Who is stronger!? (Disciples 2: Dark Prophecy)
- Who do you think is the strongest unit in Disciples 2!?- Here I consider that Nebiros!
little prank. I played the undead and here is the last mission, all the capitals are taken out, the whole map is open, the army is swung shopesdets - I planted all the filled bubbles - I'm going to the elf !! think about it, during the battle she dumps !!)) well, ept ... didn’t finish it off, let him run away. then he stood next to her for several days - he doesn’t attack nichrome! from the bottom of my heart, it was funny - I’m also the boss .. lost out in any situation, he fights to the last)))
in, even picked up old saves on purpose) look how the elves turn on the back)))
Enlighten me, please, on which two paralyzers do you need, if the queen has immunity to reason?
By the way, about Nebiros. Who bought a jellyfish on the last card? Do you want me to show you the result?
Bianor da fuck her with the queen. the scheme itself is lethal - the main thing for me is to withstand the first blow - and then everyone is a dog, because I dragged the banner for accuracy)
Shl. where is this for gnomes? check it out)
Nameless - you better remember where you took the claw))) the only and happy owner ..))
No. For the gnomes, you need to take out the capital from the undead, and before that, a bone golem appears, which is more difficult to knock out than the guards. And Nebiros is for the people.
By the way, if the claw appears in which main campaign, it is only for the dwarves - I just don’t remember what is found where, but in other campaigns it definitely isn’t.
Actually, it's hard to say who is stronger ... It depends on what!
In a quick game, there is probably no one better than the Empire, because of the prophetess (the main thing is to pump up, but already at the second level she is not bad), then everything is at your discretion, any lord, any troops, although it is best to take the main character as a magician because people have magic units oh so weak.
The undead may be a little behind, but they have the coolest troops, the game is not so fast for the imperials, but after the buildup (it’s better to take a warrior, of course, but everyone else is not bad) ... There should be a shadow in the army, since this is the main unit, although not once passed without it. But once I generally took the main character of the banshee, and believe me, this is a thing! Even at the highest level of difficulty, you can tear everyone (only a little difficult at the beginning). By itself, the shadow is then not particularly needed, because the hero’s accuracy by level 15 becomes at least 99%. The only negative is that the opponents are undead... Mages do not hit them (immunity), and some of the units cannot be hit with weapons. That's it, to avoid such a situation, it is also desirable for the hero to take a magician (fire), but in principle any hero will do.
Demons… Not the strongest, but what a beautiful and varied structure they have. It is best to develop one succubus (petrification), a mage hero, a warrior and a demon ahead (any branch of demons will do in general, but I like it better with petrification). Here it is better to have a lord warrior, because otherwise your game speed will be very slow. But to be honest, I played for demons infrequently, so I can be wrong in many ways. The only hint I can give... If you are going to take the castle, be sure to take the satyr (I met another name but I don’t remember), and all because of the poison, which to that level (and the satyr gets them very quickly) becomes very important. The castle will fall in just a few moves...
But all the same, the gnomes are ideal for destroying the castle, and all because of their unit, the son of Yamir (I could be wrong). Of course, it’s difficult to get to him, but after that ... This unit is hit very hard, plus a big chance to freeze, that is, additionally poison with cold (I got up to 120 in one turn). In a word, the guard falls very quickly. You can take any of the heroes, except that I didn’t particularly like the archer, but the warrior (good damage at 60) and the mage (earth magic from which there is rarely protection) are pretty good. Among the units, the second mandatory is the alchemist (second attack), this will give you the opportunity at the very end of the battle to make another attack. Some even take two alchemists... Why not arch druid? Because to a high level (when you can take the castle, the strength of your units will be so big, but no one removed the limit of 300). The Lord is a magician and only he! Why? Because the gnomes have the best magic and you need to use it. Thanks to magic, we can inflict 77% protection on ourselves and this is without everything !!!
In short, look and criticize))
Yes, I forgot ((
Ideal (in my opinion) army of dwarves for blocking the castle:
in front - on the left is a hero warrior or magician (preferably with an artifact for petrification or paralysis and poisoning and several orbs with poisons), on the right is the king of the dwarves (30% protection, but small initiative) and in the middle the Son of Yamir.
Behind - two alchemists...
Why not two Yamirs? Because then we will lose one warrior slot. Of course, he will not do the weather, but still he can sometimes help. the opportunity to choose two more times who to hit)) and it may not necessarily be YAMIR!
but in my opinion, the ideal army for the undead is a
hero-pathfinder and 5 real ones (well, not deaths, but real ones that lower the level) and your IMIRAM (correctly through A) And alchemists ... wee ... !!)))) well for example, even if it looks like your first thug and demolishes one, then in the next move he will already be level 1 or even a corpse!
well, of course, if in an honest fight (and not with magic or spheres or potions ...) !!
