Capture the whole world (Rome: Total War)
Has anyone tried to capture all 100 of the provinces on the highest difficulty level and hold for a few moves, and then take Rome?I igras for the house of Julii, and were built only for the Praetorian cavalry and catapults (if possible)
8-10 cavalry units and 4-5 catapults the total number of about 700 people and was able to take out 3-4 of the enemy's army of thousands and a half each!
four cavalry on the flanks, built by wedge and catapults in the center shoot fire at will when enemy comes he is already pretty broken, and then distributed cavalry troops at the enemy and almost immediately after this simultaneous swoop, the enemy is running, catch up and finish off. Managed to kill Brutus 1400 and lose at least 70 units.
To take the city voobzhe simple: find which side is easier vniknut square critcism by
catapults punched a hole or two and throw the cavalry into the square trying not to pay attention to the enemy, grab the area of the reserve there 1 squad and throw the rest of the cavalry troops coming to the area and all.
to defend the city even easier if there are 5-6 riders place them in the square and waiting for the enemy, when it comes with nakoku the volume for the game with practically no losses (more than 1 just does not fit in the corridor on the way to the square) and all the enemy is defeated. Gourmets may be advisable to put archers on the walls, but without it everything is OK.
If someone managed to take over the world one way please write how.
Thank you.
To complicate the gameplay in Roma it would be good to move from BI, the influence of religion - the Romans own gods, your Greeks, the Egyptians, your. To affect the order in the cities. That would be a tremendous strength. First, it cuts off immediately blitzkrieg the cities and villages of the enemy, and secondly become meaningless attacks expeditionary force, which seize and hold key points on the other end of the map.
And another good idea would be to move novshevstv FoE of Realism, Shogun 2, and Medival II. Merchants, dynastic marriages, more or less distinct diplomacy, logistics, new traits for eneralov as of SS 6.4 terrible hemorrhoids, but adds interest to the game!
To complicate the gameplay in Roma it would be good to move from BI, the influence of religion
It's at least silly, in the days of vanilla, the issue of religious confrontation not of the table. in principle. You know a lot of uprisings on the basis of religion? On the contrary, the Macedonians with their Greek gods quietly capture all of Asia, and no local cults or already established Zoroastrianism a hindrance was not. And in Rome before Christianity special persecution on this ground was not.
And from the point of view of complexity, the necessity of keeping a large garrison in the city you think is the difficulty? What the game does to repel assaults in cities with large garrisons? Except that the battle at the bridges.
Much as anyone, but I'm more interested to fight the elite against the elite in the open field other than the maintenance of large garrisons.
Dgosser
the question of the religious conflict is not, in principle, table.
Write a thesis. What you say at least not drawn.
And from the point of view of complexity, the necessity of keeping a large garrison in the city you think is the difficulty?
Not yet established native religion. In this case, the game on rush becomes much more difficult. But when you are approved, the city was supposed to live a normal life and not make a fuss even with a small garrison. In vanila have to pump up the city to the eyeballs - riots follow one another and rebels popping up these packs, which a small garrison just cannot cope.
Their
In vanila have to pump up the city to the eyeballs
On the avtoupravlenie even with 1 squad, the settlement does not revolt.
Although if a city of 30,000 population constant growth, here and the whole stack will not help.
nr6517
Last for a long time in vanila played? There is such a thing as the distance to the capital - all peripheral cities revolt constantly, almost continuously. And if you start a state in the corner of the map and don't want to move the capital to the center, treating just half of the map.
Their
Especially for you
The capital is on the other end of the map(shaded in red). There are only riots near the capital, i.e. the distance to the capital is not as significant as it seems good management.
There may be several options. Or you simply tell a lie or hide any fashion. In vanilla at 30,000 at the other end of the map riot is guaranteed even with a full garrison.
Their
Look carefully:
This is a map TR on vanile. The difference, in fact, were not significant.
Their
KICK-ASS HOGWASH.
TW interesting for its historical value, its so ugly what for to break?!
Is the concept of alternative history - dreams, BLT, if nothing else is not enough.
Play as Brutus,was the company that took over Rome,the Balkans,Asia Minor,Egypt,Dacia,Thrace,Armenia,Parthia,Scythia and other provinces more than 55 as attacked Rome tumbled down the uprising(And how to fight it?).Especially Asia Minor, the rebels had stopped.Scipii stupid to go to Africa.Yulia North of Scythia precipitated...