Low fps online (Grand Theft Auto 5)
Online fps sags up to 40-50 personnel(especially in the city) especially when in the sessions of 25 to 30 people.Play on low graphics settings.But the campaign mode is stable 60 fps.My iron:
1060 GTX 6GB
I5 6500
16 GB OF RAM
Is the latest nvidia driver.
How to solve this problem?Or is jamb online?
olegsokolov7814
Personally, I have i5 too and online a stable 60 so the problem is not online and somewhere you with the computer. But since no data you gave it and help you nobody can.
olegsokolov7814
Well I have about the exact same system just put almost at top speed with additional graphics fps did not seem to sit particularly feel 45, well, for me it is 60 fps, there is not much different and not needed.
MagicHero
Personally, I have i5 too and online a stable 60
Spoiler
Yeah exactly 60)))
gennaz
This is breaking in the test, there is a drawdown on the second. In the game if that blow over these bumpy millisecond drop and not notice, and if the city is to ride, to fly through the air or play some modes with opponents the problem is not seen. And what about the frieze on the record that Shadowplay CPU and he was in the game, and so loaded, that in difficult moments a little worse. In fact, when I play everything goes smoothly.
And it's not permanent drawdown to 40 the minimum salary, as the author. And percents I change to i7 9700K when released, although the spring would have to take 8700К but after reading I realized that HT (additional threads) are doing worse (in terms of the minimum fps and frame time) and it is better to have a purely physical core. Though perhaps shouldn't have played Iduna because the spring could take 8700К + 16гигов + mother + cooler cheaper than 50K and now 55К which was postponed, maybe even not enough.
MagicHero
and I any drawdown notice.even if 58 fps it becomes the eye can see and not nice. and without since to play at 80 fps feeling like 30 fps.
olegsokolov7814
You have enough productive videocard for this game, the only solution is change CPU(i7-6700 for example).
olegsokolov7814
Online P2P client used for communications server players. Think of it as artificial logs
hello everyone online FPS is 5 times less than the plot online 30 in the plot 80-90
percent i5 2500s
vidyuha gt 1030
ram 8gb ddr3
who has more FPS in the plot than online, in my story 80+ online 40-50
and all for the Internet, or rather for blocking certain bandwidth ports by the provider, this is like an additional service for many networks, it is paid for me, but it costs a penny some may have a free google to help
vladrecter
FPS rests against the processor and the RAM, not to mention the vidyuhu.
It's strange that you could even enter it.
The solution is one - to replace the hardware with a newer one.
akusenkoz
I read your advice, I thought that garbage was complete, but I work at DOM.ru (Internet provider), I thought it’s okay for me to change something on my contract, I turned off NAT (googling what it is) and, for everyone, I hung a static IP address for myself. iiiiii from 30-40 frames rose to 60 - 70. I was extremely surprised, and I also opened DMZ on the router (it is also googled what it is).
Gunlinger An interesting
theory, but not a working one. The effect is manifested even in single sessions, where, in principle, there are no players.
I have my own theory. Most likely this is just a jamb with Net code in the network engine, the team in GTAO was cut down to a few people, good specialists left for other projects, so there is no one to deal with this