Worth the wait? (Fallout 76)
Well, who is waiting for the game? As I understand it the game will be coop. and invasion of other players(as in DS, VD...). And the game will be re-constructing. I wonder about the mods, as they will be. Game of the pavilions TES and Folic as I live a long time because of mods. I'm personally waiting for this idea, but the mod is interesting and what will be. I once defended watch dogs, because I liked the invasion, while others only complained that the schedule was cut and GTA coolest. The invasion campaign came up to police. I think if the chip with the invasion of mass will go, then maybe a new TES will already be with coop and invasion. Do you think it will ruin games like TES and Folic?saa0891
In order. Dialogue with them is not what they first done simply pathetic, stupidity is such that my eyes want to squeeze (to understand he had we can compare the dialogues with dialogue with all the leaders of the mafia in fallout 2 or the liaison of the Enclave, which you can call with the Poseidon oil in a COOKING or drunk guy at the bar moms in the Hole, etc.), and secondly they are not affected by any karma or reputation of the character (here I have one question answered), either his IQ in the first parts affected almost all the dialogues, nor his skills. It's just a poor crazy, not dialogues. SPECIAL taste and color, is that you both Groin of the Green Elephant, that shit called bread talk? In fact it is a living example of the famous fable"the monkey and glasses, the gazebo was in the hands of the game mechanics, which simply does not understand what to do. Walk through fallout 2 multiple times with different SPECIAL indicators, I guarantee you, every time you will play the role in different ways, it will manifest in everything in the course of gameplay, as it is the fundamental basis of the build of the character. Power armor, with the same success they could add armor from starcraft or warhammer 40k and it would have looked in the universe of fallout on the same level as what I washed down the gazebo - this is not power armor (teach ENT to understand why)
Z126 wrote:
4 had more options and could persuade the interlocutor by using skills like science , repair, etc.
In F3 it was more than four options,that I do not remember,and then, too, there are plenty of moments where you can use these abilities.
Z126 wrote:
For example, the Fox could refuse to travel with evil characters. Well, it showed the developers of rightness of choice. I can't say good or bad impact on the game of her absence.
Z126 wrote:
I mean ,now that they approve/disapprove of your decisions ,as far as I know, you can refuse to travel if much to spoil relations. But before they (not all) were indifferent to your actions. Someone it can hurt.
You have here mutually exclusive paragraphs,again, the fact that the companions react to your actions makes them more alive.
Z126 wrote:
And I said , that is a minus? Maybe there are players for whom these improvements are all complicated...
The fact that the game has a variety is always a plus,but no one is forcing to use it (as well as not forcing you to go into the building) what's the difficulty, I do not understand.
Z126 wrote:
Well, Yes. Many did not like the simplification in this system.
As I said the taste and color,we talked about the strong differences.
Z126 wrote:
This change does not allow to use power armor (for a long time , and in the beginning it will cost very expensive). For example in Fallout 3 in the beginning it was possible to obtain (DLS simulation pass immediately after exit from the haven and use this miracle of technology throughout the game)
I wrote about pure galenic capabilities and how it is implemented,although I agree that it would be possible to make a separate ability for wearing power armor,but it is a natural tendency in very many games,to simplify and to give the player everything at once,although you can describe all your words,And I said that is a minus? Maybe there are players for whom these improvements are all complicated...that's why they gave just such an opportunity.
Why am I writing all this,I just do not see strong differences from F3 exactly as many principal components as the shooter mechanics and a survival mode (F3 in it, and no,but in FNV it's so pathetic parody compared to F4) made simply on the order better,respectively, to play better,survival mode is for me at all just a class,that's where you get really a lot of fun and positive emotions,it is a pity that like almost no other games.
saa0891 wrote:
In F3 it was more than four options,that I do not remember,and then, too, there are plenty of moments where you can use these abilities.
It was possible to use in dialogues , not in construction.
And options were a whole bunch of
And if you remember part 1 and 2...
saa0891 wrote:
You have here mutually exclusive paragraphs,again, the fact that the companions react to your actions makes them more alive.
I have shown 2 options for why people might not like it.
saa0891 wrote:
The fact that the game has a variety is always a plus,but no one is forcing to use it (as well as not forcing you to go into the building) what's the difficulty, I do not understand.
Well, before he took infinite laser rifle (Fallout new vegas) (or something else) and walk with her all you want ,just don't forget to repair. Do not need to gather resources and choose improvements . Yes, and arms was easy enough to buy , but it's not always possible to find suitable for the style of play. + I don't know why , but many people do not like the system of legendary weapons and armor.
saa0891 wrote:
As I said the taste and color,we talked about the strong differences.
Before if the character is created crooked , it was very difficult to play (3 is not particularly concerned , but that's Vegas..)
saa0891 wrote:
I wrote about pure galenic capabilities and how it is implemented,although I agree that it would be possible to make a separate ability for wearing power armor,but it is a natural tendency in very many games,to simplify and to give the player everything at once,although you can describe all your words,And I said that is a minus? Maybe there are players for whom these improvements are all complicated...that's why they gave just such an opportunity.
