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Deimos-D 29.12.19 09:57 am

The list of mechs (BattleTech)

The List Of Mechs

Mech Class/Size - Light 20-35 tons, Medium 40 - 55 tons, Heavy 60 - 75 tons, Assault 80-100 tons.
ttps://battletech.gamepedia.com/Battlemechs

Light Mechs:

Locust
http://www.sarna.net/wiki/Locust
Locust LCT-1M
https://battletech.gamepedia.com/Locust_LCT-1M
Locust LCT-1S
https://battletech.gamepedia.com/Locust_LCT-1S
Locust LCT-1V
https://battletech.gamepedia.com/Locust_LCT-1V

Commando
http://www.sarna.net/wiki/Commando
Commando COM-1B
https://battletech.gamepedia.com/Commando_COM-1B
Commando COM-2D
https://battletech.gamepedia.com/Commando_COM-2D

Spider
http://www.sarna.net/wiki/Spider
Spider SDR-5V
https://battletech.gamepedia.com/Spider_SDR-5V

Firestarter
http://www.sarna.net/wiki/Firestarter_(BattleMech)
Firestarter FS9-H
https://battletech.gamepedia.com/Firestarter_FS9-H

Jenner
http://www.sarna.net/wiki/Jenner
Jenner JR7-D
https://battletech.gamepedia.com/Jenner_JR7-D

Panther
http://www.sarna.net/wiki/Panther
Panther PNT-9R
https://battletech.gamepedia.com/Panther_PNT-9R

Urbanmech
http://www.sarna.net/wiki/UrbanMech
Urbanmech UM-R60
https://battletech.gamepedia.com/UrbanMech_UM-R60

Medium Mechs:

Cicada
http://www.sarna.net/wiki/Cicada
Cicada CDA-2A
https://battletech.gamepedia.com/Cicada_CDA-2A
Cicada CDA-3C
https://battletech.gamepedia.com/Cicada_CDA-3C

Blackjack
http://www.sarna.net/wiki/Blackjack_(BattleMech)
Blackjack BJ-1
https://battletech.gamepedia.com/Blackjack_BJ-1

Vindicator
http://www.sarna.net/wiki/Vindicator
Vindicator VND-1R
https://battletech.gamepedia.com/Vindicator_VND-1R

Centurion
http://www.sarna.net/wiki/Centurion_(BattleMech)
Centurion CN9-A
https://battletech.gamepedia.com/Centurion_CN9-A
Centurion CN9-AL
https://battletech.gamepedia.com/Centurion_CN9-AL

Enforcer
http://www.sarna.net/wiki/Enforcer
Enforcer ENF-4R
https://battletech.gamepedia.com/Enforcer_ENF-4R

Hunchback
http://www.sarna.net/wiki/Hunchback
Hunchback HBK-4G
https://battletech.gamepedia.com/Hunchback_HBK-4G
Hunchback HBK-4P
https://battletech.gamepedia.com/Hunchback_HBK-4P

Trebuchet
http://www.sarna.net/wiki/Trebuchet
Trebuchet TBT-5N
https://battletech.gamepedia.com/Trebuchet_TBT-5N

Griffin
http://www.sarna.net/wiki/Griffin
Griffin GRF-1N
https://battletech.gamepedia.com/Griffin_GRF-1N
Griffin GRF-1S
https://battletech.gamepedia.com/Griffin_GRF-1S
Griffin GRF-4N
https://battletech.gamepedia.com/Griffin_GRF-4N

Kintaro
http://www.sarna.net/wiki/Kintaro
Kintaro KTO-18
https://battletech.gamepedia.com/Kintaro_KTO-18

Shadowhawk
http://www.sarna.net/wiki/Shadow_Hawk
Shadowhawk SHD-2D
https://battletech.gamepedia.com/Shadow_Hawk_SHD-2D
Shadowhawk SHD-2H
https://battletech.gamepedia.com/Shadow_Hawk_SHD-2H

Wolverine
http://www.sarna.net/wiki/Wolverine_(BattleMech)
Wolverine WVR-6K
https://battletech.gamepedia.com/Wolverine_WVR-6K
Wolverine WVR-6R
https://battletech.gamepedia.com/Wolverine_WVR-6R

