The discussion of optimizing the game (Middle-earth: Shadow of War)
As this time things are optimized for sharing your opinions.MB a little offtopic - why can't RivaTuner not Fraps to display the fps in the game?
Blinkin wrote:
why can't RivaTuner not Fraps to display the fps in the game?
If DX 12 can it be. Even if the old version of the software-update to the latest version.Well, or try the program Play Claw 5
burn consolato
Yes, thanks to the Play Claw 5 shown
on topic: 4K at 50-60 fps, 2K 80+
i5-4460
r9 380
8 gb ram
the game put everything on medium stable 60+ fps, sometimes drops to 55.I'm happy with.
i3-7100
GTX 1050ti
8 gb ram
1600x900, all high, TAA, 40-60 fps, never falls below 40, in FullHD is already below 40.
UPD:
In the second act a new location with lots of grass, the fps drops to 35, lowered the grass to the middle, everything was back to normal.
Flokkkis
5+ high textures, 9+ on ultra.
http://gamegpu.com/action-/-fps-/-tps/middle-earth-shadow-of-war-test-gpu-cpu
Who praises the optimization I do not understand.
even I, even on my 970 with ultra textures have 40-50.
but given the fact that ultra textures I weserhutte on SSD
Blinkin
you Shadowplay is ,which will show FPS and the video will record with no impact on performance ,and you left the slag is set to monitor the APF .
Eugene Astrakhan wrote:
Who praises the optimization I do not understand.
They put everything on ultra and turned off scaling what they expected.In the game, even between the minimum and maximum difference is almost gone, so I don't know what you expect from their test.They when Deus ex was tested 32x msaa antialiasing set.So what's the point of their test, people is fine and they are satisfied.The graphics in this game last thing.