the software level on the 10-series, but it's completely pointless, since RT works at the hardware level and it means that you can see exclusive RTX, but even without these rays the game is still beautiful.

M
Mikhail Egin 20.01.23

Kek
There is an issue that causes the game to not launch or crash on older Intel processors in DirectX 12. In this case, it is recommended to run DirectX 11.

Affected processors are Ivy Bridge microarchitecture and older. The problem is related to instruction set support on these processors.
https://support.cdprojektred.com/en/witcher-3/pc/sp-technical/issue/2357/directx-12-starye-protsessory-intel-igra-ne-zapuskaetsia-ili-vyletaet-pri-zagruzke- games

K
KIBERMAX 20.01.23

Mikhail Egin
Absolute nonsense of the Reds and their crooked encoders, why is everything fine with me if I have an I7 3770k processor by Ivy Bridge and the game works fine on Directx 12 (if only stutters, because the shader cache is implemented badly)