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Ronn1203 14.02.20 01:17 pm

The most useful class of men (XCOM 2)

It is all to the Colonel, and with all responsibility declare that Ranieri is the most IMBA. Pair Vengerov turned into mince any number of weak-medium enemies. Always gets, almost always unsuit (with Reaper for up to 3 one-shot phenomenon in the course), and then is immortal.
In the second place, the team break down all enemies on the CD, but not as mobile. Pumping through guns sorry not tried it, think through it will be played more fun. High %hit and damage - important on the battlefield.
Two other classes competing in futility. Artillery is very useful when attacking from ambush, but the rest of the fight he's trying to catch up rangelov and did not have time to do. Begins to bring at least some benefit only on the last 2-3 ranks when learning to carry more grenades and shoot them 2 times per turn. Using the gun is IMHO a lost cause to bleed, as with a scythe, but the skills are still precision cut.
Specialist only need to hack computers, towers, and 1 in 10 fights breaking turrets. At lower levels the same ballast, then there are a couple of useful abilities such free surveillance drone, well, 50% chance to continue the surveillance after the attack, sometimes it looks cool when he manages 3-4 times per turn to shoot. But penny damage and average accuracy spoils the picture.
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Kirill Kravchuk 14.02.20

Ronn1203
Completely agree, if a Ranger to attack, so go right first, with a limited number of moves it can remain 1 in 3 and be safely fused. And generally shoot from cover as it is better than running with a sword (on the middle levels exactly). About the other classes, don't know how you specialist helps to plan out, a lot of fighters only itis saved leaving them free cell for example for grenades(and sometimes when not sure that will get 2 fighters who both easier to throw a grenade). And the robots I have almost every mission so that he in the subject. Artillerist, I would have called it - heavy infantry, perfect just ideal for applying crown on several goals plus the destruction of the shelter where we now safely can kill the enemy. I have less Mazhit than the sniper, since it is not always the best position to top and the maps are too big for prostrate one point usually. Now the sniper is, that it really always running somewhere in the back and that there trying. Sometimes hits, but mostly it Mazhit, reloaded, and missed again. Good to inject skill into the gun with the first shot, the perfect weapon. Class 4 so everything needs to be in the battle. Especially with a big robot cripture or something like this without a specialist is very hard!!!

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vidgin 14.02.20

Yes, a specialist healer and attacker. Considering that the specialist can hack robots, I believe it is not only a healer and attacker, and a tank and dps for these same robots can just Rashit, and generally start to tank. The topic was campaign considers the usefulness of fighters only for their own damage.
And sniper the topic generally underestimated. My sniper almost always has a chance to hit 90-100%, plus there is a perk for a few rounds in spectator mode (from the sniper). There were cases when he is alone in monitoring mode, took out three medium enemies (two codes and one flying guy).

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Kosh13 14.02.20

Prefer an effective tactic since the days of the Silent Storm - a couple of snipers under the guise of a pair of shooters. The enemy will not pass.

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vidgin 14.02.20

By the way Psionik has the advantage of Domination. You didn't think Hey guys this perk? I for example, in every battle dominate the most powerful enemy. For example, a gatekeeper. Imagine what it's like to control the gatekeeper? He has damage on 9-11, plus a lot of their perks.
Now imagine a tandem of Specialist+Psionik. Specialist breaks Sectopod and psionic dominates the gatekeeper. And that's all. The two most powerful NPC on the map on my side. Then you can clean them.
I had cases when I did the battle between the two sectopods in the middle of the building)) It was more like a game about giant mechs (Titania), where sectopod destroyed a wall, demolishing the building, gouge at each other superlucky.
A fight between two gatekeepers has so far failed to create))

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Kirill Kravchuk 14.02.20

vidgin
I would like to see it!! )

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StillAlive163rus 14.02.20

vidgin
Plus. he like to play. In pati 2 snipe, engineer, psionic, Grenadier, Ranger. 2 Pak demolished in 1 turn and not notice

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Esthetix 14.02.20

All are useful , except the Rangers

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StillAlive163rus 14.02.20

Esthetix
Rangers are best used as scouts. they have a bunch of inviza. And when the game comes to acid robots, where all stacks almost in a heap at the distance of one cell

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Esthetix 14.02.20

StillAlive163rus
I spy is always a technician, and inviz is not needed, as 2 snipe and psionic, if it is absolutely insolent in the course of entering 2 Grenadier. Ranger vs bad far packs and mechs , at the end, usually these packs and go. Plus only this class is essentially useless branch of skills which in addition to inviza and BL fight does nothing

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vidgin 14.02.20

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alexk62rus 14.02.20

There is no best class, by definition, all depends on tasks and opponents.For example, from the sniper of little help when the mission to capture the UFO, etc. And carry out the task in several tactics.I believe that in every job you need a team to pick different(the developers so conceived), not casual as you are informed about the enemy.

