Cheats (XCOM: Enemy Unknown)
Hello to all, I say at once a question about the cheats, so no need to write fu cheats, etc. Not interested don't write.The people help to find cheats for the game, especially immortality in tactical mode. Tried the editor, but it works after 10 times and on 1 fight.
; Headquarters Values
HQ_STARTING_MONЕY = 100
this is probably denyuzhku in the beginning of the game
I have not worked very large values or even 0. Version 1.0.0.11052.
And all figured out. Thanks for the table!
Who does not desire to suffer under a tambourine dance with the codes, or spend too much time on preparatory game process in the field of achievements, you can go and see the whole gameplay of the game is already all prepared, - to come to the aid
this save game - (version 1.0.0.11052)
How to change the number of engineers and scientists in the beginning of the game?
FelixKoT
Edit XComGame.exe using the ResourceHacker (RCData -> 1020 -> 1033).
Line:
NUM_STARTING_SCIENTISTS=5 / scientists
NUM_STARTING_ENGINEERS=5 / engineers
..and already figured out)have Increased the value of unnecessary for research of the products on the gray market..
Where are the skills and how you can increase the number of grenades, med packs on a mission?
the people and how to increase drop(the fragments of the arms) with the mission ? Ilium and alloys it is clear as.....
CYBERDISC_ALLOYS=8
HFLOATER_ALLOYS=4
DRONE_ALLOYS=4
SECTOPOD_ALLOYS=15
And it parts with them is most likely alloys, as set 50, and came up 100++
LOW_AIM=50 the minimum precision (meaning most likely in the return shots and other situations) randomno ie from 50 to 80
HIGH_AIM=80 maximum precision to generate a random (meaning most likely in the return shots and other situations)
LOW_WILL=20
HIGH_WILL=60 also for willpower (who Nada a yard full of psionics works in tandem with PSI_GIFT_CHANCE) increase the will of the fighters
ROOKIE_AIM=65 precision rookie
ROOKIE_MOBILITY=12 mobility
ROOKIE_STARTING_WILL=40 willpower
PSI_GIFT_CHANCE=4 chance manifestations of psi abilities ( reduce to 2) below are not tried and true 15 loonies)
money once a month so only managed to do but interestnee became
Country Funding Amounts
FundingAmounts=10000 ;USA
FundingAmounts=150 ;Russia
FundingAmounts=100 ;China
FundingAmounts=100 ;UK
FundingAmounts=100 ;Germany
FundingAmounts=80 ;France
FundingAmounts=100 ;Japan
FundingAmounts=60 ;India
FundingAmounts=60 ;Australia ( launch a satellite over the United States and voila 10000 money)
and Yes, I noticed that some settings do not require re-start the game...
CYBERDISC_ELERIUM=4
HFLOATER_ELERIUM=2
DRONE_ELERIUM=2
SECTOPOD_ELERIUM=10 ( set all parameters at 500 and comes about 2000pcs) does not always work
How many will get the elerium from the alien mechanisms
CYBERDISC_ALLOYS=8
HFLOATER_ALLOYS=4
DRONE_ALLOYS=4
SECTOPOD_ALLOYS=15
And it parts with them ( same thing here , but these apply to alloy)
Kama need super-soldiers edit these settings
BalanceMods_Easy=(eType=eChar_Soldier, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0) instead of Easy just select the game difficulty - Easy,Normal,Hard(high),Classic(madness)
P. S: iDamage-damage, iCritHit-critical damage, iAim-precision, iDefense protection(edit carefully increases in my case Dodge when they shoot you), iHP-amount of health, iWill-will(responsible for the panic, etc.)
Who can protectit these parameters POWER_NORMAL = 6
POWER_THERMAL = 20
POWER_ELERIUM = 30
It probably plays how much energy a particular power plant
By the way in the beginning XComGame.exe->RCData -> 1020 -> 1033
there is a description of the armor Armors=(ABILITIES[0]=...
option iSmallItems=1 - number of slots for items (grenades, Dahomey)
more than 3, do not place, because of the 4=th slot no more we'll see