The discussion of the game (The Crew)
Then write their arguments about the game, suggestions that will be implemented and generally communicate on the topic.I really liked the gameplay! Especially in Miami, a large open world, customization of cars, living city with people freeride. At the time, dragged from a FUEL in which a lot of flaws, and everything looks fine. I was always interested in racing games with a free ride, but always in such games freeride was poorly implemented.
Cherd... Found an interview stating that to cross the map completely necessary 2 hours(+- depending on the machine)... the largest island in TDU crossed a little less than 25 minutes... Kapets...
Valera Antonov
According to creative Director Julian Gerity, the single-player campaign game from the beginning to the end to go solo-mode. In that case, if you change your mind and decide to play with other people, the game will allow you to do this at any moment.
this goes a masterpiece and no discussions are almost there... and visit the new wretched of the NSF raging debate... I don't understand this people...
Subaru BRZ STI
No, they just love to whine on the topic tuning-story. And then it not work out...
Have high hopes for this game
By far,one of the most anticipated games of 2014!!One of the best racing games in the history of the gaming industry
[GaMeR_007], this is because before the release is still very time consuming. Half a year by today's information is the minimum. Picked up and moved for a year from the last date...
Discussion because the discussion.
Fans of the underground shout you need external tuning, fans of simulators and modern nfav nafig need? It's for the children!.
In General, there are, in my opinion, a pretty strong argument for the presence of external tuning in the game, which is not in the last nfsh, but is expected in The Crew.
Recall, for example, Team Fortress 2. Caps. Hundreds of hats. And no one that no one bought it. Profit this clown brings to...
Further. For Example Planetside 2. Helmets, armor, kits, tanks, parts for planes, parts for bombers, jets... And also all in stride.
All MMORPG - customization and clothing of the character. Little who loves when they have a bad character editor.
So the question is: Why is it that races should not be tuning if he is even in shooters there is, despite the fact that in the race it looks like there's even more to the point? And argument this is for children does not work, because children can't pay tens of dollars in PS2 on customization. But pereodetyh more than naked...
If the game will be everything as promised, then most likely will play a dream... Actually, Ubi'kov normal race is, the same Driver SF is pretty good, if the behavior of the car and the control is not quite so high-the arcade, I will be very happy is all I want.
Game from ubosoft not bad,very best developers if the release is not postponed will be perfect))the Main thing that there was a plot,free riding,and various tuning))
The main thing - that is the view from the cockpit, and it is very well detailed judging by reviewers.
ETA arcade will be able to easily kill all the NFS series, if the developers can keep the right rhythm to give less nothing more
The only disadvantage of developers is something that they will not pass it without a network connection!
That is not a plus! because it is easier to go through the single player and then want to go online!
This can cause a lot of negativity towards the developers!
In other words if they still do it,that is, there is a sense to rock the pirates and buy a license!
To go through the campaign without connection to the network and not to bother with the progress in the case of a connection failure with the server!
Normal Repack, too, will be as Yu as the play broke down and breaks Nerone with the stim.
I honestly buy a license and download the Repack to enjoy the game and want to play online!
The game has all expectations in terms of good games!
If anyone participated in the closed beta, I wonder how does it feel? How good is the physics behavior of cars in General, and on different surfaces (asphalt/sand) as a damage model? How arcade controls? Configured it?
Much like Driver San Francisco?
D. Artist
Personally, I'm satisfied with the physics, a bit like WD, but the developers said they would improve the physics. The damage model is strange, too much car is broken, caught there like a pole or a trash can in the car the whole front end will be defeated, managing to set on tried.
And the game is more like a series of Test Drive Unlimited.
TDU generally a smart play, especially the first part (the second is essentially the same but technically obsolete). What physics looks like WD is not happy, hopefully will improve also judging by the gameplay videos it's kind of like the suspension is softer than in TDU. The fact that the car is broken - rather a plus than a minus.
Thank you for that.
D. Artist
judging by the gameplay videos it's kind of like the suspension is softer than in TDU
in Crewe suspension work is not felt at all. however, like in TDU. the car and the roadbed live their own lives. you see, the developer did not steam over simulator component. the principle is: why wasting time on something that is not easy to achieve? because trusnik the racing game is not a perfect simulation of suspension)))