BaatarTengu
that is the difference. and from bare technology can carry Pitch tower
but here it would be as about as dh11 with tessellation. on idea it is possible to obtain perfect relief surface and forget what the polygons. but in practice, peck-peck. although the capacity of the single graphics cards as it were and enough games with tessellations + reikisticky parallax in the W buffer to the beads on teksturki Yes blades of grass streaked with steel knobs with all sorts of Yes seeds fluffy Daisy is what it is not. although the technology 10 years was like. (Tama really needs to be especially seamless dispenses map which appeared current to 12 year like otherwise, tow it all worked in a kind of artifacts)
but it was possible before zadavat - Nada to pokupat dh11 card Radeon 5870 some Coca Yes gofors 480 for tessellation. but after a few years of Nada fat simple. the glory of gratiana!!!
finally for the normal trace Nada path tracing and not tracing beam Aki p. but it is not clear how much she had performance and how it will be used in games but the next generation after the Empire already like smoget
MunchkiN 616
I did not understand) But Oh well.
One thing I will say better games with intelligent story was done. Games that I would like to plunge with head and not with meaningless grafham. Just the graphical shell without a soul I don't need. Of course, there must be a balance - decent graphics and story. But the rays are definitely here and some are not.