Issues (Endless Space)
Email questions, how can I help you...and others too I think will support))Won the 2nd time, both times territorial victory. The second the game ended, finally, with a 1m rating on scientific development. But what is most interesting, ranking of military power in 3rd place with a large gap, and on points of the fleet with a very large.
But what struck me most, when every move to me had arrived first protector 4, then 5, then 6, 7; and in one move he pinned the defender 11. What, every move produced the vehicle, and this car is suddenly in the formulation was? Some improvements researched (how is the beginning of the game)? Maybe the comp is so cool, reworked several times over the course of your ship?
Can someone tell me... the Problem is the long end moves early in the game for 10-15 seconds the computer thinks. What is the reason? Hardware, software or the game itself?
And if you click on end turn and then call the system menu, then the wait is reduced to 5 seconds.
PS: pirates.
This is not normal!
Kills interest in the game. Well, another stupid camera in battle ))
By the way I noticed the memory scores game, like in heroes 4 was.
the people I have a problem on the tracks to other systems I have is the icon of how-to road is prohibited. what are they doing ?
sastep
If you can, come screen. And so, your system may be protected by the ships of the other faction, in this case it is impossible to fly to other systems until they destroy the forces for the defence of the system.
how to make trade routes?just captured the enemy planet,looked up,and she has a lot of trade routes with different sidemake other civilizations,and I have no one no how to do that?all of the research is!
zloidialexx
Shopping can sometimes occur in the most developed(90/100 it will be a home system) systems independently. in addition, the possible construction of system improvements such as excessive variable trade, etc. (in the description should be +n the limit of trade routes) At the completion of the construction of the game itself will stretch the way to one of the factions which signed a peace. another way - heroes. the Governor has the ability to increase the limit paths in their system(as well as the ability to increase the effectiveness of these paths). how do the characteristics of Nations(with generic race) don't know, because I do not yuzal.
The bulk of the questions on boevka:
1.In said training phase of the battle, like in the 1st(ranged) effective missiles, in the 2nd - lasers, in the 3rd(middle) - kinetics. Actually the question - whether you shoot rockets in the 2nd and 3rd phase, the lasers in the 1-St and 3-th, and the kinetics of the 1 - and 2-nd phases, respectively.
2. Please, explain on what principle are card battle, and they block all the time. for example using map camouflage on the 1st phase, according to the description - gives +40% to ABOUT phase starts, the enemy throws my card and my with something that negates the cross. in training nothing really about it does not say. =(
3. is it me or during the card selection phase, the battle goes anyway?
4. does the game have that kind of civilopedia in Civilizatie?
lens_88
1. Yes - all weapons shmalyaet :) in all stages
2. Cards have their own characteristics and styles (at the top usually write what type of cards - attack, defense, etc., and write down what types they are blocked, for example (not exact) attack is blocked by the defense, sabotage is blocked by engineering).
3. The battle is constantly. At the bottom center of the screen there is a timer with three phases - during the approach choose a card for the first phase, for the first time, choose the second and last similarly.
4. Don't know
If something is not clear - write, I will try to explain clearer.
MalluM
Thanks for the clarification - now rode, the principle of rock-scissors-paper)))
Only I will specify just in case, according to the 3rd point, i.e. battle during the selection of cards on pause isn't?
How to specify the direction of flight vehicles, particularly to send the colonizers in a specific system?
Aphazel
Create a fleet in which will be colonizer, choose the fleet, bring the mouse to the desired system and press the right mouse button, send a fleet (colonizer) to the system
MalluM
Oh, thank you, how simple it turned out. But in General, of course, the fleet management just kills.
Read that for a large number of points of science there are 3 buildings, one near the beginning, for 40 increase yields, the other two somewhere in the late 20, in the scientific branch. Tell me what specific research is necessary to spend for their construction? The names and descriptions of the research I nothing to say. Somewhere can make a list - what research gives, I think in part,because of the lack of the first building I on the procedure for the development of the AI overtake. Auxiliary module with a shield only increases hits of the ship, did not give Preodolenie protection of the ship more difficult for weapons of the enemy? The game seriously made, but the scientific branches it is difficult to understand what fruits will result, not very natural, that for negotiations to a study. Thank you.
other Unknown
About fiche with diplomacy, I agree.
Taks about science - to increase the speed of research, learn the right branch of the technology (pay attention to the study of the blue triangle, I think, is not exactly spany), + there are additional studies on science in left and lower branch. In General, to distinguish between important research easily - every element (science, industry, landowner, etc.) have their icons displayed in the icon study.
About support module with a shield I do not quite understand
In the creation of projects of ships, under the auxiliary have armor, but it is apparently not opposing shells, and just uvelichivaet survivability of the ship, probably better to discourage the protection of the blows, than to put more strength. There is not the same not clear opinno. Look icons, the Senka!