Impressions of the game (The Legend of Zelda: Link’s Awakening)
20.09.19 the game came out, your impressions?Was two days 100% - all items, all hearts, 50 seashell, all three upgrade, boomerang, 193 chamber, 14 chamber stones.
Pixel-by-pixel remake of Link's Awakening DX from the same Grezzo. Played much nicer than the original (after all, nothing here is grey and small). A schedule of claims no, everything is beautiful and sleek, but there is nothing that cannot be implemented on the same 3DS (March rumors of a 3DS remake of LA were true). Everything is so true to the original that even sick, well at least he was a very outstanding game. You can run on the L button, the sword is not necessary to equip, but slots for only two items, while in OoT 3D the number of slots expanded from two to four. And walk D-pad'om why-that is impossible. But the world was filled with more secrets. The most important innovation -- Chamber stones -- very ambiguous. A kind of a very rough attempt to create a Zelda Maker. Going through dungeons, get a section of the traversed Dangina of them are building their own dungeon. Nothing unique unable to create the a priori, the maximum you can add effects -- falling from the ceiling of the bomb, increase the number of monsters, etc.. the Most stupid that towards the end of the game there are about 20 tests that need to create and go for 100% completion, which takes about five hours. And they added post-game content! In Zelda! After the credits, you can load the save, win the last toy in a Crane game and get the latest Stone Chamber. This is stuff that I hate after the credits I plan to not return to the game a few years (unless DLC).
Despite all of that Link's Awakening is a terrific game. Nice setting, nice story, interesting dungeons, the typical good 2D Zelda.
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