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Ronn1203 14.02.20 01:17 pm

The most useful class of men (XCOM 2)

It is all to the Colonel, and with all responsibility declare that Ranieri is the most IMBA. Pair Vengerov turned into mince any number of weak-medium enemies. Always gets, almost always unsuit (with Reaper for up to 3 one-shot phenomenon in the course), and then is immortal.
In the second place, the team break down all enemies on the CD, but not as mobile. Pumping through guns sorry not tried it, think through it will be played more fun. High %hit and damage - important on the battlefield.
Two other classes competing in futility. Artillery is very useful when attacking from ambush, but the rest of the fight he's trying to catch up rangelov and did not have time to do. Begins to bring at least some benefit only on the last 2-3 ranks when learning to carry more grenades and shoot them 2 times per turn. Using the gun is IMHO a lost cause to bleed, as with a scythe, but the skills are still precision cut.
Specialist only need to hack computers, towers, and 1 in 10 fights breaking turrets. At lower levels the same ballast, then there are a couple of useful abilities such free surveillance drone, well, 50% chance to continue the surveillance after the attack, sometimes it looks cool when he manages 3-4 times per turn to shoot. But penny damage and average accuracy spoils the picture.
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Mercurionio 14.02.20

LightHOwUSE
The sniper in the thread guns have a cool ability to shoot all the+hands of lightning. There is damage to the machine (just below), but the pounding from all who see it. Very convenient to pick up the survivors, if they scattered. And accuracy the sniper to ops....

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LightHOwUSE 14.02.20

Mercurionio
Don't know, I basically with Snape not particularly lucky)) I had one pumped to the guns. Good take, if it is Crete. And then, in the game God forbid 11 fighters on the card will be)) the Quality of the shot prevails over quantity in the majority of cases. Against the usual advent I snap so unnecessarily, and to finish Andromedan, or Master, Yes, even Arjona - not a fact. I had one sniper on the guns, no special stars in their game it is not said) But then again - I have all my work done by others))

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gloccc111 14.02.20

Kirill Kravchuk
Completely agree, if a Ranger to attack, so go right first, with a limited number of moves it can remain 1 in 3 and be safely fused. And generally shoot from cover as it is better than running with a sword (on the middle levels so accurately)
Nonsense. Play the legend, my Ranger with the rank of Colonel ( of 1 groups) killed 103, have not received any 1 wound. Rocked the melee. Calmly puts 2 Pak ( 3) medium. 1 the impact of masking, then turn on the grinder on the three when run, 1 die immediately, and another two dying. Then turn on the cloak, repeat other 3 - well, if I suddenly died 3, all the same will not fall, because immortality+ suit spider evasion+improved 3 levels for evasion. Compared with the Ranger gunslinger isn't nearly as effective. Well, in a difficult situation cut in Reaper.

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gloccc111 14.02.20

LightHOwUSE
I tried with 85% chance to break the sword of Mouton, and he took it and made it back( and double shot somehow more familiar than the Reaper. Vs eyed world, you his Reaper not do anything.
The chance of hitting with the sword grows with the rank of Colonel perfectly always gets, misses, until it was. To Mouton did not need back or side or behind the beat. If you can't do anything against ball Reaper - doesn't mean the other can't. Although you won Mouton scham slapped.

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vidgin 14.02.20

gloccc111
how do you against the Balloon sword fight? I'm always a sniper (AP ammo) and psionic beat in one move. Both hit through armor. But as a Ranger with a sword go through armor with ease?

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Mercurionio 14.02.20

vidgin
Swordsmen vs the Porter's useless, Yes. But this one can shove into the pockets of EMP grenades. And in fact - in the Rangers, ghosts is much better against balls going with cartridges blue screen. Just before the shot using vanish in the pockets put broneboyki (BSOD if clocked the armor BEFORE that) and voila. 100% crit with ehtiyat damage. Swordsmen begin to show the captain where they are given a shot on the run and a meat grinder that allows you to roam on the flanks, and at the same time protects against spearmen and archons. Besides, arc blade is no save against the same andromedans (after death they are robots, but electroclinic they still stuns). On the Colonel they are death in the flesh, in the mode of Reaper. Had to kill three codes and one Andromedan Nedobitko in one move, this samurai=\
LightHOwUSE
The main feature is not that. The higher the difficulty, the more of all it is necessary to consider. Deck your cowboys toxic / incendiary / EMP ammo. I have over the course of the 3 out of the shot at the robot with the blue ammo. Pre-kicked the Grenadier to the armor was not. every shot mowed down 9-10 HP. How are you?)))

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vidgin 14.02.20

Mercurionio
that's the way I liked the tactic of Glossa, can you try at home. Combining a massive blow with the sword, and slaughter (all who run gradom get on the head) plus a disguise. In General, a good combo.

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Mercurionio 14.02.20

gloccc111
Against the centurion, by the way, only works from behind. But this modal mob.

