Impressions from the DLC \"The Following\" (Dying Light)
The Following ThreadUPD:as for the endings to write in this topic, so that someone is not passed and not to run into a spoiler: http://forums.playground.ru/dying_light/kontsovki_the_following_kakaya_vam_bolshe_ponravilas-894308/)
(Unable to flood on the subject of the Following please)
cleaned all the sockets with jumpers, but they have not disappeared, why? I already was happy ...
oranzheviymamont
As an option the Stripping of the socket to zero: Dying Light: the Trainer/Trainer (+19) [1.16.0] {MrAntiFun}:
Numpad 0 - Kill All Zombies/ Kill All Zombies
атмаROZ.
without the help of codes would be desirable. Do serious mistake of developers. It is clear that they have not disappeared, but even much less they are gone.
I remember when the first time was the original, loved it. Immediately got behind addition and puked. Huge empty locations, mandatory useless trough, standing in the center of the plot...stuff in General.
After the main plot, the add-on did not work:
1. short
2. too empty location
3. rusty bucket that is quite difficult to pump
4. endings
Spoiler (in all smarts)
5. no one needs jumpers' nests
The only storyline DLS with a huge map on which we will be given a ride on a buggy, which can be tuned in any way.
This is a big honest addition, almost the duration of the main game (if you collect everything) on ​​an interesting open map, on which it is fun to drive a typewriter and ram zombies. The problem is that if the main game lasts exactly as long as needed so as not to get bored, then you already start to get a little tired of the game.
The plot is simple, played after the events of the main game and is nothing special. Except for a gorgeous sudden turn in the ending, of which there are even two. Strongly straight.
There are already too many games, but it's still fun.
8/10