Protection, I do not understand... (Dark Souls 2)
That kind of nonsense? All these rings enhance, any heavy armor, balance... I see no difference except slowing of the character. You run around in rags, or in Havel's armor (+ ring of protection physical+3 by getting 1000 armor), you were felled with a pair of tychek and knocked.Yes, against a weak primary opponents armor visible:kill naked with 8 strikes in Haveli with a 16. But when enemies become more serious, the difference disappears.
Same with shields: I put the block in the usual shield that big - I see no difference.
Checked everything, already displays sometimes. We have to run in rags, and turn somersaults. The shield only helped with the persecutors, and heavy armor doesn't make sense.
Ring for physical defense +3 in the second part does not exist. Maybe in this case? Maybe part of the mistake? The third is really the farther the smaller the difference.
If the shield is 100% damage resistance, then under the guise you do not get damage if below, the portion of the damage you receive and it shows.
tatunserg wrote:
I put the unit normal shield that large - do not see the difference
The difference is a waste of stamina to block a blow. Heavy shields are more stable. About heavy armor. Indeed, a huge difference in survivability is not observed, but do not forget about balance. A character in heavy armor is less prone to stanlake. And heavy armor doesn't always mean being slow. If using rings and pumping FTC to meet the 70, or even 40%, will be great ninja Havel).
Zombieller wrote:
If the shield is 100% damage resistance, then under the guise you do not get damage
YES, works correctly. But what about stability is the demolition of a large shield with one poke, and with a small can be a couple of bumps to withstand and bounce away.
the more indicator of the balance of shields and armor, the less stamina you lose when blocking a strike, i.e., those physical attacks that will make the fall\stunlock with a complete loss of stamina and health a character in light armor and with the appropriate shield will be successfully blocked without health loss, and partial loss of endurance, without falling (not all bumps). in demons souls, dark souls 1 and 2 this rule is observed. in the third part of balance is not only if you did not include using the mod on cheat engine. in the third part, the default being hit with a combo with one butting almost any punches, no matter what armor you are.
if you're talking about the second part of the claim, then once casually play.
same thing about weapons. the heavy weapons do more damage, stability - easier to drop an enemy blow or knock in stunlock than, if you're going to push it with light weapons.
the shields, armor and weapons there are indicators of aging and damage endurance. in the second part, in my opinion, some of the clubs 60.
tatunserg
I'm in the Havel armor, I like to run and shield it's good against mages of course when all +5, only stick I do not like it. In heavy armor I can ehstokom with two hands and a circle of stone to plug any mage in rags, but he is my attack to knock can not, even if you go around stabbing me.
So, checked out, rushing to extremes, armor-clad knight with a Mace in the forest of giants.
Naked protection-66 balance-9. It kills with 4 attacks from hitting throws on the ground.
Havel+ring, protection from crushing 882, the balance is 141. Kills with 6 bumps, knocks to the ground as well.
Conclusion: the advantages of the best armor is not great.
But with the more normal shields: Shield, small, stability-20. Blows all the stamina in one blow.
Shield Germov, stability-77. Strikes holds. In addition to a power stroke from the top, which hugs the ground anyway, and causes damage.
In short, the armor is nothing saw. Shields make sense in a battle with normal enemies. But with bosses, they are useless. They at the moment are demolished stamina, and do not give time to strike. To tank bosses in X2 not. Only somersaults.