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shahVkit 16.02.20 03:59 pm

Fashion (Far Cry 4)

Good evening.
Similar topics there, so I had to create a new one.

Question:
Has anyone heard anything about modding the game ?

I unpacked and searched through the core files of the game, but never found any shoppingitems.lib, no entitylibrary.fcb.
Where the authors of the game put them, or what was renamed is unknown.
If anyone has any information on modding - please share.

p.s.
Information on unpacking took from here - http://zenhax.com/viewtopic.php?f=9&t=378
167 Comments
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A
Aleksandr Volchara 16.02.20

All the weapons (shock forum mods Far Cry 3)
Pumping the guns on the example of the AK47
file from entityarchetypeslibrary 171144368018084255 - id. FC3/AK47 - name

BaseDamage variable fLevel - damage
HitLocationMultiplier - hitboxes
fSpeed - the speed of the bullet (in meters per second)
FireRate variable iFireRate - rate of fire (in rounds per minute)
fRange is the range (in meters)
fTagRange - I think the distance at which you can tag enemies through the scope (in meters)
fReloadTimeNormal - speed normal cooldown (in seconds)
fReloadTimeIronsight - reload speed in the mode of run (in seconds)
fPiercingMultiplier - the number of punctured surfaces
scatter
unit FirstPerson is the behavior of the gun with respect to a player
Then in turn look for the following lines:
BulletSpread \\ base variation
BulletSpread_crouch \\ spread in the squat
BulletSpread_ironSight \\spread in the sight
BulletSpread_crouch_ironSight \\ spread in the sight of sitting
fBulletSpread_jump \\ variation in the jump
Next, each part block are multipliers
fBaseSpread \\basic variation (default is 1, less than one - a reduction larger than one increase. Optimal for the scatter set to 0.75)
fMaxBulletSpread (maximum spread of bullets that begins upon reaching a critical length of queue)
skorosti run with the chosen weapon
running speed - variable fMoveSpeedFactor (base multiplier speed)
fMoveSpeedFactorShooting (base multiplier speed while shooting)
return
the Recoil parameter is the return - and the following is values for its configuration
fRecoilRecoveryTime - recovery Time
fRecoilAchieveTime - runtime(achievements)
fRecoilAnimationWeight Animation value
fRecoilMaxPitch - Maximum tilt angle
fRecoilMaxYaw - the Maximum deviation of the direction of movement
fRecoilWeaponOffsetYawBlend - Offset of weapons when the deviation of the direction of movement
fRecoilWeaponOffsetPitchBlend - the Offset angle of the arms
fLeftRecoilPerShot - Return to the left for a shot
fRightRecoilPerShot - right Recoil per shot
fVerticalRecoilPerShot - Impact vertically for the shot
fLeftRollPerShot - Roll (rotation) to the left for a shot
fRightRollPerShot - Roll (rotation) to the right for a shot
Translated by Google (so may be inaccurate)
Zoom
For the zoom (including collimator and holography) must have the following lines in the file weapons:
In subsection IronSight
FIronsightFOVDegrees variable - the value of the distortion models
FIronsightNearFOVDegrees variable - value approximation of the arms (the smaller, the greater the zoom)
FIronsightTransitionTime variable - the value of time use the zoom
Zoom for separately purchased riflescopes meet the other files

A
Aleksandr Volchara 16.02.20

file MainCharacter/PawnPlayer. By analogy with фар3.
fTaggingRange - (icons above their heads) valhak - x - ray and they x-rayed note - if would 0 , disable (default is 300) And texture to clean and do not have the path of the slag to score (like zlobs did).
although I didn't do the mod (tried in Фар3 - lives) , as it does not consider it necessary - x-rays in the game menu is turned off.

Here MainCharacter/PawnPlayer, id 153129968707904202
here the physical parameters of Ajay
====
MaxLoot backpack in the beginning
MaxMoney purse in the beginning
====
block Body
movement speed fWalkingMaxSpeed
movement speed crouching fWalkingMaxSpeedCrouch
swim speed fSwimmingMaxSpeed
multiplier sprint fSprintMultiplier
high jump fJumpHeight and fJumpHeightExhausted
affects jump length fHorizontalSpeedFactor
block Falling
lines are responsible for the drop height at which is counted the damage:
fFallDistanceA >
fFallDistanceB >
fFallDistanceC >
fFallDistanceD >

lines are responsible for the height at which the triggered animation of falling
fSpecialFallDistanceA >
fSpecialFallDistanceB >
fSpecialFallDistanceC >
fSpecialFallDistanceD >

A block SlopeBehavior (available angles of inclination of surfaces) is encrypted.

This file schedules a day\night and frequency of rain - I forgot where. In my opinion, in фар3 (day\night) they were changed via nomad

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shelmec 16.02.20

Well Done Alexander! A good addition! And what about your fashion,then Yes,somewhere screwed up and missed. But did for the sake of their fun and put it is not going to,because did not correct. And yet,can come in handy. The archive is Razor.DataConversion.exe can help in determining certain parameters. In the string field hash=F1B1D97B type=BinHex 616B34375F7265666C65786100 where 616B34375F7265666C65786100 = ak47_reflexa http://prntscr.com/5nhoh9 But how to determine the beginning of the line F1B1D97B I don't know how and what(((((
If you compare the translated file and no hidName=,,B9295CC7
and then a dead end(((( I only know that B9295CC7 this encoding for CRC32 i.e. readable text packaging CRC32 easy and as ago rip no(((( If there are people versed in programming,please help!

s
stalker Igor 16.02.20

Alex, I do not understand a little, here it is:
Here MainCharacter/PawnPlayer, id 153129968707904202
here the physical parameters of Ajay
====
MaxLoot backpack in the beginning
MaxMoney purse in the beginning
====
where is it or rather which file is squeezed, I have not seen this...