Dragon
http://www.sarna.net/wiki/Dragon
Dragon DRG-1N
https://battletech.gamepedia.com/Dragon_DRG-1N

Quickdraw
http://www.sarna.net/wiki/Quickdraw
Quickdraw QKD-4G
https://battletech.gamepedia.com/Quickdraw_QKD-4G
Quickdraw QKD-5A
https://battletech.gamepedia.com/Quickdraw_QKD-5A

Catapult
http://www.sarna.net/wiki/Catapult
Catapult CPLT-C1
https://battletech.gamepedia.com/Catapult_CPLT-C1
Catapult CPLT-K2
https://mwo.gamepedia.com/Catapult_CPLT-K2

JagerMech
http://www.sarna.net/wiki/JagerMech
JagerMech JM6-A
https://battletech.gamepedia.com/JagerMech_JM6-A
JagerMech JM6-S
https://battletech.gamepedia.com/JagerMech_JM6-S

Thunderbolt
http://www.sarna.net/wiki/Thunderbolt
Thunderbolt TDR-5SS
https://battletech.gamepedia.com/Thunderbolt_TDR-5SS
Thunderbolt TDR-5SE
https://battletech.gamepedia.com/Thunderbolt_TDR-5SE
Thunderbolt TDR-5S
https://battletech.gamepedia.com/Thunderbolt_TDR-5S

Cataphract
http://www.sarna.net/wiki/Cataphract
Cataphract CTF-1X
https://battletech.gamepedia.com/Cataphract_CTF-1X

Grasshopper
http://www.sarna.net/wiki/Grasshopper
Grasshopper GHR-5H
https://battletech.gamepedia.com/Grasshopper_GHR-5H

Orion
http://www.sarna.net/wiki/Orion
Orion ON1-V
https://battletech.gamepedia.com/Orion_ON1-V
Orion ON1-K
https://battletech.gamepedia.com/Orion_ON1-K

Black Knight
http://www.sarna.net/wiki/Black_Knight
Black Knight BL-6-KNT
https://battletech.gamepedia.com/Black_Knight_BL-6-KNT
Black Knight BL-6b-KNT
https://battletech.gamepedia.com/Black_Knight_BL-6B-KNT

Assault Mechs:

Awesome
http://www.sarna.net/wiki/Awesome
Awesome AWS-8Q
https://battletech.gamepedia.com/Awesome_AWS-8Q
Awesome AWS-8T
https://battletech.gamepedia.com/Awesome_AWS-8T

Victor
http://www.sarna.net/wiki/Victor
Victor VTR-9S
https://battletech.gamepedia.com/Victor_VTR-9S
Victor VTR-9B
https://battletech.gamepedia.com/Victor_VTR-9B

Zeus
http://www.sarna.net/wiki/Zeus
Zeus ZEU-6S
https://battletech.gamepedia.com/Zeus_ZEU-6S

BattleMaster
http://www.sarna.net/wiki/BattleMaster
BattleMaster BLR-1G
https://battletech.gamepedia.com/Battlemaster_BLR-1G

Stalker
http://www.sarna.net/wiki/Stalker
Stalker STK-3F
https://battletech.gamepedia.com/Stalker_STK-3F

Highlander
http://www.sarna.net/wiki/Highlander
Highlander HGN-733P
https://battletech.gamepedia.com/Highlander_HGN-733P
Highlander HGN-733
https://battletech.gamepedia.com/Highlander_HGN-733
Highlander HGN-732b
https://battletech.gamepedia.com/Highlander_HGN-732B

Banshee
http://www.sarna.net/wiki/Banshee_(BattleMech)
Banshee BNC-3M
https://battletech.gamepedia.com/Banshee_BNC-3M
Banshee BNC-3E
https://battletech.gamepedia.com/Banshee_BNC-3E

King Crab
http://www.sarna.net/wiki/King_Crab
King Crab KGC-0000
https://battletech.gamepedia.com/King_Crab_KGC-0000

Atlas
http://www.sarna.net/wiki/Atlas_(BattleMech)
Atlas AS7-D
https://battletech.gamepedia.com/Atlas_AS7-D
Atlas AS7-D-HT
https://battletech.gamepedia.com/Atlas_AS7-D-HT
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Deimos-D 29.12.19

Cycle video reviews of the most popular Mechs BATTLETECH Universe!