This is not definitely good or bad , so there are people who are not happy with this (mostly playing fallout since the first parts)
saa0891 wrote:
Why am I writing all this,I just do not see strong differences from F3 exactly as many principal components as the shooter mechanics and a survival mode (F3 in it, and no,but in FNV it's so pathetic parody compared to F4) made simply on the order better,respectively, to play better,survival mode is for me at all just a class,that's where you get really a lot of fun and positive emotions,it is a pity that like almost no other games.
Many people do not like reduced variability and changes of the atmosphere. + there are people who are not satisfied with any 3D fallout.
And anyway... most of the people who don't like Fallout 4 , it's the fans part 1 and 2, and those people who started playing with 3 , new vegas or 4 not really complain.
Z126 wrote:
And anyway... most of the people who don't like Fallout 4 , it's the fans part 1 and 2
So it's generally silly to compare the isometric and 3D mechanics and gameplay are totally different (even hard-core oldfagi FNV does not perceive,not to mention F3),although I personally like all the parts except tactics,not only like what started in 76 with this Fallout MMO component.
saa0891
Well, that's not me. Me all games in the series quite happy.
And while the new Fallout , like , everything is fine (after all, you can play one).
If there's a clean single, then you can look at, even at 4 was crumbs interesting.
I loved the antique gun. )
saa0891 wrote:
although I personally like all the parts except tactics
Something very strange to see a man who played all the parts and they are to him (besides tactics like) koment, where he earnestly asks what not so with dialogs and certainly do not understand why the game needs SPECIAL well, if you move away from accurate poll and their complete opposites, but equally accurate and hamsters that do not understand what the series showed them the picture, they shavali, then the bulk of very specific and objective claim: this game is not an RPG. You can't play the role, focusing on the strengths of the character depending on what the game world will change and each of your actions there will be consequences
saa0891
So like in Fallout 76 will be the only co-op, I hope that alone will be fun too( at least not worse than it was in Fallout 4).
But I am concerned not online, and possible podmazyvanie leftists and sjw, judging by the rumors that unreal angry.
What about the argument, the game has 7.7 rating here on NG, that is, how can so many people be wrong.... And has not yet been released... but the estimates still remain, if sales of guano would be, as there are with many games. Then the rating totally inadequate remained. But, the site made, the administration like this system.
Is worth waiting for, but to hope and illusions clearly not worth it. The probability that it will be a reskin of Fallout 4, most likely.
Now everything in game development is based on sales and earnings. No you analog 1-2 Fallout will not do (play with a huge study and replayability), but even 3 and Vegas, which more or less worked part. .
The main thing for them, as I sold. And they do not care what you fucked part 4 online. If it sold well, it means that hamsters eating the crafts. So it is possible to cut the same analog DIY - get picked up again. And your negativity in the network has no effect. The only option is to put in place the developer is not to buy the product. But there's a double-edged sword: you can't buy your friend or relative can not buy, but you two will buy 5 new game. That is, you lose.
Something I do not went on. In General, I am skeptical about the game.
Single mode farther and farther into the background leaving now, but Todd Howard said that you can play in single mode. And yet it will be seen on the network for 30 people somewhere(like in BF for example, 32 and 64 players), but it is not exactly understood, but to understand what dozens of people. 64 people, too, can tell dozens :) And you can hike up to 4 friends to have. Don't know exactly how it will be. Like and see a picture, but there are questions. In General the idea is interesting to me. I even more wonder EA for a new BF. Here BF is not exactly the one that I am waiting and Ф76 I like the picture drawn is positive, but not without issues. The game just immediately buy it.
Fallout 76:
A large part of the core team of the Studio is busy working on Fallout 76.
The game is offline is unavailable. Even if you complete quests, you will see other players. You can interact with them, can ignore.
The game has no NPC. All the characters of other players.
Bethesda is still working on balancing PvP in the game. The main task – to prevent grafista.
The game will be bonuses for those who want to play aggressive, and for those who want to play in a solo fashion.
Todd Howard did not answer directly to the question of whether to abandon PvP, but added that they want to bring in game drama.
V. A. T. S. returns, but now in real time (a piece of gameplay with the new V. A. T. S. was shown in the E3 demonstration of the game).
The developers understand that fashion is an important part of games Bethesda Game Studios, and is currently working to support modifications in Fallout 76. However, at the start they will not.
The game is not available offline. Even if you complete quests, you will see other players. You can interact with them, can ignore. not a solo, I wanted to...
The game has no NPC. All the characters of other players. and how then to get quests? They said that the game will be the story all things, that kind of nonsense...
no, I'm not looking forward to this game, just past
Eugene Aksyonov
Yes where you will get the NPC?Quests which grant will be? Players will be told dozens(exactly how many XS). Is that GTA online will be, but the quests will be one pass. Only not quite understand how will be done online. If like said that you can play alone, but the game is online. Or like in GTA pve and pvp mode or I don't know.
Аlert wrote:
The game has no NPC. All the characters of other players. and how then to get quests? They said that the game will be the story all things, that kind of nonsense...
I may have missed it, but understand that asylum NPCs will not, i.e. all people from the asylum - the players. Which, in theory, does not exclude the presence of other survivors, those same ghouls.