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Jart 17.03.20 07:48 pm

The secrets and gags in Duke Nukem 3D (Duke Nukem 3D)

Offer in this topic to discuss the fun, the banter on other games in Duke 3D. Also just curious to know who was in the game all the secret places, as I have a million times already passed it, still missed sekrets :).
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trdstrDTRDty 17.03.20

Scan)) pix.PlayGround.ru

H
Hitman200914 17.03.20

Cool!

a
atenon31 17.03.20

Jart
What version skrinshoty? my DOS old this picture does not(

V
Vasilii90 17.03.20

GH-3Z9
Recently I wanted to play, downloaded the game, and it was with the fourth episode. Tried to look through the links, but there is in English, and do not understand how to look. So I passed this level and that's what found.

Episode 4. the birth

it's impossible
three buttons at the grey door after sloping corridor code CSS.
in a room with two blue doors there is a grey door with buttons - code zkz.
in the room labeled the IMF a few green containers. a secret door in the large next to small.
blue key in the restroom. there next to the dryer is a trigger that opens a door above the entrance door on the left.
in the room with the beds at bed, secret door, followed by another, her third.
the blue door on the floor 03. after her red card. red door two elevators below.
ventilation to crawl to the hatch with red laser beams, throw a grenade and run back behind the red door below is not caught in the blast. the climb back up, all interrupt, to stand up against the wall opposite the red button and shoot at it. raise on the panel. code panel CSCS.

duke-burger
blue card in the wall of the building machine mug McDonald.
fly a jetpack in a secret room that is under the yellow line in the Central projection-the column to the left of the side entrance, where the bottom curb the inscription no parking.
in the lavatory with a sign on the wall to shoot the reducers in the mirror. or wait until you shoot the damn brown reducers. then go into the bottom vent.
in the room with the red map at the bottom of the button opening a secret niche above the upper drawer.
after the red door in the room with the schema of the dog on the wall click the light switch will start the revolving door.
in the room with the cages and the dog in the topmost cell of a secret entrance. (it is not clear how to open the cage)

shop-n-bag
shoot the fire extinguisher to the left of the section goods 1
in the middle of the hall between the 1st and 2nd rows are boxes to the ceiling. to open lower the average that is indicated by the black arrow.
after the blue door to get into the vents and out the room with the hanging fish. there's a yellow card. code SSC.
to the right of the yellow door to blow up the crack in the bottom drawer.
behind the yellow door in the ceiling of the mom grid. to get to the left an ATM on the wall.
extreme cash register with conveyor code ccss. then the spiral stairs. there's a button just behind the top open - fire and open the safe with the red card.
behind the red door on the top box button to open the door to the reactor (the tunnel with the falling plates).
before entering the reactor to the right are boxes, rotated at an angle of 45 degrees. go around them and on the reverse side to open the bottom, indicated by black arrow.
walk a few steps to the left of the first plate - open button to access the four position switch.
in the tunnel in the left wall on the way to trigger the completion of the level there is a small door.

BABE LAND
in the courtyard to the left of the pool at the top of a broken bridge and a cave. in the cave 4 buttons. code top - SC, bottom - ZZ.
in the yard to dive into the rectangular pool, swim through the pipe and emerge.
blue card - in the pool with two rotating platforms to shoot at the 3 buttons in the niches above the water the Central column with map drops..
for the blue door shooting. to knock down 2 and 4 targets. this opens the door for a red card.
secret transparent wall at the maximum height above the figure adorning the nose of the pirate ship, to the right of the camera.

pigsty
on the street in the beginning of the level fly right to the secret window on the third floor, under which is scrawled RND.
immediately to the left in the corner of the secret grey column with dark green stripe.
to go from the car to the left wing.
in a few steps before the blue card is the alley in which the painted tip - you need to click on the portrait of judge Dredd for the Central platform in the room with benches to get to the secret level.
take the blue card and go back down to the room with three animal cells. the red card is the biggest.
in the room where the camera is facing a glass wall, click tape. right rear open compartment.
for the blue door, at a table with a sign jmclain swivel bookcase.
back to the top. immediately behind the red door yellow card.
in the red room on the table monitor with Duke and the words wanted dead. behind a huge map on the wall behind her, the two secret rooms. secondly, not to enter.
the yellow door in another wing of the building behind the car. before it can blow up the fire extinguisher on the wall.

