Neustanovivshiesya mods via NMM (Fallout 4)
Downloaded the latest version of NMM beta 0.63.6 trying to install mods ,but nothing to put , there is no ESP appears .Changed the file as written on the NMM website :
How to enable modding
Within this folder you'll find a number of .ini files.
Open (or create if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
Add the following lines to your Fallout4Custom.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Save and close Fallout4Custom.ini
That's it, you're ready to get modding! :)
Nexus Mod Manager
And nothing! Do not there is no process of de-archiving. Even when you activate the NMM file requires to remove everything and leave the line in Fallout4.ini like this : sResourceDataDirsFinal=
I apologize in advance-I just started to install the first fashion.
Thank you!
murtela
Thank you, if it doesn't result in the machine will put the program in plugins.txt whether You will seek advice vlichku if that is not going?
shieldandsword
However I had a trouble. Forgot the asterisk (*) before nvvault1080.esp, in plugins.txt to deliver. ))) DLS does not start, star start. )))
shieldandsword
I also updated to the latest version and now all the mod control of the game early was the version lower and each time you install a mod you had to include the mod name in plugins.txt but in the updated version of the game that should not be done.
Victor5555
In order to manage from the game need regitsya on the website of the gazebo? I have a pirate.
shieldandsword
No need to register. I also have pirates, I mean connecting, disconnecting, removing mods, so let's say you installed the mod, start the game, go in menu modification check the box of the added fashion, and all mod connected and can play. No need to register the name of fashion plugins.txt put all sorts of asterisks, it all registers itself when you connect fashion in the game.
Victor5555
Menu modifications I have are only available via the Home boot Order, and then after click V it writes Deactivate all mods and Remove all modsare all TO enter the game. After logging writes to Modifications no Content.
saa0891
It turned out so:
In Fallout4Prefs.ini
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
in Fallout4Custom.ini
[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Came a Localization of game textures (Russification), for both the basic game and all DLS. One guy tried. I installed. )
murtela
Whether the changes I made to the ini files (see PL.below) ?
Throw a link to Rusik amps.) Niro did?
murtela
Whether the changes I made to the ini files ?
It turned out so:
In Fallout4Prefs.ini
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
in Fallout4Custom.ini
[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
shieldandsword
In Fallout4Prefs.ini all right.
But at the expense Fallout4Custom.ini something has changed,the new description of the mod I add to Custom.ini,though it had to be added in Fallout4.ini,for me personally, it's just written in Fallout4.ini and everything works fine,you can try one of the options,I think that both will work.
Fallout4.ini
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
shieldandsword wrote:
Niro did?
He is the most. ))) Link https://yadi.sk/d/xGdLp0WNyGRmA Or drugs (torrent).
And the changes I have exactly the same.
And plugins.txt so:
# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
Fallout4.esm
*ClearWater.esp
*DLCCoast.esm
*DLCNukaWorld.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*RealisticLights.esp
*nvvault1080.esp
There I described how I set up manually
shieldandsword wrote:
Menu modifications I have are only available via the Home boot Order, and then after click V
I also have a via Home boot Order all right, but to press the V is not necessary,
here is a screenshot just in case as I did
Spoiler
Then press
Spoiler
Then see the mods that you have added to the game, put a checkmark in each
Spoiler
After click
Spoiler
And click OK to fashion joined the game
Spoiler
Well, I showed how I connect manually and all is added and everything works.
saa0891
Tell amps. Why NMM when activating mods wrote that line in Fallout .ini looked like this : sResourceDataDirsFinal= .This is a bug?
shieldandsword
I have neither of which writes.
Do as I wrote above,and everything should work without problems.
Fallout4Prefs.ini
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
Fallout4.ini
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Test that would be on plugins.txt. was not checked,read-only,and the files are larger, too.
To launch the game through NMM.t.e. start NMM,and in the top left corner Launch Fallout4
murtela
So the boy he just tried, he can say the soul has invested in this mod, as spent a whole year to translate all the labels. This is how much patience you need, I think someone else probably would have done better if actually made, so as to spend a year of my life, I think not everyone is ready, plus he did it for free so we could play and enjoy the game...
shieldandsword wrote:
sResourceDataDirsFinal= .This is a bug?
I have the same thing.
[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=