I expect a moral dilemma
Part 2 - hero first wants to kill the Jackal, but then realizes that all this is war, factions, and mercenaries even more evil
Part 3 - friends more Rakyat
Part 4 Amita and Sabal those bitches, worse than Pagan was
Part 5... if these sects in its own right? what if the people that will help you to see the hope, defile their souls and are empty in all serious? what if the construction of the world of sects is not so terrible? what if judgment Day really exists?!
First-person shooter legendary lineup of gaming blockbusters.
In the next Far Cry 6-7, could radically change everything, without changing ANYTHING except the relevant topic of the era - the entourage. Let it be any other territory, it does not matter what country or island, the fact that the territory occupied by the invaders. Not just far-fetched banal bandits or cultists. And the enemy is more interesting in terms of confrontation with him.
And the hero had to help the local resistance movement, to organize there the sabotage chaos)
Categorically against space-urban technogenia . Want to find something new, come back to lost. However, the "conceptio" Far Cry is still based on environment and the realities of our time, on fictional, and really existing territories, inherent in different parts of the world. in fictional countries.
Far Cry is a generic template that can work in the Wild West, and on the Cote d'azur of the French Riviera, as in The Saboteur in the setting of WW2.
A change of epochs for Far Cry no problem. The problem is to move painlessly and without losses to hero, all the usual capabilities and technical equipment, weapons, etc. - and most importantly to fit them into the new surrounding reality.
Far Cry Primal beginning of the Mesolithic in the fictional country of the Urus was the right experiment in a series that has proven performance ideas. But although there are all defeated quite adequately, leaving a lot of opportunities that can potentially be provided in the era, it lacked the usual guns and cars.)
Mammoths and stone axes is of course all very entertaining, but....
Let everything remain as it is now, but all this is, move in the same form, rewind time itself era, to the point where there are ideal images of the evil enemies to beat, in fact, the same equipment, weapons, vehicles and planes, which is enough to give a slightly different appearance and correct details.
The hero of the series always a loner who turns out to be a fate in the vast territory occupied/occupied by bandits, factions. With whom he must deal, with the assistance of the local resistance, tribes, insurgents, etc. allies.
The usual concept is not changed. But the game completely overrides all pre-existing together. Because of the possibility of Far Cry in the setting of WW2 - when all the previous developments and achievements will find fertile ground.
But this is not just another Far Cry and the explosion of the atomic bomb.
For a drastic step is not always required mammoths and stone axes.
Chase BMW R75 or Volkswagen Typ 82 (Kübelwagen) in the occupied territory, the game about the liberation of the same territory and in the entourage of WW2 it is worth at least figure out the pros and cons. Why not?
If to take as a basis the fact that the technical capabilities of the game will be not smaller, but the game will literally explode from the new opportunities of implementation of already known practices...
Far Cry in the occupational setting 40s WW2 ⅹⅹ century represent in every detail. I emphasize that technical support and the possibility of a hero in the game will not be affected as it was in Far Cry Primal. Even the circular saw MG42, safely and consistently, will move to their usual historical spaces.