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shelmec 16.02.20

Igor,this file is in the folder,entityarchetypeslibrary,, http://prntscr.com/5nk1pc read carefully the posts above.

s
shelmec 16.02.20

Alexander Blok SlopeBehavior fits 3 Spotlight,at least the top four lines are, in General, that need to by vertical walls jumping)))) the second values in encrypted strings to identify the same utility http://prntscr.com/5nk9ha

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stalker Igor 16.02.20

Alex and Rogue, thank you very much for your help, long suffered, but like everything happened: and unpack and pack.
However, in the menu of manufacturing are still the old values, like what file is responsible for the inscriptions..., perhaps you can tell me plz? it is also entityarchetypelibrary?

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stalker Igor 16.02.20

Started again of course, still writes in the old...

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stalker Igor 16.02.20

alex.alexandr1000
and I seem understood in what business, I just want to know I have this file's fcb to put in the folder entityarchetypelibrary or folder unknown?

A
Aleksandr Volchara 16.02.20

rogue
Thank you for Razor.DataConversion.exe.
At popovodu ak47_reflexa. String (1163 ) 0734343A 00-off\01-on.
Yesterday before going to sleep with the kits were poeksperimentirovat:
Program WinMerge compare two files 171144368018084255-AK47 and 7851067590228-АК47ВОИН
In the block Attachments (line 1150) four differences:
iMaxNumAttachments 0 AK47 3 and have АК47ВОИН (number of kits, we know from фар3)
and three lines (1163, 1328, 1383) with the same parameter
0734343A - ( bAttachAtStart from Фар3) BinHex00 have AK47 and BinHex01 have АК47ВОИН (on\ / off)
I put in the AK47 (in blocks Attachments) the same values as in АК47ВОИН.
In the end I have a simple Kalash began with three kits (as a WARRIOR), however in the store they are not visible and can not be removed (it is necessary to consider the file АК47Мепи).
The strange thing is that in the selection of the land the Dodger, and yet the sound of the shot - like with a silencer.

A
Aleksandr Volchara 16.02.20

Stalker Igor
Hike here all files , those that *.fsb, must throw in a folder,entityarchetypelibrary,,.
Writing in фар3 answered,oasisstrings_compressed.bin,,. To do this, raspakovatj ,,common.dat, (path \data_win32\common_unpack\languages\English) Dune dunia2-r179_b115 unpacked (for correct work in the projects folder text file current.txt - set Far Cry 3)
in entityarchetypelibrary it is definitely not.
If you can do it - write that made the frets.

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stalker Igor 16.02.20

alex.alexandr1000
Just tested: in General, if we append a new value to the file fcb, the value in the menu not changing, but the trick works (I changed MaxMoney 2 500 000, and even writes that you can only carry up to 250 000, still money can take up to 2 500 000), but when pumping of the purse up to 500,000 maximum is not changed and still remains two shelf Lyamov
Now, about the backpack: in the menu, the manufacture says that you can wear for 30, and in the collection menu the value which set I, the result - works: brings so much how many will register in MaxLoot

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shelmec 16.02.20

Sasha,in the weapons files and those responsible for player 99% of the options are similar to 3 Farom.with the exception of references to textures,sounds and SRN. I just compared the figures to be drawn,as the screen , from the encrypted files and the third Farom,it all fits exactly. Skopipastil and inserted. And skirts,I remember, I had to finish,Shopinglibry, which is hidden in the Nomad.

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shelmec 16.02.20

About the sound,it's not so flexible as in the 3rd. FROM 9 AJM really like the sound of the muffler,I thought I will change the sounds of other Glushakov and I'll enjoy it,yeah-figvam. Have you finished not spelled out the sounds of a single fire. Ie, if I wanted to 6П9 sound trailers from AJM.it is necessary to change the parameters of the shooting,as in AJM,then work. Igor,Yes,with bags of bonuses,all in the Nomad is.to which we have yet no access. For interest exposed Patch where unlocked additional kits until you understand. Pogovarit files at \data_win32\patch_hd\__UNKNOWNmisc ,it is decrypted Gibbed.Dunia2.ConvertXml.exe I'm talking about the files.which in fashion for more body kits,that can come up with. Really want to МП34 the muffler to attach. I still hope to get to the Nomad.

A
Aleksandr Volchara 16.02.20

Rogue, try the following to make Glushak on МП34
String (1325) to AK47 F1B1D97B 616B34375F73696C656E63657200 - ak47_silencer following three lines
0734343A - ( bAttachAtStart from Фар3, then got a gun from a kit) 00 False 01 True
Find МП34 F1B1D97B 616B34375F73696C656E63657200 (that must match) and put 01 in 0734343A
You should get МП34 with Glushak. Only in the store will not see and will not remove.
I tried Kalash (see above)
I want to put on Kalash-the Warrior OPTIKAL ACOG, but he had a crappy mesh.
There infa as фар3 mesh sights - XBT jibe?

s
shelmec 16.02.20

Thanks Sasha,I'll try. Hey,it worked! http://prntscr.com/5npe9i Left mortar to make portable)))) or on the machine to attach))))

s
stalker Igor 16.02.20

Tell me more plz, you never know maybe somebody knows in what file can be info about the number of skins for the manufacture of backpacks carriers, etc.!?

A
Aleksandr Volchara 16.02.20

Stalker Igor
Sorry, not at hand, so write in Russian of craftinesses.lib (your folder\common\generated\databases\generic)
Now I will specify

s
stalker Igor 16.02.20

alex.alexandr1000
As I understand it is necessary to unpack the Common.dat?

s
shelmec 16.02.20

alex.alexandr1000
we need to get in fashion with sights from the 3rd Headlight and pull from there. But first, to find here their analogues.