Ebon Jaguar Mechs, Summoner, Shadow Cat

Mechs Warhawk, Battlemaster, Stormcrow

Marauder Mechs, Fire Falcon, Ethereal

Mechs Executioner, Gargoyle, Victor

Mechs The Atlas, Catapult, Raven

Mechs Centurion, Hellbringer, Mauler

Mechs JagerMech, Dragon, Spider

Mechs Banshee, Mad Dog, Trebuchet

Mechs Are Awesome, Highlander

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Deimos-D 29.12.19

a table of all the Mechs
https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/edit#gid=1844655663

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Deimos-D 29.12.19

Trebuchet: speed 150 available weight - 26.5, you can put 5 dzhetpakov
Centurion: speed 120 available weight - 31.5, you can put 4 džetpaka
That is, if you need slow support mech with lots of long-range weapons, the centurion is better choice. Also, it is good, as the armor on the fur Persian bulvaram (hands are empty, the pile of armor hung)
If you need a front line bounce, which will enter hell, then the perfect Shadow Hawk 2D. You can, of course, to try and Kintaro, he has 5 slots for missiles that allows you to put a SRM-4, which is the most efficient heating (important with the jetpack), but some of them will be in the hands, which is not very great. Plus damage him less and there is no stand slots, which is very good for the fur that can stand up close.

Centurion CN9-A 50 - ton Medium LRM-boat: in him alone can deliver 35 LRM + 2 medium laser, just in case. Choice of safe standing is another Centurion with LRM20+20+10. 2 x++ LRM 20 and LRM 10++
Centurion: 3 SRM 6 + 2 medium laser and this with maximum armor), short sighting shot in DH fansatic almost any fur, in addition to assolto. Especially if Srmci apnote on +2/+4 DMG.

JagerMech with 4 speakers is just awesome sniper, the presence of janakov original and high mobility allow you to ride in the mountains yaks mountain goat, the range of the AC2 and AC5 like RRS and high moral the pilot will allow you to Cotati even assault mechs in the head (personally I kill the Atlas in 1 turn). Consider it the best sniper before the advent of assault mechs in private collection. JagerMech with 2 лрм15 and 2 LRM 10 - heavy LRM boat.


BattleMaster BLR-1G:
PPC and 2 medium lasers+Helsinki.
Jumpgate, seven medium lasers,two small,max armor everywhere except the center torso,and fourteen KHS,
or take two medium laser and two KHS and stick срм6.
medium lasers and ЛРМ15/20.
medium lasers, AC5, SRM 6.
Stalker STK-3F: can 4хLRM20 to drag, but it will be completely glass, and you LRM20x2 and LRM15x2,
You can shove 4хLRM15, but b/C such a miracle it is difficult to put - it is necessary to remove all. But a compromise 2хLRM20+LRM10 already is working perfectly, enough space for 5T and b/K 3 jumps, and armor normally fit.
Stalker to fight in the middle distance, 6 ML and 4 SMR6.


Firestarter is 35 tons. Removed all this pyromancy the battery, slapped a 4 medium laser, coolers, armor hung. It turned out hellishly fast, good for its class armored vehicle, with wild speed and the long jump, which not only dance and sing and go take a look, but it is the face from the rear, Nada. I still like it. The only light mech that I fully take on mission 1.5 of the skull.
I have the commander rode Firstarter 5 initiatives quite a long time. And yet, with 6 flame throwers, no other weapons. Flimsy, but fast and fun. Well, you could have a few rounds solo to keep cord permanently without the opportunity to shoot.


Trebuchet is a glass cannon. It is 2 LRM20, which drop almost any mech with a single volley, and often wounding the pilot full gulp. Then to add a little more and the fur falls. It so is specially made for this task - to drop enemy mechs. Total. The pilot 4 health. To kill him, you have to drop 4 times. Despite the fact. what ever pilot injured 3 times. And will have a fur as a trophy. Any. Even the Awesome or Atlas. The idea is good.
On Trebuchet and put LRM20 LRM 15 . To drop fur or rock enough for this , but a 3 ton would add armor and jumps, or hit since. Usually one gulp as it would any mechs don't fall down - you need a second blow to the stability to drop fur. Trebuchet LRM 20 and LRM 15++++ all...


