Multiplayer GTA 2 (Grand Theft Auto 2)
Guys, we have the opportunity to make a good server, so that the Russians could fight properly. Tehnicheskie power is all there, tell me - what are our actions? In quake for example - everything is clear... But the software for GTA2? Are there any client-server or something (server is on linux, on Windows). Who knows, write [email protected]They all do it.
Even in recent times via Hamachi does not want to work. Used to play with his brother, and now at the time of connection after all =(
Th for the canoe?
like in GTA pogamat on the Internet, Should create in the hamachi network, and all will be uproar? sta][fish I have are like the rules!
I recently downloaded GTA 2 and want to play on the Internet so gather people who wants to play!I need 3-5 people!write those who want!
HOW DO I PLAY ONLINE IN THE SETTINGS? CHETO I DO NOT UNDERSTAND WHY THERE NEEDS TO BE DONE
E-my
Again nonsense bear
roman_bellic08
boy, turn off the caps, it's a button on the left such
I do not understand - Yes, you apparently do not understand the principle
we have NOTHING to understand, it's simple to the extreme
MIHAN 2009
you think you so smart? you did not try?
I have GTA2 with a friend in the next house barely connects, ping over 200
And Hamachi does not work
Sorry, but something is nowhere to be found. and to play with zabugorskih and just people from another network(I AKADO) need dedicated IPS ? or not ?
but it is not impossible thing for others to preconnects and I can't either( example of stream and Corbina,the current Beeline)
looking for server for Linux гта2 who will find that good) and we will be only in the world of server for гта2
we will be the only in the world of server for гта2
Now, imagine what would happen? Billions of people trying to connect to 16-32 slot server?
Imagine what will happen the same as with the server is MTA 0.5. Lags in ГТА2 when playing on the Internet is sooo big, because as the network technology uses DirectPlay from felts 5, 6 aphid Direkth, and hence the desync, lag, etc.