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Dark537 14.02.20

The most useful class of men is a straight-arm commander. It is a pity that not all men with this lucky)))

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CrazyZero 14.02.20

Yes, all classes are good. Useless really not there. The experts have an interesting feature. In one of the missions for the protection of any data in case of burglary you can get +20 for hacking is permanent(forever).

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serg5555555 14.02.20

The author of the nonsense written. Ranger's damage to 8 units. In the middle of the game the weakest opponents for more than 10 HP. Some and 20, taking into account armor. And Ranger is useless.
Specialist rather useful, due to the one-shot phenomenon of any biological creatures+ the produced intelligence. And Oh how they need. And, you can take control of any robot. This is generally an awesome theme.. the Robot then acts like Firefly( who played tanks). Firefly shines - the sniper has his sight through walls. I thus have completed the mission when the UFO shoots down the ship and need to destroy the device. The robot hacked-sent Shine is a sniper in his sight destroyed the device. Beauty.
Sniper also delivers with his guns. And to kill 2 or 3 enemy with little HP left.
The rocket launcher is also useful. First gas grenade rules. When the robots go - Em bomb decides. The damage of the bomb in 20 units delivers. The robot is also able to cut down on the course. Plus some grenades to destroy cover, where enemies sit, then to get into them is easy. Plus - from grenades it is impossible to Dodge. Generally massoviki useful always and everywhere. In any game.

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vidgin 14.02.20

serg5555555
what vansat biological beings?

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serg5555555 14.02.20

vidgin
Cranial Bur. He skull of mine. Hacking the brain. Fanshot+ the produced intelligence. Or obtained data about the station. I with each mission endured for 20 (or 40, if you're lucky) intelligence.
Vansat any biological enemy regardless of its HP, armor, and shield

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LightHOwUSE 14.02.20

Me rocketeer was the closest. Acid grenade is worth go against Andromedans. AMY smartly against a group of MEK or sectopod) in General, I'm for anything that has armor or ignores it. This armor-piercing bullets sniper or assault, discharge of a drone, or reprogramming, and of acidic, incendiary bombs) in Fact, the entire squad, except for spices (he drill and first aid kit) I was running around in combat suits, and everyone was either shrapnel or plasma or flamer, etc.=)

And with the Rangers I have this thing happened, after which I yuzal in rare cases. Missions theft - I tried with 85% chance to break the sword of Mouton, and he took it and made it back( and double shot somehow more familiar than the Reaper. Vs eyed world, you his Reaper not do anything. Armor should be removed, or gouge double, when you ignore armor. Same applies to vermin of this, Andromeda. Perhaps, for me this is the most unpleasant enemy.

So my TOP specialties:
Grenadier (without him on the job do not go, if +10 enemies, two Grenadier; the Ability to gap is a big tasty; the Ability salvo is cheating at all);
Storm (powerful blows with space and time in languages, lightning-fast reflexes; as well as a good shot of buckshot; they are also the main scouts with the ability Phantom, I generally take them at the last moment);
Psionic (dominance, stealing souls is a guaranteed shot count, even with health, the ability to pass the full course of the Grenadier or assault);
Specialist (hacking robots saves 2-3 shots per turn; opening rigs sometimes gives really awesome bonuses like, all like, hacked again and all returned to the course. Yes and as rightly said above - vansat borax, plus buns still);
Sniper (the optional fighter. I note his good work on the roofs. On missions with punitive - of the chryssalid was beaten far on readiness gorgeous. Anyway, I got it just for the sake of an accurate shot, he helped on the last mission, one of the Avatars died, thanks to well-aimed shot, and captured Crete from Arjona) =) And the last mission are generally all so that every shot at goal like the last one))

However, I note that built Military school the most recent, because I do not understand from the description) And began to receive bonus feats at the very end) So I judge mainly on credit default skills. However, one storm I grabbed the gap) And it was my favorite assault))

Basically, I didn't feel at all. Only once on the salvation of the VIP I'm too emboldened, and killed two of the Pack, with Eye, with 2 Andromedae and the Code =) Thanks Eye, he jerked the car along with the VIP, it opened my eyes to what is happening, and I got out just in time :D Well the second time - two soldiers were sent to the unconscious, and the spec was not recovery. I quickly pulled C4 and all dragged into the evac zone, spit on somewhere wandering Sectopod.

All the rest of the mission did not cause any difficulties. However, if you pass them without grenadiers, it would have the same challenge =)

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vidgin 14.02.20

serg5555555
about biological creatures, cranial Bur only soldiers acting advent operates. Against acidic monsters there, and they are biological. Against Sectoids, too, like not if I do not confuse anything. Against matanov no. Just I could apply it only against the soldiers and their officers.

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serg5555555 14.02.20

vidgin
All the way. I guess I had to write intelligent beings. Have in mind is something other than instinct. In short, against the people. But as they fall for each mission - Bur obviously is too.

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vidgin 14.02.20

serg5555555
well, Yes, Bur great theme) but I'm still more used to obtaining intelligence, than killing) although the murder was a nice bonus)