Kintaro: 2 СРМ6+SRM2 , 2 medium laser, with the full armor.
4 SRM6+ 2tonny ammunition and Jumpgate. https://clip2net.com/s/3UcdqO6
Kintaro: 2 срм6, срм4 and 4 madaki.

Orion: LRM10, LRM15, LRM20. Yeah, he had to remove more than half of the armor, but it is usually in the ass, and it's seldom who cares.)

Grasshopper: with maximum armor, maximum janjetov, 7 ML and 6 flamethrowers.For close combat: maximum armor and Gangjee, fashion damage in the dogfight, the flamethrowers, about 150 damage.

Banshee: melee to collect, since there is 6 slots for weapons support. Campigli, fashion damage rukopashke, flamethrowers-that super heavy version of the Pyro, will be under 200 damage.
Banshee BNC-3M: 7 ml + 5 CL with a normal heating, but without you.

Catapult: 2 LRM 20 and 4 tons of BK there is a place even 2 medium lasers. Although I've seen 2 LRM 20 and PPP

Highlander HGN-732b 732В: (2хАС-5, 2хЛРМ-20, 3хМЛ.

King Crab KGC-0000: variant melee AC-20, 4хСРМ-6, 2хМЛ and 3 JJ . the long-range option: 2хАС-5, 3хЛРМ-15 (or 2x15 + 2x5

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Deimos-D 29.12.19

Classification of Furs(English)
https://steamcommunity.com/sharedfiles/filedetails/?id=1370630659

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Deimos-D 29.12.19

Book in English with the tippet and technical information about furs in the game Technical Readout :
http://www.sarna.net/files/docs/fan/technical-readout-3028.pdf

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Den 29.12.19

I wanted this game to see the Prowler... eh...

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Deimos-D 29.12.19

Den
maybe more will see and even be able to run in future DLC promise a lot of things...

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Deimos-D 29.12.19

Unfortunately easy the bellows in endgame no place. When your against one of lance total output two assault lance and a bunch of extra trash in the form of machines and rurelec, the ability to run fast and sometimes Dodge doesn't really help. Only in the role of scout, but to cope with it and hevik. Light mechs even Beck needed mainly for 2 purposes: intelligence - in the game there is no need too small maps and ambush, as such places without or to struggle with pectoral, means a lot.

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Deimos-D 29.12.19

the severity of fur is not always a decisive factor when choosing managers. In the desert, and the satellites where problems with heat dissipation, heavy microwaves (black knight, Quickdraw, thunderbolt etc) to be inefficient. There needs autocannon, and they can be put is not on every mech. Personally, I have the basis of desert managers are two modified Ahermaa (reinforced armor, АС10, AC5 and a double supply of ammunition), other cars - easier (shadow Hoki or Hanbaiki). Despite the fact that I already have a 75 ton mechs.
In missions to intercept convoys - need moving mechs with jump engines.
In General, versions of the links I have are constantly changing, depending on the situation.

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Deimos-D 29.12.19

I found config for Quickdraw, in which he is not falling apart at every opportunity)
outfitted as Vindicator: PPC, a pair of medium lasers and a rocket launcher. only vindicatory one medium laser and in default РДД5. and this 60-Tenneco managed to cram 2 medium laser and РДД10+++ (with bonus damage WH to sustainability).
and yet Jampa was removed, and the pilot put the Dekker swung in tactics and piloting.
So Quickdraw is now running very fast, gaining up to 6 evasion and shes throws at long range. it is a pity that the pilot is multishot. but then either multishot or inject the missiles and speed evasion. or just need a special pilot to grow under such configs. all the vacated space and scored armor, was under 900.
together with Vindication - the soldiers of the second line. But jump ahead two shadow hawk with АС20++ reserved the most can not.
however, still sell the Quickdraw as soon as I can replace it with Orion, or at least Hansbeke with with autocannon. because it's just a slower take of Vindicator, with a little more survivability in a direct collision, but without the ability to gallop over a cliff, or behind the enemy.
and for the support of missile from a distance is more appropriate mechs.