secret level.
blow up the cube, run to the Elevator to ascend. go to the teleporter. down to jump on a square fan on a platform on the hill. smash fan - jump in. from the room with four electrocorundum to open the gate and pick up the blue card. left open room - jetpack to fly in the secret niche. on the right you see the teleporter to go to it. for the blue door in the far right corner are three buttons - code of the KPC. through a small door down to the room with blinking red lights on the ceiling. there is a secret alcove in the corner behind the holoduke statue and another secret alcove behind the descending bar of two monitors (it is not clear how to let it down).
fall to the bottom of the shaft. climb the ledge to open the door to corridor 2. there in the corner of the monitor with the computer and the words top secret. the space key click on the computer in the back opened one of the lower secret drawers. to the left of the computer to blow up the crack in the wall and a secret passage to the lake, then in the corner of the imprint on the wall will reveal a teleporter to a dilapidated bridge, behind which is a secret alcove.
to go back. the sloping corridor down to stand on the black-yellow area of the gripper crane. he will bring to the corridor with the electric arc, the end of which was a teleporter in the secret room with a rocket.
to return to the mine - to open the door to the corridor 1. the room button down a column, and jumping on down the column down to the end of the door in the refrigerator, behind which lies a red card. red door for corridor 2 in the bottom left of the screen. above it - the yellow door. missiles do not launch, nor tried to sort through 8 buttons. triggered by the key combination S + space.

going postal
the fire truck left side - click on the panel, a secret door opens in the wall behind the machine.
a secret door in the room to the left of the two post discharge - for the poster with the face in dark glasses and a hoodie with the inscription wanted.
in the bathroom the second from the left locker - entrance to the secret room where you shoot the target on the dog - will open next door.
the opposite wall from the entrance to the blue door in the middle of the wide column, press S and crawl in the bottom of the transparent door.

XXX-stacy
in the room with the blue map of click on the side of the top drawer labeled top secret.
in the yard to throw a grenade into the right window appears the funny boner comedy club - there is a secret room with gas cylinders.
in the semicircular room with two lockers has a lattice column between two cabinets with a slanted monitor. secret niche behind a pillar. open the switch at the door.

critical mass
climb the spiral staircase to the red room - it is immediately opposite the entrance there is a secret nook with peremeshivaem. nook but after the fall ceiling. jump into the water the ago. under water you press the button, to quickly emerge, run into the room from the floor by the computer, press the spacebar - this opens a secret door. 4 button code scss.
for the blue door, detonate the explosives behind the breach a secret place. at the top opposite from the entrance wall is another secret alcove.
zanyrnut, press three buttons will start an earthquake. on the bottom rotate two palm - rests on one yellow card.
behind the red door the exit will open up completely. if you can't get through, then come close, press S, release, press again S to get through.

derelict
to dive, to swim under the floor to a small hatch and emerge - there is a secret place. to dive, to float the boards to find a crane. on the deck of the loser, up to any cutting through any window.
after the blue door in one of the corridors will be 4 turrets on the sides are destroyed with a single grenade explodes in the air in the midst of them.
in the morning to blow up balloons. in the far corner at the bottom of the button to the left opens a secret door.
in the room with the burning TV to come from behind and jump on him. then immediately run to the opened alcove in the wall opposite.
in the cabin with the red card jump to the top of the Desk opposite the wall clock and press space - back drops a bookcase, behind which is a secret area.
in the room behind the yellow door to the right of the entrance a pile of crates. in the far corner of the secret place.
you can jump into the poisonous pool, and quickly run up, or the deactivated Elevator to fly on a jet satchel.
boss eggs and scatter on top of the usual grenades. to jump in the pool - wide descent handprint is output at the bottom of the vessel.

the queen
in the center column. zkz code opens the access to one of the two side halls.
run round in a circle building in the middle of the pool. to jump into a round pipe. inside the building, jump to the ledge - this will open a rectangular pool, jump to the ledge above to open the boss. jump into the rectangular pool and to turn on the switch and the round button. emerge, come out, dive inside the building in a circular pool. blow two light columns with eggs around. to approach the niche with the falling plates. pick up the blue card. to emerge and go to the boss.
to return to the Central column. on its other side CSS code opens the access in the opposite side chamber.
run round in a circle building in the middle of the pool. to jump into a round pipe. inside the building, jump to the ledge - this will open a rectangular pool, jump to the ledge above to open the boss. jump into the rectangular pool and to turn on the switch and the round button. emerge, come out, dive inside the building in a circular pool. blow two light columns with eggs around. swim to the niche with a rotating toothed wheels. to move into the wide gray the groove of the wheel. pick up the red card. to emerge and go to the boss. red card opens a niche with a yellow card.
secrets: in two niches with each of the banks of the poisonous river (on jetpack) and two round pipes. (it is not clear how to access the rest)
the yellow card opens the door to the poisonous river. pair of protective shoes enough butt, as if running. or you can fly on a jet satchel.
in the pool with the Queen if to float, in one place are ammunition.