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saintdron 14.02.20

I would like to note a few shortcomings of the grenadiers (although myself and take them in your party 1-2 chela):
Low accuracy guns from all the gun miniguns have the worst accuracy. Rather, the range falls from afar, from the hard drive than the gun. Be the first to shoot the Grenadier with Holo-targeting, but about itself think: well, at least now the rest will get...
Grenades destroy loot: when you kill mob with a grenade about loot can forget. It's either an unfortunate with a sigh playing on, or load. Though after downloading, not the fact that lutego mob something will fall out. Noticed a bummer.

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Ronn1203 14.02.20

In General the game was all pumped up to colonels. By the end of the game almost nothing has changed. Ranieri instead of swords took shotguns and still had some heat. Very dynamic class, it is a pity that the swords by the end of the game become weak.
Snipers with armor-piercing bullets cut down all who will see. Skills on the gun much more pleasant, the skill of the Colonel series for the entire game used a couple of times and it is not critical, but a triple shot from a pistol in every battle, shot several times. Skill AOE surveillance is also so-so, because when observed much cut %hit, and-those half shots in the milk.
Grenadier to the end of the game and left in garbage, anything not capable after shooting grenades. The only plus is the EMP, but it was useful only in the last mission 1 time.
And the expert is unnecessary clubhand class. Never hacked on the battlefield do not understand why. Improve gremlin got to the end of the game, but the use is not increased. The attacking skills are complete crap, the range is too small. I played without a medic and all missions passed without injuries.
Psionics the way they rule, but I realized it only in the last mission.
In General the ideal team would look like this: Psionik 2, 2 reveals, 2 sniper. All

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Rolento 14.02.20

Describe your own version of timy:
1) 2 snap in suits Ghost with different last perk. One of that pestle, the other is running a series of weak on single targets. Of course all armor-piercing bullets. Are enhancements and implants on the accuracy and improvements to recharge.
2) Specialist - a very important in missions where you need something to crack. Swing accuracy(implant improvements), take a power armor(Blaster), a pharmacy and a beacon simulator.
3) 2 Psionik - Swing precision, power armor + blasters + beacons simulators.
4) 1 Ranger to highlight enemies armor Ghost + beacons simulators, download also precision.

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Bolshoy kretin 14.02.20

I had 2 Ranger = 2 snipers

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vidgin 14.02.20

By the way if you think about it, Rangers can be tough to bend with a firearm. I made a Ranger right now with this combo:
ammo armor-piercing,
improvement on weapons: increase critical damage when approaching + chance not to spend an action.
weapon Shotgun

As a result, at close range critical hit chance is 80-110%. Ie, it almost always gets crit and bypass armor) IMBA same)
Plus you can take advantage of double shot. Ie, can the blame alone robot. Etc.))

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Sergey Buvaka 14.02.20

Ronn1203 No in this game the most useful and useless fighters. I snipe at the end, cut almost 180килов pieces 90 grenadiers and Ranger and about 60 special, about psionic generally silent, but never had any doubt that the special squad is needed. Fuck your sniper will make 3+ quila per round if the Grenadier will carry the shelter and will not cut vrazhin ha, fuck your Ranger will kill 5 ghouls without the same rocket and then another, and waive in the open field without the drone of the spec. You guys will be able to Pabloite 2-3 pack, each of which has a couple of units type of sectopod, Andromedan or anyone else fat without stasis Psionik, disable robots spec. How save special when you need to hack on the last move of the terminal, and run out of time and units of utilities for global maps and missions he can obtain through hacking. Each small plus sign affect the game in General and pile up and give coastalresources. No xcom useful and useless classes, they are all balanced and each performs specific functions without which it anywhere. And do you guys play on veteran at least, and ideally on the legend and then write about that there are some useless classes!!! And then play the beginners where the hell have 5 mobs on a mission with a 10 HP maximum and shout! Special muddle, heavy shit! I have looked as some here would be demolished some Rangers and snipe sectopods for 40 HP and 6 armor or the same gatekeepers who 30 x 7 armor!

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Sergey Buvaka 14.02.20

Ronn1203
And what about the gun you are sadly mistaken. PBM on the accuracy of the kit in the gun for accuracy and chance kila and all sectopod turn into a wild meat. I passed on the legend and have never regretted moving in with a gunner. And believe me when sectopod or gatekeeper 5-6 armor, but they are not enough by the end of the game from sniper and Ranger use much like a rookie. And heavy if not vasotec a repeater that is not seldom even with a 15% chance it will take off all the armor will cut off about 15 HP and podast mark on the +15% hit squad and then a sniper will kill him...

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Sergey Buvaka 14.02.20

gloccc111
And how you Viper approached by the enemy in disguise?

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Sergey Buvaka 14.02.20

vidgin
Gunner protects all armored problems☺

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gloccc111 14.02.20

Sergey Bawaka
if you give the command to run he run so far before they begin to diverge. Makes hitting the enemy, then they start to scatter and a grinder.

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Sergey Buvaka 14.02.20

gloccc111
and you attack with a sword? I thought inviza with drobaša _) then everything is clear! although the idea is certainly interesting but if he doesn't kill anyone, and it's hardly ever all tuliptree and Ranger becomes very vulnerable

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Mercurionio 14.02.20

Sergey Bawaka
With arc blade half the squad will be in camp.