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Deimos-D 29.12.19

Options Spears

My lance is on the last third of the game:
1. Highlander 733: АС20, 2меда, СРМ6, СРМ4, 3 Jampa (3 movement points) - was conceived as a mech-tank and destroyer of all that dvizhetsya. In reality pripisivaem to finish armless residues. It helps if the fight dragged on.
2. Battlemaster 1G: 7 Medkov, СРМ6, 2пулемета, 1ТТС energy 4джампа (5 points movement) is an incredibly effective replacement for the grasshopper. Manages everywhere.
3. Highlander 732В (from the cellars of the Nautilus): in Stoke - Gauss, 3меда, ЛРМ20, СРМ6, 3джапа (3 movement points). Works as a sniper, jumping to the crowd of enemies. If the enemies live to Meads and SRM - get alpha. Excellent cold fur.
4. Stalker 3F: 1РРС, 1ЛРМ20, 1ЛРМ15, 1ЛРМ5, TTS rockets 3 Jampa (3 movement points) - he jumps after the Highlander-out of the cellar and throws enemies to the state no fit. Good as support, sometimes heated.

While my naibolee Spear is the thunderbolt scored three medium lasers with a few SRM and under bulvaram + Catapult with 2хЛРМ20 in the rear.

A variant of the Spear: 2 Stalker 3*LRM20+++(but still use Orion with 2*LRM20++) and 2 Battlemaster with АС20+++ and ML+++/SRM6+++.

The final Spear : 1 king Crab with 3 ЛРМ20+++, courtesy of Atlas with Gauss, ЛРМ20+++ and 2 RRS for accuracy, a sniper, and 2 king Crab with the same kit АС20+++, 2 ML+++ and 2 СРМ6+++ for melee.

The final Spear : 2 tanks of king Crab or Atlas - 2АС20+SRM, or the Average lasers.
and sniper gift Atlas - Gauss+2 PPC stub+2 Large laser. RDD boat: 3 LRM20.

A Variant Of The Spear:
1. LRM, 4 setup 70 rockets and a bit radiators - task is to extinguish all of the far and the canopy is a bit of volley all Dodge, even with the 50% chance due to destabilization, plus if not too difficult adversary, crippling. The rest just finish, especially if the fur is attracted, the tactic works by shooting feet and getting 2 pieces of fur. Armor is average but just ahead.
2 and 3. Two maximum bronirovannyj fur АС20, lasers, and СРМ6. Due to the mix helps not to overheat.
4. Sniper with 3 teaching staff and 1 Gauss. Practical armor is the same as the rocketeer. When using Priceline in my feet is shaken pilot(tactics level 9 gives blonus to aimed shot) has a 94% hit. Or if you want proryadit enemy, medium fur in the shopping center punches vanshotom with alpha volley. He also makes enemy equipment. The pilot is very desirable to have a perk for several purposes.

A variant of the Spear: intelligence - two perk mobility and one in tactics 70 ton Grasshopper, two hand - two perk in fire one in defense, the Orions( лрм20, 2 срм6, Medak 2),and assault (two in shooting, one in defense) on the Highlander (2ac5, лрм20, срм4, 3 med laser).The you all to the max. Scout highlights, the rest is cut out Lomami even protection problem in becomplete))

2'nyk (Vindicator with LRM + PPC, Blackjack with 2 AC5 well and their further evolution, in the end gathered Stalker 2 LRM20 + LRM15 and 2 Highlander with Gauss, PPC, лрм20) and two Brawler (centurion with АС10+СРМ6+2 Medak, Shadow hawk АС10+madaki, all this in the end turned into Ballmaster with darkness madcow and СРМ6 and Satin 2 АС20 and two СРМ6).

Two fur fatter on the front (ak10/20 srm 4/6) tank under the bulwark. Two far body kit (lrm 15/20, AK 5, ppc, Gauss) tusyat in the rear. The line dumagat and opacityvalue, tanks finish recumbent. Each round, minus the second one a lot.

