The dark squares (Far Cry 3)
Dark squares during the game.Cm. Screenshot
This problem seems to be only directX 11(personally I have dx 9 everything is fine).Play it on a laptop dv 6 7690m xt graphics card. 2gb. By the way, the dark squares are observed near any buildings or objects....it seems that it is in the shadows or textures. Does anyone have that on dx11 fps more than dx9??how is that even possible?
Guys who sags fps put vertical sync on 2 frames!Personally, I helped. Previously, the fps has dipped from 40 to 18, now stable in all scenes 30-28 fps. It is a pity it does not solve the problem of squares(((
Waaaaaaaaaaaaaaaaaaaaaaa!! I found the solution!!!! I just switched the BIOS to fixed graphics mode (i.e. switching cards in hand), and all dx11 disappeared squares!!!
Ivan_mig
Please describe more how did you do that? You have a laptop with one built-in and with a normal video card?
kit93666 08
Yes, one integrated and the other 7690m xt
Actually, I did this:
1)When booting the laptop I opened the BIOS (first boot press esc, although you can on the other)
2)Open the Bios setup
3)tab In the system configuration will have a line switcheble Graphics mode
4)Put here instead dynamic, fixed, mode!
5)Reboot and everything works!
I have a laptop hp dv6, that is, other models may be slightly different!!!
inataseva
And how is it possible that you have it on maximum settings 40 frames painted????????!!!!Tell me, please, what is your video card!
Yes, Yes, and I also have a license. With a permutation of cards theme is also cool, but I have the computer in games hangs low and heavy flies wonders what
I also have troubles going as a user DoK2012 ,I didn't pay attention just. Right now I play in freeplay-put everything on low and glitches still there because of the shimmering textures.
Guys, how to fix dark squares, and the entire landscape of spoil. System Intel Core I7 - 3610qm, 6gb ram, radeon hd 7670m
And sometimes in dungeons, there are shimmering multi-colored glitches, even worse=((
Ivan_mig
I tried. And via the BIOS and via Catalyst Control Center. It did not help. The only thing that switched SSAO method to HDAO and squares become a little bit less.