Impressions from the full game (The Last Guardian)
Do not understand. The game was released already two and a half years, and there is no such threads.The Last Guardian on PS4. Just was not bothered with the collectibles.
Played at one time in the previous games -- Ueda's Ico and Shadow of the Colossus and really enjoyed them. From The Last Guardian was expecting the same melancholy walks, but that is just extremely disgusting game. Its only the people attempting.
For the first time in the game Fumito Ueda protagonist spoke. Zero sense, captain Obvious. In the end it is explained, but still chatter seemed like a pretty superfluous item. Layout, there is no control, instead of it constantly and no place to float the ridiculous tips. I pass this game for 12 hours, I know how to lean over the edge of the platform, the tips felt like mockery. The controls also felt like a mockery. In 2016ом year so assumed control?! The boy sneaks or runs as if stung. To get away from Tights just so you can not, a jump button and Crouch move the hero up and down. Even with moving boxes messed up, just have to see it.
But this is only the beginning. The main rot of the game lies in the core idea -- of a companion Leotard. I learned to manage it, but the dog sometimes doesn't listen. See the output, I see the goal of the team and nothing. Tights his head, goes in the opposite direction, jumping on the spot instead of jump distance. It just feels like a bad lock -- when it works all is well, when it doesn't work-it stops all the already joyless process of passing and causes hatred. Given the fact that the Leotard is great and is perceived almost as a living being -- double the hatred. This creature is in fact a cat, try to give the team an untrained cat. The plot which would take a minute takes ten. And the whole game of a five-hour walk turns into a fifteen-gnashing of teeth. Sometimes it is seen that the Leotard is a huge pile of scripts and this creaking machine does not work-does not go into the open passage and all repeating the same animation until you stop it (endlessly circle takes place on the aisle), etc..
A considerable part of the problem with Tights depends on the design locations. The dog is huge and a large part of the game it (along with the protagonist) are locked up in tiny spaces where trite difficult to reverse. In addition, the chamber continually strives either to leave behind the boy to focus on the face, Leotard and sometimes it just breaks and about ten seconds the picture jumps up and down. It's very annoying. By the way, clues are often non-obvious and hidden in plain sight. In one hole out of five, you can crawl, in others not. That hole in the ceiling Tights can jump, in others not. The apotheosis of this is the rail coil you want to push to the side. Without the guide, this game is impassable.
Auto scenes, linear scenes and open spaces wonderful. Tights when works great. The plot is revealed only at the end and is also quite good and original. Nice music when there is.
Technically the game is done imperfectly. Don't scare me second podragivanija on large-scale scenes, but the constant Technosila (the motion blur is not noticeable to the eye, but noticeable in the screenshots) it's a nightmare, last time I saw this in Uncharted 2, and it is not so strong. Glitches with the camera and behavior of Tights I mentioned. The game looks like medium, sleek this project for the PS3 (which it is).
When the game is good it is good when it is bad it is disgusting. It's not a barrel of honey fly in the ointment is a barrel of tar with a spoon of honey. This game should have come out at the time, 2010-2011ом year on PS3.
Spoiler