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Deimos-D 29.12.19

you need to choose the right fur and perks: BRAWLER (fighter), this EVASIVE MOVEMENT(a set of Dodge when moving or jumping) + BULWARK(protection of 50% cuts the damage from a distance) + JUGGERNAUT(successful strike at -1 initiative). Put on the Dragon-DRG-1N-HEAVY Mech equipment: 5 JUMP JET(H), COCKPIT MOD(+3 resist injury), ARM MOD BEHEMOTH(+40melee Stb.Dmg.), srm, m and s lasers are turned frisky fur of a melee in the maximum armor. On sprint can run up, jump behind the enemy and go with very good damage.

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Deimos-D 29.12.19

any fur can score hitsingle so it is well cooled. The Highlander with 3 PPC will outperform Obama, because you can put 3 or 4 Grand more. there are no specials. modifiers as for MVO type umenshenie heat from energaire or faster heat dissipation. the jump distance depends solely on the ratio of weight and number of jets, however a different limit on the count on different machines. speed are different, Yes, BattleTech while not intended to replace engines.

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Deimos-D 29.12.19

First, I wanted to change the Scout Panther on a thread of medium long fur, all the same and armor and better weapons, but when there already running Highlander and crabs the difference of armor doesn't matter ) I'm not all medium mechs still gathered the pieces, but until I found this one to be just gained 5 points of evasion for the jump like a Panther. On the table the Cicada I like she has a lot of engines for the jump and speed, but when I picked her to pieces, went into the configuration threw all of the armor and all the engine tonnage has exceeded far beyond the red! Even without a weapon and cooling it is not able to bring all engines. On a light mech that is good for the first stage of the battle and can not download the tactic to the second, and this perk is to throw in the second piloting, shoot before the motion is not always necessary but it is often the perfect complement to the scout, it is then more versatile. Can be sometimes aggressive to do lunges, max jump to the enemy 5 Dodge and guard (cooled one), he shoots misses, the next go shoot him and take his distance. Weapon PPC or SRM, Kick more versatile distance allows far to go, and stablity damage more stable.

At first I was thinking maybe a Panther for nothing slot is in battle, but all the same have come to believe that there is.
1. I learned to play Light mechs, and they are now not something that does not die and can for battle at all never to damage.
2. Easy fur a very annoying enemy and often the choice purpose, he prefers to shoot it on the Light though, and have max evasion. But when your Cougar discharges 2-3 enemy fur for the course, it's not enough! A couple of PPC or АС20 what assault they do so much harm you could do and then they fly into the space after removing the diamond evasion! And so for the whole fight how many saves this little Zinger repair others?!!! ))
3. Sensor loc is a stable shot 2 evasion, it is as if only two of your fur is dead at the enemy with the penalties. Ie two diamond remove and save two shots, and projectiles to allies )) For the fight also accumulates the sum.
4. Can also shoot and to give a kick in a dogfight, sometimes even shot PPCA or bundle medium missiles at the right time is very important to overturn the fur, and tembolee in the first phase of the move, which comes after Makhach of assaults.
5. Easy Daisy who hovers across the battlefield on the verge, shining and gives a lot of useful tactical information and glare, exactly where it is required. And who owns the information he owns the world! )
6. A variety of dynamic gameplay.

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Deimos-D 29.12.19

Where to get the selling Mechs
https://battletech.gamepedia.com/Battlemech_shop_locations

The possibility of buying Furs tied to the characteristics of Stellar systems:

Mining:

Wolverine WVR-6R, Griffin GRF-1N Griffin GRF-1S, Locust LCT-1V Locust LCT-1M Locust LCT-1S.

Manufacturing, Inner Sphere-Level Civilization, Rich, Research:

Banshee BNC-3E Banshee BNC-3M, JagerMech JM6-S (complete mech), Battlemaster BLR-1G Stalker STK-3F, Atlas AS7-D.

