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Big Smoke 16.03.20 06:55 pm

The complexity of the \"Death\" difference (The Witcher 3: Wild Hunt)

And what is the complexity of death different from the rest, so that the battles are harder, or else too complicated, I mean Quint, horse racing? And how Affairs with bosses, much become a chore, or enough skill to develop and not too relaxing to bear.
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djholdem 16.03.20

NG+ LVL 70 to set the cat on the patch of 1.21 with a slider on LVL mobs, the trick is that you are not even a wolf using Quen vancott, not to mention the bosses =) I remember passing a dark soul 3 =)

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kellandro 16.03.20

At this level of fighting is most similar to Geralt fights described in the books. Every fight could be your last. Not stupidly shove forward and try to seitliche everything. You need to use oils, potions, concoctions, bombs, devise battle tactics against every creature, not to accidentally die from a couple skipped beats. After 10-15 LVL it becomes easier, then, gathering legimacy set, it is possible slightly to relax sometimes and not be so careful. But, in any case, the second slackness and carelessness are often the passage of life. The most realistic and interesting level of difficulty for fans of the game and the universe. Especially if you add a new feature - level scaling, which makes all the monsters Geralt equal level.

PS
In fact, all that changes at this level, as already mentioned above, is the DMG and HP of enemies.

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grafonoman 16.03.20

bomber stronger than on the complexity of pain and suffering

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Dias Daulbaev 16.03.20

The complexity of the death it's pathetic when 5 wolves become a problem more serious than the last boss, death is when any fist fight with 2 or more enemies turns into anal torture, death is when you are missing 2 levels to begin your heart of stone and a pathetic utopic kills you with one blow.

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LmfaoX 16.03.20

If Geralt dies on the complexity of the death, you can continue with last save game as in the other modes?

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Zibenkek 16.03.20

The complexity of the death, any difficulties does not cause, in the beginning take the ability to gourmand and forget about food and health... incomplete Here in the first Witcher, the high complexity really tickled the nerves, and everything is simplified to impossible, even alchemy...

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crave1611 16.03.20

a few times passed, and is not IMBA alchemy with the red branch, and the gourmand)

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artem.matveev 16.03.20

Play lossless in extreme cases lead to unacceptable losses in combat, but swallow/meal allow yourself to be taken only after the fight.
Any quest with the fight now takes up hours of time. With Swallow during the battle times easier to play

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Draste2_0 30.12.20

walitor
But such a question, if you pass the game + to the death, you will receive an achievement on ps4