it's about the undead .. and if you still take neutrals .. then I remember somehow destroying the creature of the Galean lvl 99! (I did it in the editor) right now I'll write how !!! I took a hero-warrior of level 1 .. (well, in the castle at first it was just him) I put a mercenary store nearby (I added real ones and alchemists in advance) I bought 3 real ones (in the editor I stuffed all sorts of potions and magic and also an artifact-existent and an artifact-witch) ..well, he pumped up to level 3 of the hero (well, he set the code 3 times) well, of course, the beings also got a little nourished, but it’s not scary .. then he took an alchemist .. endowed everyone with magic and bottles ... and attacked !!!! he was the first to beat chtol but didn’t demolish everyone and didn’t hit everyone (the magic was demonic and undead ... well, others are also the magic of all races) after I went as a hero and him to stone and lowering the level (but it didn’t work out because he reflection was... but after that he shook a little (by the way, when he beat them, the level decreased and at the same time the health for the levels received) and after he took it as an alchemist, he gave himself another attack on the hero and now he already hit !! and so on in a circle ... although it was possible to do it without mixing troops .. supposedly with gnomes alone .. I didn’t try it, but I think it will have the same effect if you take 4 alchemists and a hero ... (with the same ratefacts) and that’s it !! ! it will be even better!! ksate for lowering the level pretty well takes lives !!!
I don’t argue)) I played (only without alchemists, only real ones), and a really good composition, but we are talking about a real quality in the game ... In addition, such an army will be very vulnerable, because it is strong only against living opponents (or a computer ), but it’s very difficult to play against neutrals, therefore, it’s also not very successful to swing. Therefore, if you play not against a computer (although it will be difficult with him), then most likely almost any opponent will make you. It's like a doppelganger for demons - a super unit, but I would not advise playing with him against a living enemy (but he rules in a company with a loser !!!). Therefore, it is best for the undead to take Death (killer of capitals), or a magic line (lychee or vampires), dragons are also not the best (that's why I rarely take them), but they look cool. Undead classic (level 15) - a lich or nosferatu hero in the center (he hits with fire, protection 40 from a banner and skill, a dagger that drinks life (it seems to be called that) and so on), on the sides are two skeleton warriors (lords are not bad, but for some reason they miss very often, and it is best to use them on small maps), there are two magicians behind (liches are more like, but vampires are no worse, and maybe even better). The second option is with death. In fact, the best option, because in general you don’t even have to play (quick fight). But it is precisely for this reason that it is simply not interesting to play in this way, in addition, it is generally impossible to fight against the undead (immunity to death). Therefore, I still leave the classics)) however, for some reason they miss very often, and it is best to use them on small maps), there are two magicians behind (liches are more like, but vampires are no worse, and maybe even better). The second option is with death. In fact, the best option, because in general you don’t even have to play (quick fight). But it is precisely for this reason that it is simply not interesting to play in this way, in addition, it is generally impossible to fight against the undead (immunity to death). Therefore, I still leave the classics)) however, for some reason they miss very often, and it is best to use them on small maps), there are two magicians behind (liches are more like, but vampires are no worse, and maybe even better). The second option is with death. In fact, the best option, because in general you don’t even have to play (quick fight). But it is precisely for this reason that it is simply not interesting to play in this way, in addition, it is generally impossible to fight against the undead (immunity to death). Therefore, I still leave the classics)) But it is precisely for this reason that it is simply not interesting to play in this way, in addition, it is generally impossible to fight against the undead (immunity to death). Therefore, I still leave the classics)) But it is precisely for this reason that it is simply not interesting to play in this way, in addition, it is generally impossible to fight against the undead (immunity to death). Therefore, I still leave the classics))
Um... people, tell me plz how to play for other races besides people? After all, only people have a healer, and without it it’s hard and they kill quickly, for the same gnomes it only adds strength.
it is very difficult to paint tactics for all races. People are of course the simplest, because of the healer ... well, I'll try:
Gnomes: read above, where to write more in detail. Giant (swing on the Son of Yamir, always put in the center); hero (any one, it is best to put even a magician in the first row with a level, the main thing is to place it more safely before attacking a squad); one more warrior (you can develop any line, but I would advise - the king of the dwarves, because this unit will get the most), and most importantly - alchemists (at least two). The first level is a giant, an apprentice (?), a hero. The second is a mandatory flag (put those that will be, but leave them as soon as you find them for protection). The third level is leadership and add one more student. Then I think everything is so clear))
About the undead: a hero, in principle, any, but I prefer the lich queen, because she hits with fire and will not let you down in battle with other undead); creatures - preferably two or three skeletons (the Templars are also not bad) in front, a shadow and two magicians (if the level allows you to put the hero in the first slot, then it's generally great). However, the best (but at the same time, the most boring) type of undead squad are ghosts. They lack weapons and for this reason, almost everything can be traversed. Well, perhaps only some gnomes and magicians will tickle your nerves. The undead use their superiority in the first turn (despite the fact that the initiative may be the same, the priority of the first strike is most often for the undead), thanks to this, one or two units can be destroyed, after which we receive blows and cover with a shadow ... everything is a victory !!!
About demons: I can’t tell you something more or less useful.
In general, do not listen to anyone! Play the way you like best!
Mityai5
In general, do not listen to anyone! Play the way you like best!
IMHO, the best advice =)))
As for me, the undead rules. Two deaths, two ghost warriors, a mage hero and an initiative-boosting banner - a killer combo, NOBODY gets away alive!!!