Faction-specific - Federated Suns:

Blackjack BJ-1, Centurion CN9-AL Centurion CN9-A, Enforcer ENF-4R, JagerMech JM6-A, Victor VTR-9B Victor VTR-9S,

Battlefield:

Centurion CN9-AL Centurion CN9-A, Enforcer ENF-4R, Hunchback HBK-4G Hunchback HBK-4P, Trebuchet TBT-5N, Vindicator VND-1R (complete mech), Blackjack BJ-1, UrbanMech UM-R60, Spider SDR-5V, Wolverine WVR-6R. Griffin GRF-1N Griffin GRF-1S, Locust LCT-1V Locust LCT-1M Locust LCT-1S

Former Star League Presence:

Cicada CDA-2A Cicada CDA-3C, Kintaro KTO-18, Catapult CPLT-C1 Catapult CPLT-K2, Black Knight BL-6-KNT,Zeus ZEU-6S, Highlander HGN-733P Highlander HGN-733, King Crab KGC-0000.

The bellows on these planets are available only after passing them on story missions for the Restoration on the throne of Aran patterns (Restoration)

Coromodir - Atlas AS7-D, Itrom - Thunderbolt TDR-5S, Panzyr - Griffin GRF-1N, Smithon - Dragon DRG-1N, Tyrlon - Stalker STK-3F, Weldry - Enforcer ENF-4R.

Capellan Confederation Manufacturing:

UrbanMech UM-R60, Blackjack BJ-1, Vindicator VND-1R, Hunchback HBK-4G, the JagerMech JM6-S, Hunchback HBK-4P, Cataphract CTF-1X, Battlemaster BLR-1G, Highlander HGN-733P Highlander HGN-733.

Magistracy of Canopus Manufacturing:

Shadow Hawk SHD-2D Shadow Hawk SHD-2H.

Free Worlds League Manufacturing:

Spider SDR-5V, Centurion CN9-AL Centurion CN9-A, Hunchback HBK-4P, Trebuchet TBT-5N, Shadow Hawk SHD-2D Shadow Hawk SHD-2H, Thunderbolt TDR-5S
Orion ON1-K, Stalker STK-3F, Hunchback HBK-4G, Thunderbolt TDR-5SS Thunderbolt TDR-5SE, Awesome AWS-8T, Battlemaster BLR-1G

Taurian Concordat Manufacturing

Thunderbolt TDR-5SS Thunderbolt TDR-5SE Thunderbolt TDR-5S

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Deimos-D 29.12.19

Bild Sleepy Awesome - 6 PPC to shoot only the alpha, and that 300 (360 with the padded PPC). Carries ascolta with full torso in the trash, but sleeps through the course. 6 PPC - 240-heating - guaranteed damage to the structure of the fur with the shutdown, that is cut down after each shot.
https://www.reddit.com/r/Battletechgame/comments/8jvw96/deathstar_aws/

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Ex_Vandal 29.12.19

And for a while, he will shutdown, it will shoot all enemies.

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Deimos-D 29.12.19

Ex_Vandal
this is a cool version of the build, but since FDI has a high range, you can punish from a distance without entering the blast radius of the enemy...

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Deimos-D 29.12.19

I found the use of PPC in this game - took the black knight, took the armor, put 6ppc -turned twisted sniper. Because of the curve of the mechanics of overheating in a normal setup, PPC is useless, but if a lot of them - it becomes quite playable.
Tactics: of course the mech without armor should be on the 3rd line. then, as will be available to attack the enemy without fur Garda, and we do aimed shot to the torso, likely the enemy mech will be destroyed with a single volley.
Our fur will get a small damage of the structure and will turn off for 1 turn, then you can do even volley(although the idea would have to be a reactor explosion, but such things in this game).
If we meet the enemy, but to do a full house not too useful (the opponent in the guard or the target is not too important) can make a volley without overheating of the 1st or 2 PPC
Of course, this guide will ride with another energorojekt which like as more appear, perhaps by the way that there are mechs that will get more pips, I'm still not there yet...

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Deimos-D 29.12.19

I tried to play with the Banshees-malesnica. Of course, without morality, otherwise the sense from it will not, for a mile blows it is impossible to do accurately.
And, in principle, not as bad as thought. You run forward, get 6 chevrons. To get nobody can . But, weight is not enough. Well, if not stupid slots, you could put a bunch of small lasers, jump over enemies and from the back to cut them. And damage is not enough all the same. Miles-kick - like shot of AC/20. Berruti much it is impossible (for +60 damage I have to pay 6 tons and this mod still need to find). In the best case the alpha goes to 300 damage, and the only trick is that it is not difficult to do from the back, if there is Jampa.